Page 12 of 15
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Sat Dec 06, 2008 3:07 am
by yeti_c
oaktown wrote:Has this map really been dead in the water for two months because nobody will center the coordinates?

I think there was something else waiting from Ruben too.
C.
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Sat Dec 13, 2008 3:54 am
by Ruben Cassar
I just need to make a minor graphic tweak to the large version of the map and then I'll need someone to do the coordinates for me.
I should have some free time from work at the end of the month (fingers crossed). I'll try to do the graphic tweak and post the latest images. Yeti has done most of the coding apart from the centring, so hopefully this should be finished in the coming weeks.
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Sun Dec 14, 2008 6:19 am
by Lupo
Hi Ruben!
1. Grammar Correction: please, correct "LEGGENDA" with LEGENDA.
Morever, if you wish to use a fluent Italian, I believe "LEGENDA" only be much better than "LEGENDA DELLA MAPPA".
2. In my opinion, tower bonuses are a little bit confusing and I am going to think about some good suggestion for them.
3. What about enlarging the map size in order to get bigger texts for regions' names? Or anyway, to find a solution to make regions' names more easy to read?
Good job,
[player]Lupo[/player]
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Wed Feb 04, 2009 10:16 am
by Ruben Cassar
I have (finally) made the small graphic tweak that was long overdue.
I'll be contacting Yeti or Zimmah to see if the XML can be finished and hopefully I'll post the updated images in the coming days.
Sorry for the long wait.
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Wed Feb 04, 2009 8:09 pm
by MrBenn
Ruben Cassar wrote:
I thought I'd seen a ghost! Welcome back!
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Thu Feb 05, 2009 6:34 am
by Ruben Cassar
MrBenn wrote:Ruben Cassar wrote:
I thought I'd seen a ghost! Welcome back!
Haha thanks mate. I've always been here but was limited to only playing games as I was swamped with work and real life commitments.
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Tue Feb 10, 2009 4:47 pm
by MrBenn
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Tue Feb 10, 2009 7:20 pm
by Ruben Cassar
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Tue Feb 10, 2009 7:32 pm
by TaCktiX
And the Gods of Mapmaking looked down, and lo, the effort of Ruben Cassar was noted, and they so noted on his work the official stamp of Quenched. At least that's what I advocate. This thing has been here FOREVER.
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Wed Feb 11, 2009 9:33 am
by Teflon Kris
Are we just waiting for an amendment from 'Leggenda' to 'Legend'?
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Wed Feb 11, 2009 10:11 am
by Ruben Cassar
DJ Teflon wrote:Are we just waiting for an amendment from 'Leggenda' to 'Legend'?
No it's written leggenda in Italian.
Re: San Marino [I,Gp,Gr, FF] - map on page 19
Posted: Wed Feb 11, 2009 8:12 pm
by oaktown
The XML has been checked out by Forza and is valid. However, coordinates...
Small map:
Ca'Melone looks low
La Venezia is off to the right
I Laghi is low
Fiorentino might be one pixel low
Large map is more difficult to tell, because the circles are larger, but to me...
the following look high: Ca'Vagnetto, Corianinno, San Mustiola.
Segiano may be a bit too far left.
And Faetano, Chiesanuova, Casole, and Fioretino might be a bit to the right or low - not sure how but they're definitely off from the rest.
The more I look at the large map, the more i see coordinates that seem just a bit off-center... I just pulled up your jpg in photoshop, and it looks as if you've got some circle trouble. I Laghi, for example, has a circle with a 24 pixel circumference. Next door in Seggiano you have a 25 circumference circle. So I Laghu looks good, Seggiano will always look off in comparison.
Do I care enough to ask you to go in and fix all of the army circles? No. But what I do think you'll want to do is to find all the coordinates that are going to be off by a pixel and make them skew consistently in one direction: I would vote for having them just off to the left, since Seggiano looks good and the shift won't be as pronounced when dealing with three digit army counts.
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Posted: Wed Feb 18, 2009 3:42 pm
by yeti_c
Re: San Marino [I,Gp,Gr, FF] - map on page 19
Posted: Sun Feb 22, 2009 5:07 pm
by MrBenn
I've updated some of the coordinates... here's the updated XML...
http://www.fileden.com/files/2009/1/9/2 ... marino.xmlThe small map should be fine now. There are a couple of numbers on the large map that look slightly off, but there's not a lot else to do without making the circles fit to the numbers

Re: San Marino [I,Gp,Gr, FF] - map on page 19
Posted: Mon Feb 23, 2009 6:44 am
by Ruben Cassar
Thanks Ben.
Here are the latest images with army numbers then:
San Marino (small)
San Marino (large)
Re: San Marino [I,Gp,Gr, FF] - map on page 20
Posted: Tue Feb 24, 2009 11:15 pm
by oaktown
I'd personally rather see army circles that worked, but given theses circles this is probably the best it'll be. Lovely map, looking forward to playing it!

Re: San Marino [I,Gp,Gr, FF,XML] - map on page 20
Posted: Wed Feb 25, 2009 5:17 am
by Ruben Cassar
Thanks for the XML approval Oak.
Hopefully this will get quenched soon now.
Re: San Marino [I,Gp,Gr, FF,XML] - map on page 20
Posted: Thu Feb 26, 2009 9:34 pm
by killerpit4e
i am looking forword to playing on this map
cant they go and put this out as beta right now
Re: San Marino [I,Gp,Gr, FF,XML] - map on page 20
Posted: Sat Feb 28, 2009 10:00 am
by oaktown
killerpit4e wrote:i am looking forword to playing on this map
cant they go and put this out as beta right now
It'll be out soon - now it's just a matter of Andy and Lack having the time to put to stamp it and put it on the server.

Re: San Marino [I,Gp,Gr, FF,XML] - map on page 20
Posted: Sat Feb 28, 2009 7:48 pm
by killerpit4e
i think we need to hunt down a alpha monkey
*me goes to hunt down the alpha monkey so he can stampith map and then kp4e can play on it*
Re: San Marino [I,Gp,Gr, FF,XML] - map on page 20
Posted: Mon Mar 02, 2009 2:52 pm
by AndyDufresne
Are the links on page 19 final? IF not, could you collect the final links?
--Andy
Re: San Marino [I,Gp,Gr, FF,XML] - map on page 20
Posted: Mon Mar 02, 2009 3:32 pm
by Ruben Cassar
Re: San Marino [I,Gp,Gr, FF,XML] - map on page 20
Posted: Mon Mar 02, 2009 3:40 pm
by AndyDufresne
---The
Final Forge period has concluded for the
San Marino Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready for
BETA Play. After an extended period of time in
BETA and once all quirks and issues have been resolved, the map will be put into
Full Play.
(barring any Lack vetoes).
Conquer Club, enjoy! --Andy
Re: San Marino [Beta]
Posted: Mon Mar 02, 2009 3:54 pm
by Ruben Cassar
Thanks for the quench Andy.
And I'd also like to thank Yeti and Ben for helping me with the XML and all the people who supported me and contributed with their ideas in this thread.
Re: San Marino [Beta]
Posted: Mon Mar 02, 2009 4:03 pm
by thenobodies80
just in time....
i'm italian and i'm pretty sure that the correct word is LEGENDA, not leggenda.
Leggenda means popular story, myth.
Legend=LEGENDA
from word reference
Principal Translations/Traduzioni principali:
legenda (spiegazione) nf legend (explanation)