[Official] Middle East REVAMP [Quenched]

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sully800
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Post by sully800 »

I just had another thought- you could move the burn hole in the lower left side so that it covers up the 4 way corner. Then you wouldn't need that little lake to do the job for you (I think that corner looks a little strange as it is anyway).
KEYOGI
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Post by KEYOGI »

Image

I tried toning down the edges, but I'm still not convinced. I think a large part of it is to do with the fact that the rest of the map is so pristine apart from the ragged edges. I attempted to fix this with some creases on the map, but I'm getting out of my league here.
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DiM
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Post by DiM »

maybe do something like this. the edges are less ... edgy. :)

a more gentle rip

Image


a more serious rip

Image
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Guiscard
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Post by Guiscard »

Clean edges look the best for me... I think your right in that such a pristine and smart map looks wrong with jagged edges.
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mibi
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Post by mibi »

clean edges are the best, everything else just gets in the way.
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boberz
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Post by boberz »

i agree with last two posts
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Lt. Valerian
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Post by Lt. Valerian »

Personally, I don't like the tattered edges much. Also, I noticed a mistake on the continent bonus legend. You accidentally switched the bonuses for the Near East and Iran. That would really screw up the game-play of the map. Thanks.
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nagerous
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Post by nagerous »

I like the new look for the map, however I dunno about anyone else but im finding the colours for egypt and arabia very similar and hard to match with the legend
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sully800
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Post by sully800 »

Well, I really like the versions with the tattered edges and I still think a burn hole would be a better way to get rid of the 4 way corner. But I understand if I'm in the minority and I think the clean edges look good as well. :)
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Enigma
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Post by Enigma »

sully800 wrote:Well, I really like the versions with the tattered edges and I still think a burn hole would be a better way to get rid of the 4 way corner. But I understand if I'm in the minority and I think the clean edges look good as well. :)

ditto
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casper
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Post by casper »

looks better without the torn edges. :-) i hope this gets approved soon.
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fluffybunnykins
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Post by fluffybunnykins »

personally I prefer the unburnt edges
burnt would probably work best on an island map, then you only lose sea!
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Nikolai
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Post by Nikolai »

Wow, Keyogi, I'm in love! It's beautiful!
Valerian's right about that continent bonus switch. I haven't got time to re read the thread right now, so if it's deliberate, say so, but he does have a point. And as far as the edges go... I do kind of get the feeling they need something, because the sharp chop sort of makes the map look less legit, but I don't know if torn or burtn edges is it. Have you considered some sort of frame - possibly a wood texture?
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Ruben Cassar
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Post by Ruben Cassar »

It really is beautiful. I hope you grace us with more maps in the future Keyogi. Can I make a list of maps for you to create? ;)
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Nikolai
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Post by Nikolai »

Can we start by having him update the classic map? 8)
KEYOGI
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Post by KEYOGI »

Nikolai wrote:Wow, Keyogi, I'm in love! It's beautiful!
Valerian's right about that continent bonus switch. I haven't got time to re read the thread right now, so if it's deliberate, say so, but he does have a point. And as far as the edges go... I do kind of get the feeling they need something, because the sharp chop sort of makes the map look less legit, but I don't know if torn or burtn edges is it. Have you considered some sort of frame - possibly a wood texture?

Yes, the bonus switch is a mistake. Something I did when coming up with a new legend.

I think the main problem with edges is the fact that this map is zoomed in more than the original. I did this because the map is quite cramped in some places, so I wanted territories to be a bit bigger. The side effect is it hasn't given me enough room for an edge effect. I will try something again in a future upate though, perhaps a more simple border would be more appropriate. I'm currently working the XML for the small version so I'll post that before I do any more visual changes.

Ruben Cassar wrote:It really is beautiful. I hope you grace us with more maps in the future Keyogi. Can I make a list of maps for you to create?

You sure can, I'm welcome to suggestions. Napoleans invasion of Russia was a good one and a map I'm looking into. Only in the rough planning stages at this point though.

I've asked Andy to contact the original cartographer of Montreal to see if a revamp is possible. It is a map I've only played very recently and I like it. I just avoided it in the past because of its appearance.

I've also started a number of other projects since completing Australia, but I often come across some sort of problem in early development and abandon the idea before it gets to a stage where I would post it in the foundry. I still have plenty of ideas I'd like to maybe one day pursue, it's just this map making is a slow business. So yes, more ideas are welcome. Just don't expect to see them anytime soon. :wink:
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Ruben Cassar
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Post by Ruben Cassar »

Well I think you will be busy with Napoleon's invasion of Russia for a while.

Once you finish that you could always make a map of modern day Russia which many people have started but never finished. The largest country in the world deserves a map!

On Montreal I think it's a good map but I agree with you that it needs to be visually revamped. I would definitely play it more then!
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Ruben Cassar
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Post by Ruben Cassar »

Nikolai wrote:Can we start by having him update the classic map? 8)


Classic? People would kill you if you touched that one! Hehe.
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KEYOGI
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Post by KEYOGI »

I think Classic could use some minor modifications. I wouldn't want to see the visual style change. However, I would like to see:
- New army shadows
- Oceania and Asia having more colour difference
- Army shadows not overlapping text
KEYOGI
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Post by KEYOGI »

Image

Image

March 29
- Large and small maps with numbers
- Fixed bonus error

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I'll attempt a border around the edge for the next update.
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sully800
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Post by sully800 »

KEYOGI wrote:I think Classic could use some minor modifications. I wouldn't want to see the visual style change. However, I would like to see:
- New army shadows
- Oceania and Asia having more colour difference
- Army shadows not overlapping text


If you do decide to update classic in that manor, be sure to add to line on the map between Great Britain and Scandanavia. There is a route there, as there should be, but the line isn't on the map.

Also, you may want to look into changing the Kamchatka/Irkutsk/Mongolia area. In most Risk games Mongolia and Kamchatka border. Here for some reason Irkutsk plunges to the sea and eliminates that border. I've heard complaints about that.

Anyway, that's just some food for thought. Back to the topic at hand!
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Spockers
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Post by Spockers »

I haven't been following this map, but on first look i'm having a LOT of trouble matching the continent colours to the colours on the key.

Unfortunately, the colours look great, and to change them so that they are more distinguishable would probably ruin the map.

so yeah.. just sayin'.....
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Unit_2
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Post by Unit_2 »

i don't like it... there is no color.... why can't you put some color in it? it is VERY hard to tell the bonuses
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KEYOGI
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Post by KEYOGI »

Having similiar colours is intentional. I am trying to keep with the original cartographers vision of an old map. To help identify continents, there are continent labels on the actual map.
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Unit_2
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Post by Unit_2 »

you need to put at least a out line of color and see how i looks
Image
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