Page 12 of 27

Posted: Tue Mar 27, 2007 11:35 am
by sully800
I just had another thought- you could move the burn hole in the lower left side so that it covers up the 4 way corner. Then you wouldn't need that little lake to do the job for you (I think that corner looks a little strange as it is anyway).

Posted: Tue Mar 27, 2007 11:55 am
by KEYOGI
Image

I tried toning down the edges, but I'm still not convinced. I think a large part of it is to do with the fact that the rest of the map is so pristine apart from the ragged edges. I attempted to fix this with some creases on the map, but I'm getting out of my league here.

Posted: Tue Mar 27, 2007 1:26 pm
by DiM
maybe do something like this. the edges are less ... edgy. :)

a more gentle rip

Image


a more serious rip

Image

Posted: Tue Mar 27, 2007 2:41 pm
by Guiscard
Clean edges look the best for me... I think your right in that such a pristine and smart map looks wrong with jagged edges.

Posted: Tue Mar 27, 2007 2:58 pm
by mibi
clean edges are the best, everything else just gets in the way.

Posted: Wed Mar 28, 2007 9:28 am
by boberz
i agree with last two posts

Posted: Wed Mar 28, 2007 10:42 am
by Lt. Valerian
Personally, I don't like the tattered edges much. Also, I noticed a mistake on the continent bonus legend. You accidentally switched the bonuses for the Near East and Iran. That would really screw up the game-play of the map. Thanks.

Posted: Wed Mar 28, 2007 11:26 am
by nagerous
I like the new look for the map, however I dunno about anyone else but im finding the colours for egypt and arabia very similar and hard to match with the legend

Posted: Wed Mar 28, 2007 11:28 am
by sully800
Well, I really like the versions with the tattered edges and I still think a burn hole would be a better way to get rid of the 4 way corner. But I understand if I'm in the minority and I think the clean edges look good as well. :)

Posted: Wed Mar 28, 2007 11:51 am
by Enigma
sully800 wrote:Well, I really like the versions with the tattered edges and I still think a burn hole would be a better way to get rid of the 4 way corner. But I understand if I'm in the minority and I think the clean edges look good as well. :)

ditto

Posted: Wed Mar 28, 2007 12:46 pm
by casper
looks better without the torn edges. :-) i hope this gets approved soon.

Posted: Wed Mar 28, 2007 3:59 pm
by fluffybunnykins
personally I prefer the unburnt edges
burnt would probably work best on an island map, then you only lose sea!

Posted: Wed Mar 28, 2007 4:42 pm
by Nikolai
Wow, Keyogi, I'm in love! It's beautiful!
Valerian's right about that continent bonus switch. I haven't got time to re read the thread right now, so if it's deliberate, say so, but he does have a point. And as far as the edges go... I do kind of get the feeling they need something, because the sharp chop sort of makes the map look less legit, but I don't know if torn or burtn edges is it. Have you considered some sort of frame - possibly a wood texture?

Posted: Wed Mar 28, 2007 4:45 pm
by Ruben Cassar
It really is beautiful. I hope you grace us with more maps in the future Keyogi. Can I make a list of maps for you to create? ;)

Posted: Wed Mar 28, 2007 5:01 pm
by Nikolai
Can we start by having him update the classic map? 8)

Posted: Wed Mar 28, 2007 5:20 pm
by KEYOGI
Nikolai wrote:Wow, Keyogi, I'm in love! It's beautiful!
Valerian's right about that continent bonus switch. I haven't got time to re read the thread right now, so if it's deliberate, say so, but he does have a point. And as far as the edges go... I do kind of get the feeling they need something, because the sharp chop sort of makes the map look less legit, but I don't know if torn or burtn edges is it. Have you considered some sort of frame - possibly a wood texture?

Yes, the bonus switch is a mistake. Something I did when coming up with a new legend.

I think the main problem with edges is the fact that this map is zoomed in more than the original. I did this because the map is quite cramped in some places, so I wanted territories to be a bit bigger. The side effect is it hasn't given me enough room for an edge effect. I will try something again in a future upate though, perhaps a more simple border would be more appropriate. I'm currently working the XML for the small version so I'll post that before I do any more visual changes.

Ruben Cassar wrote:It really is beautiful. I hope you grace us with more maps in the future Keyogi. Can I make a list of maps for you to create?

You sure can, I'm welcome to suggestions. Napoleans invasion of Russia was a good one and a map I'm looking into. Only in the rough planning stages at this point though.

I've asked Andy to contact the original cartographer of Montreal to see if a revamp is possible. It is a map I've only played very recently and I like it. I just avoided it in the past because of its appearance.

I've also started a number of other projects since completing Australia, but I often come across some sort of problem in early development and abandon the idea before it gets to a stage where I would post it in the foundry. I still have plenty of ideas I'd like to maybe one day pursue, it's just this map making is a slow business. So yes, more ideas are welcome. Just don't expect to see them anytime soon. :wink:

Posted: Wed Mar 28, 2007 6:36 pm
by Ruben Cassar
Well I think you will be busy with Napoleon's invasion of Russia for a while.

Once you finish that you could always make a map of modern day Russia which many people have started but never finished. The largest country in the world deserves a map!

On Montreal I think it's a good map but I agree with you that it needs to be visually revamped. I would definitely play it more then!

Posted: Wed Mar 28, 2007 6:37 pm
by Ruben Cassar
Nikolai wrote:Can we start by having him update the classic map? 8)


Classic? People would kill you if you touched that one! Hehe.

Posted: Wed Mar 28, 2007 7:25 pm
by KEYOGI
I think Classic could use some minor modifications. I wouldn't want to see the visual style change. However, I would like to see:
- New army shadows
- Oceania and Asia having more colour difference
- Army shadows not overlapping text

Posted: Wed Mar 28, 2007 8:33 pm
by KEYOGI
Image

Image

March 29
- Large and small maps with numbers
- Fixed bonus error

Comments
I'll attempt a border around the edge for the next update.

Posted: Wed Mar 28, 2007 8:36 pm
by sully800
KEYOGI wrote:I think Classic could use some minor modifications. I wouldn't want to see the visual style change. However, I would like to see:
- New army shadows
- Oceania and Asia having more colour difference
- Army shadows not overlapping text


If you do decide to update classic in that manor, be sure to add to line on the map between Great Britain and Scandanavia. There is a route there, as there should be, but the line isn't on the map.

Also, you may want to look into changing the Kamchatka/Irkutsk/Mongolia area. In most Risk games Mongolia and Kamchatka border. Here for some reason Irkutsk plunges to the sea and eliminates that border. I've heard complaints about that.

Anyway, that's just some food for thought. Back to the topic at hand!

Posted: Wed Mar 28, 2007 9:14 pm
by Spockers
I haven't been following this map, but on first look i'm having a LOT of trouble matching the continent colours to the colours on the key.

Unfortunately, the colours look great, and to change them so that they are more distinguishable would probably ruin the map.

so yeah.. just sayin'.....

Posted: Wed Mar 28, 2007 9:17 pm
by Unit_2
i don't like it... there is no color.... why can't you put some color in it? it is VERY hard to tell the bonuses

Posted: Wed Mar 28, 2007 9:21 pm
by KEYOGI
Having similiar colours is intentional. I am trying to keep with the original cartographers vision of an old map. To help identify continents, there are continent labels on the actual map.

Posted: Wed Mar 28, 2007 9:22 pm
by Unit_2
you need to put at least a out line of color and see how i looks