Page 12 of 14

Re: The Mod Wars [Round 1]

Posted: Sat May 24, 2008 9:07 am
by sully800
One more down!

1971104
1. sully800
2.5 KidWhisky, 2.5 Splash_x
4. AtreidesHouse
5. mwcc
6. risk it all

I beat them both on the same turn, with two sequential attacks. It was really a tie for them, because I could have taken them out in any order on that turn.

Re: The Mod Wars [Round 1]

Posted: Sat May 24, 2008 9:19 am
by sully800
Image

Re: The Mod Wars [Round 1]

Posted: Tue May 27, 2008 9:01 pm
by Night Strike
69Chevy and insomniacdude officially advance from the king achilles group.

Sully800 group has 3 active games, and WidowMakers group still has all 5 games active. :(

Re: The Mod Wars [Round 1]

Posted: Wed May 28, 2008 12:44 am
by 69Chevy
Night Strike wrote:69Chevy and insomniacdude officially advance from the king achilles group.



thanks for the update ;)

I'm ready for it :mrgreen:

Re: The Mod Wars [Round 1]

Posted: Wed May 28, 2008 5:37 pm
by sully800
Splash_x just deadbeated his last two games, so it is myself, mwcc and KidWhisky left in the three remaining games. Since it is just the three of us, speed of play should pick up a bit. And since Splash left behind a few hundred troops two of the games are most likely going to tip rapidly in someones favor. When those two finish we should be able to declare whether mwcc or Kid gets to move on to Round 2.

Of course then we will have to wait for the WidowMakers games like everyone else :lol:

Re: The Mod Wars [Round 1]

Posted: Wed May 28, 2008 8:31 pm
by Night Strike
Good to hear sully, now if only you can kick one of those Widow players to hurry up their play. ;)

Re: The Mod Wars [Round 1]

Posted: Fri May 30, 2008 5:21 pm
by sully800
1 more win for me, but I lost my lead in one of the remaining two games! haha

Re: The Mod Wars [Round 1]

Posted: Fri May 30, 2008 8:03 pm
by Night Strike
I got your win Sully. It looks like your games should be finishing up soon enough.

As for WidowMakers group, they have played for over 2 months and only played roughly 31 rounds.

ALL games will be recorded via BOB on Sunday, June 8, in the evening CDT.
The Round 2 games will be sent out at that time as well. Sorry for having to spring this, but the remaining games have stalled and I would prefer to have Round 2 started before I leave for 2 weeks.

Re: The Mod Wars [Round 1]

Posted: Thu Jun 05, 2008 5:27 pm
by Night Strike
GEEZ!!! [player]sully800[/player] is about to sweep his division. :shock:

Remember, all games will recorded Sunday night according to BOB.

Re: The Mod Wars [Round 1]

Posted: Fri Jun 06, 2008 5:13 pm
by sully800
Consider the division swept! What better way to defend my map and settings? 8-) Thanks for the games everyone, and I suppose I might see KidWhisky in Round 2.

1971091
1. sully800
2. KidWhisky
3. mwcc
4. Splash_x
5. AtreidesHouse
6. risk it all

1971093
1. sully800
2. KidWhisky
3. AtreidesHouse
4. mwcc
5. splash_x
6. risk it all

1971095
1. sully800
2. KidWhisky
3. mwcc
4. Splash_x
5. AtreidesHouse
6. risk it all

1971101
1. sully800
2. KidWhisky
3. mwcc
4. risk it all
5. Splash_x
6. AtreidesHouse

1971102
1. sully800
2. mwcc
3. KidWhisky
4. AtreidesHouse
5. Splash_x
6. risk it all

1971104
1. sully800
2. Splash_x
3. KIdWhisky
4. AtreidesHouse
5. mwcc
6. risk it all[/quote]

Re: The Mod Wars [Round 1 ENDS SUNDAY NIGHT (CDT)]

Posted: Fri Jun 06, 2008 10:37 pm
by KidWhisky
lol Don't think I'll go easy on you next round either. Nice sweep by the way

Re: The Mod Wars [Round 1 ENDS SUNDAY NIGHT (CDT)]

Posted: Sun Jun 08, 2008 9:24 pm
by Night Strike
Sully800 and KidWhisky have advanced from the Sully division.

For the WidowMakers group, I tallied up the scores using both the army count and the strength indicator. When there were discrepancies, I divided the points evenly between the affected players. This put WidowMakers and lord voldemort as the two who advance to Round 2.

Round 2 will be starting soon.

Re: The Mod Wars [Round 2 (FINALLY)]

Posted: Mon Jun 09, 2008 12:27 am
by Night Strike
Mod Wars have finally reached Round 2. This round is grouped together based on the Team CC moderator divisions. Each player will represent their respective moderators on the maps that were played on in Round 1. All games will be standard, so the scoring will follow the outline given in the tournament thread. The top finisher in each group will advance to the finals.

