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Re: Conquer Mart! [D] - [V24]
Posted: Mon May 11, 2009 10:05 pm
by lzrman
I Shall have an update for tomorrow, just posting so things don't look like a "Stall"
Re: Conquer Mart! [D] - [V24]
Posted: Mon May 11, 2009 10:54 pm
by a.sub
lzrman wrote:I Shall have an update for tomorrow, just posting so things don't look like a "Stall"
unlike my CC bank which im just procrastinating because of AP tests lol
Re: Conquer Mart! [D] - [V25]
Posted: Tue May 12, 2009 2:12 pm
by lzrman
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart25.jpg[/bigimg]
Updates:
Background (Road)
Added Parking Spots with Islands
Re: Conquer Mart! [D] - [V25]
Posted: Tue May 12, 2009 2:19 pm
by oaktown
from the map I don't get the use of aisles... are they territories? Or can territories sharing an aisle attack each other directly?
While the gameplay might be improved upon to a workable state, the basic idea and the graphics are still not making it in my opinion.
Re: Conquer Mart! [D] - [V25]
Posted: Tue May 12, 2009 3:12 pm
by lzrman
oaktown wrote:from the map I don't get the use of aisles... are they territories? Or can territories sharing an aisle attack each other directly?
While the gameplay might be improved upon to a workable state, the basic idea and the graphics are still not making it in my opinion.
Territories Sharing an Aisle can Attack Directly.
What else do u think I could do to improve the map?
Re: Conquer Mart! [D] - [V25]
Posted: Wed May 20, 2009 1:15 am
by lzrman
HELP!
Re: Conquer Mart! [D] - [V25]
Posted: Wed May 20, 2009 10:22 am
by MrBenn
When I gave this map the draft stamp, I said that it needed something to help step it up a gear and bring it up a level...
I think it's got to the stage where, despite the improvements, it is still lacking a bit of 'je ne cest quoi', and that it might be worth starting afresh with a new vision for the map, or letting it go.
There is a glimmer of something here, but it feels like a caterpillar struggling to emerge from its caccoon :-/
Re: Conquer Mart! [D] - [V25]
Posted: Fri May 29, 2009 2:11 pm
by Barry Zuckerkorn
don't give up lzrman
Re: Conquer Mart! [D] - [V25]
Posted: Fri May 29, 2009 4:14 pm
by lzrman
I haven't given up, just taking a break to decide where to go from here in terms of redesign aspects.
Perhaps I could ask for graphical support from other members of this site that could help out in drawing stuff.
Benn? help me draw *l*
Re: Conquer Mart! [D] - [V25]
Posted: Fri May 29, 2009 6:11 pm
by a.sub
well the only things i have to say are
- get rid of the stick ppl
- add a black half opacity to the "CC MART" so its more distinguishable from the parking lot
Re: Conquer Mart! [D] - [V25]
Posted: Fri May 29, 2009 6:27 pm
by lzrman
So Logo - Make it more contrasting then the same as the parking lot
Shoppers = Gone
Carts ? Gone?
Re: Conquer Mart! [D] - [V25]
Posted: Fri May 29, 2009 6:53 pm
by a.sub
yep

Re: Conquer Mart! [D] - [V25]
Posted: Thu Jun 11, 2009 4:05 am
by 00iCon
Sry for suggesting it a little late, but how about the parking lot being a "continent" with the spaces being "countries."
Also, how about trolleys that can attack each other?
Re: Conquer Mart! [D] - [V26]
Posted: Thu Jun 18, 2009 6:02 pm
by lzrman
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart26.jpg[/bigimg]
Re: Conquer Mart! [D] - [V26]
Posted: Fri Jun 26, 2009 9:23 pm
by demonfork
The map seems plain looking at first glance...
I think a Jazzy border could do this map wonders.
Re: Conquer Mart! [D] - [V26]
Posted: Fri Jun 26, 2009 10:01 pm
by Tisha
I think a couple of the womens wear spaces could be renamed.. Womens Women's plus.. Maternity
so can washers and dryers attack swimwear and workwear?
Re: Conquer Mart! [D] - [V26]
Posted: Fri Jun 26, 2009 10:07 pm
by lzrman
Tisha wrote:I think a couple of the womens wear spaces could be renamed.. Womens Women's plus.. Maternity
so can washers and dryers attack swimwear and workwear?
Washers and Dryers Can only attack Swimwear. Place of Attack, touches an Aisle # which touches a point of attack if touching

Re: Conquer Mart! [D] - [V26]
Posted: Fri Jun 26, 2009 10:09 pm
by lzrman
demonfork wrote:The map seems plain looking at first glance...
I think a Jazzy border could do this map wonders.
Around the Perimeter of the Store?
Re: Conquer Mart! [D] - [V26]
Posted: Fri Jun 26, 2009 10:10 pm
by demonfork
lzrman wrote:demonfork wrote:The map seems plain looking at first glance...
I think a Jazzy border could do this map wonders.
Around the Perimeter of the Store?
around the perimeter of the entire map
Re: Conquer Mart! [D] - [V26]
Posted: Tue Jun 30, 2009 5:49 pm
by mibi
This map is almost as boring as a trip to Walmart. You really need to find a way to inject some life in there. It's just ... shapes. Collect all the same colored shapes and get a bonus. Where is the fun in that? Throw in some huge sales, a clean up in aisle 5, some freaky regarded dude in a wheelchair that greets you at the door, a huge line at customer service, employees smoking out back, etc.
This map is lifeless.
Re: Conquer Mart! [D] - [V26]
Posted: Wed Jul 29, 2009 7:19 pm
by MrBenn
[
Moved]
It would appear that development of this map has stalled.... It's a shame, but part of me feels that you've been struggling to pick the map up a level
You're gfx skills have improved dramatically since your early drafts - I wonder if the time has come to try your hand at something that is likely to gain more support/momentum? I don;t want to put you off developing this project, but just think that you're going to struggle to continue??
If you do continue from here, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system,
after an update has been made. 