Page 12 of 35

Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Posted: Sun Jan 04, 2009 3:40 pm
by gimil
Thank you Ian :)

Onwards and upwards!

Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Posted: Sun Jan 04, 2009 8:14 pm
by n00blet
=D>
Let's get this show on the roaadd

Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Posted: Sun Jan 04, 2009 10:18 pm
by Kotaro
Epic win!

Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Posted: Sun Jan 04, 2009 10:37 pm
by LB Ninja
yaya cant wait for this map to be quenched

Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Posted: Mon Jan 05, 2009 10:33 am
by mibi
The rivers are too light in color. I wish the castles were more realistic and not so tinker-toy. It's would be nice to see some trees in there, this is a deforested land apparently.

Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Posted: Mon Jan 05, 2009 1:49 pm
by Kotaro
mibi wrote:The rivers are too light in color.


Agreed.

I wish the castles were more realistic and not so tinker-toy.


Don't really agree, they look fine.

It's would be nice to see some trees in there, this is a deforested land apparently.


To build siege engines, one must harvest all the wood they can.

Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Posted: Tue Jan 06, 2009 3:41 am
by guinniboy
im playing a lot of fuedals lately am exited to see the new fuedal map and more players to play is good too! cant wait : )

Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Posted: Tue Jan 06, 2009 3:48 am
by Kotaro
I agree with you guinni

Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Posted: Tue Jan 06, 2009 10:12 am
by gimil
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpic-5.png[/bigimg]

reduced the water colour a little and added moe trees.

Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Posted: Thu Jan 08, 2009 11:24 am
by mibi
reduce the color more. It's too Caribbean and unrealistic. Add more trees too in great densities.

Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Posted: Sat Jan 10, 2009 12:49 pm
by Nidrog
Personaly I think it looks fine but then again. I am just wanting to play this map so badly so i'd want get it released as soon as posibule XD

But imo if posibule something that would make it look better would be to maybe add some sort of like... small houses and such in like the castle areas if its posibule. Like outside the walls or something. To make it look like its populated aswell and not just a fortress there standing guard.

Water color. Might be made darker but tbh to me it dont matter much.

Just what I think would make it look better. Keep up the good work ^^

Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Posted: Fri Jan 16, 2009 8:04 pm
by gimil
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpic-6.png[/bigimg]

Darkened the trees to make them look fuller. Left the water, I don't wanna change the colour anymore. It seems to be a matter of personal taste rather than concern :)

Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Posted: Fri Jan 16, 2009 8:17 pm
by edbeard
the only colours that need changing are the text

the yellow/gold ones might be ok but the greens are not. I really need to focus to see the numbers

perhaps with the gold/yellow made the shadow darker so the numbers come out crisper

with the greens I think a different colour and/or larger text would help a lot

Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Posted: Fri Jan 16, 2009 8:45 pm
by cairnswk
edbeard wrote:.... I really need to focus to see the numbers

perhaps with the gold/yellow made the shadow darker so the numbers come out crisper

with the greens I think a different colour and/or larger text would help a lot


I agree....the numbers are very blurry for these old eyes.

Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Posted: Fri Jan 16, 2009 8:47 pm
by gimil
cairnswk wrote:
edbeard wrote:.... I really need to focus to see the numbers

perhaps with the gold/yellow made the shadow darker so the numbers come out crisper

with the greens I think a different colour and/or larger text would help a lot


I agree....the numbers are very blurry for these old eyes.


I am also in agreement, unfortunatly I can't find a better colour to fit with the map.

Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Posted: Fri Jan 16, 2009 8:49 pm
by edbeard
then go with larger text and we'll see how it looks

you have the space

Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Posted: Tue Jan 20, 2009 4:17 pm
by gimil
Image

How about grey instead of green?

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Posted: Tue Jan 20, 2009 6:10 pm
by edbeard
I think the shadows aren't dark enough

the problem right now is that the shadow blends in with the number especially the outside edges so you can't see the shape. you need more contrast on the outside to see the shape of the number properly

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Posted: Thu Jan 22, 2009 10:01 am
by rishaed
i like the eveness on the villages, b/c they all get the same bonus so why should there be more neutral armies on one than another. Refering back to Feudal War where the villages have different amounts of troops on them. So keep up the good work :D .

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Posted: Fri Jan 23, 2009 2:09 pm
by pjk
Superb work, cant wait for this now!!!

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Posted: Sat Jan 24, 2009 12:36 pm
by oaktown
edbeard wrote:I think the shadows aren't dark enough

the problem right now is that the shadow blends in with the number especially the outside edges so you can't see the shape. you need more contrast on the outside to see the shape of the number properly

Agreed. Right now I find myself leaning in to get a good look at this map. Territory titles, regions names, river banks and borders lack needed definition, to the point where the fine line (creek?) through Magic 3 looked like a border at first glance.

The village names are far easier to read than the region names... Clan Rhu is especially muddled in the main map.

Any chance of the territory titles (numbers) being placed in the same location within the territory across the map? I find Warlords the easiest region to follow because most of the numbering is in the lower left corner of the territory.

Some territory like Xeu 1 and 2 will be troule with 2/3 digit army counts bumping into the territory name... you can carve out some more space for both of those terits by moving the Barb 10 border in a few pixels. There are some others like this as well - Tri 5, Feudal 1 - but those are the worst that I see.

Carry on gimster.

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Posted: Fri Jan 30, 2009 3:05 pm
by Kotaro
Can we change the name now plz? :D Terrible name. Feudal Conquest!!!!

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Posted: Wed Feb 04, 2009 12:29 pm
by sailorseal
Great map! I would like to see more bridges...

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Posted: Thu Feb 05, 2009 9:08 pm
by God Emperor Q
this map is EPIC
:lol:

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Posted: Tue Feb 10, 2009 2:05 am
by thezepman
how much longer must the dieing public await for the epic days? estimate before the map will be available?