Please join the games that were PMed to you ASAP.

If you have any questions, please ask. Good luck.

Re: The Mod Wars [Round 1 ENDS SUNDAY NIGHT (CDT)]

Posted: Tue Jun 10, 2008 5:43 am
by TheKidsTrumpet
Night Strike wrote:Sully800 and KidWhisky have advanced from the Sully division.

For the WidowMakers group, I tallied up the scores using both the army count and the strength indicator. When there were discrepancies, I divided the points evenly between the affected players. This put WidowMakers and lord voldemort as the two who advance to Round 2.

Round 2 will be starting soon.


Just wondering Night Strike but were all 5 games tallied? I find it hard to believe that they should be the 2 advancing when in all the games every other player is still active and they are the only 2 who have been eliminated from one game (game 2020868). I'm just looking for clarification if our armies/strength indicators were tallied into that 5 game total.

Re: The Mod Wars [Round 2 (FINALLY)]

Posted: Tue Jun 10, 2008 11:49 am
by Night Strike
LOL.......I didn't even realize they were the 2 who were eliminated in that game. They obviously took that last 2 spots in that game, but all the other spots for the 5 games were determined by both army count and BOB strength. Most of those places were the same, but when they were different (i.e. you placed 2nd in armies but 3rd in strength), I took the average of the points for both players (so you got 3.5 points instead of 3 or 4).

Re: The Mod Wars [Round 2 (FINALLY)]

Posted: Tue Jun 10, 2008 7:03 pm
by Night Strike
A reminder PM has been sent to one player, and I had forgotten to PM a different player.

All the other games have started.

Re: The Mod Wars [Round 2] [Gone Until June 30th]

Posted: Wed Jun 11, 2008 11:44 pm
by Night Strike
All the Round 2 games are underway. I will be out of town until June 30th, so there will not be any standings updates until then. Everything should go smoothly, but if there are any problems, please PM [player]Arcee[/player]. She'll have my spreadsheets if something needs evaluated and will answer any questions, but please only contact her if absolutely necessary.

Good luck to all of you, and hopefully we'll be starting the finals when I return. ;)

Re: The Mod Wars [Round 2] [Gone Until June 30th]

Posted: Tue Jun 17, 2008 7:54 pm
by James Vazquez
first if the second round games in over

http://www.conquerclub.com/game.php?game=2612819

i won.....

http://www.conquerclub.com/game.php?game=2612823

Second game in round 2 chat group 2

i won.....

http://www.conquerclub.com/game.php?game=2612814

Third game in round 2 chat group 2

i won....

Re: The Mod Wars [Round 2] [Gone Until June 30th]

Posted: Thu Jun 19, 2008 1:22 pm
by CarrotKhan

Re: The Mod Wars [Round 2] [Gone Until June 30th]

Posted: Mon Jun 23, 2008 5:53 pm
by killmanic

Re: The Mod Wars [Round 2] [Gone Until June 30th]

Posted: Wed Jun 25, 2008 12:59 pm
by oaktown
Cartos division scoring update, as I assume round two is on the same scoring system as round 1

points for game 2612762: acores2005 = 1; MrBenn = 2; killmanic = 3; daydream = 4; JeF = 5; oaktown = 8

points for game 2612760: daydream = 1; JeF = 2, acores2005 = 3; MrBenn = 4; oaktown = 5; killmanic = 8

points for game 2612763: daydream = 1; JeF = 2; acores2005 = 3; MrBenn = 4; killmanic = 5; oaktown = 8

points for game 2612761: daydream = 1; JeF = 2; MrBenn = 3; acores = 4; oaktown = 5; killmanic = 8

two more to go!

Re: The Mod Wars [Round 2] [Gone Until June 30th]

Posted: Mon Jun 30, 2008 3:04 pm
by KidWhisky
Game 2612777 of Hunters is done

1 KidWhisky
2 conquerAce
3 insomniacdude
4 sully800
5 MrMoody
6 69Chevy

Re: The Mod Wars [Round 2]

Posted: Mon Jun 30, 2008 8:49 pm
by Night Strike
Looks like about half the games are finished (but none in Moderators).

Congrats to [player]Optimus Prime[/player], [player]Lone.prophet[/player], and [player]James Vazquez[/player] for advancing to the finals. At least 2 of the 7 in the finals will be mods.

Re: The Mod Wars [Round 2]

Posted: Tue Jul 01, 2008 9:39 am
by Optimus Prime
Night Strike wrote:Looks like about half the games are finished (but none in Moderators).

Congrats to [player]Optimus Prime[/player], [player]Lone.prophet[/player], and [player]James Vazquez[/player] for advancing to the finals. At least 2 of the 7 in the finals will be mods.

Are you kidding me? I actually advanced? Well, crap... now I have to keep joining tournament games. :P

Re: The Mod Wars [Round 2]

Posted: Wed Jul 02, 2008 11:38 pm
by Night Strike
No more completed games for today.