Charleston, SC [Quenched]

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RjBeals
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by RjBeals »

No updates Andy. Sorry.
But I'll drop putzing around w/ iron curtain and try to get the the xml done for this. Tom took it upon himself to do the xml (at least the continent tags) and PM'd the code to me. I'll start with that and get the coordinates in - hopefully in a week. I've said for the past few years, autumn is my busy season at work - so I'll be a little scarce around the foundry.
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MrBenn
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by MrBenn »

Too much time breakdancing ;-)
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RjBeals
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by RjBeals »

yeah i know benn.

good news is I've almost got the xml done (thanks to TOM who took it upon himself to do the first draft for me). I've got to test out the connections and then I'll post it. It should be some time next week.
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General Cornrow
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by General Cornrow »

great map..I used to live off of Rifle range road in Charleston. I've been to almost every single one of these spots, but I would have to say that adding the yorktown and some of points of interest into the map would make it better.
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by RjBeals »

General Cornrow wrote:great map..I used to live off of Rifle range road in Charleston. I've been to almost every single one of these spots, but I would have to say that adding the yorktown and some of points of interest into the map would make it better.


I know General Cornrow - My first draft had some more touristy spots on the map - like I even had the cooper river bridge. But I just couldn't get it to fit into the map nicely. I'll play ya a game when I get this thing finished!
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RjBeals
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by RjBeals »

Finally got the XML done. All passed and the attack routes looked good. I'll wait for it to be checked and approved. Thanks again Tom for starting this for me.

note:
all final map images and xml are in the folder:
http://www.rjbeals.com/charleston/XML/


XML:
http://www.rjbeals.com/charleston/XML/CharlestonXML.xml


[bigimg]http://www.rjbeals.com/charleston/XML/Large-XML-results.jpg[/bigimg]
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Final Maps (no armies)
http://www.rjbeals.com/charleston/XML/C ... _Final.jpg
http://www.rjbeals.com/charleston/XML/C ... _Final.jpg
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RjBeals
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by RjBeals »

Darn.. noticed Fort Sumter on the large map was 1 pixel too high.
Fixed, and uploaded XML document over-top of the original one. So the link in the post above should be correct.

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MrBenn
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by MrBenn »

Good work RJ...
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"Over here Andy..."
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Optimus Prime
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by Optimus Prime »

It's almost done...... right? Oh man, I can't wait for it!!
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RjBeals
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by RjBeals »

Just waiting for the xml to be checked. And any last minute concerns.
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The Neon Peon
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by The Neon Peon »

RjBeals wrote:Just waiting for the xml to be checked. And any last minute concerns.

Yes, could we make this a map of yorktown instead of charlestown? Great map, looks fine to me
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RjBeals
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by RjBeals »

Ah Hem..


note:
all final map images and xml are in the folder:
http://www.rjbeals.com/charleston/XML/


XML:
http://www.rjbeals.com/charleston/XML/CharlestonXML.xml


[bigimg]http://www.rjbeals.com/charleston/XML/Large-XML-results.jpg[/bigimg]
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Image

Final Maps (no armies)
http://www.rjbeals.com/charleston/XML/C ... _Final.jpg
http://www.rjbeals.com/charleston/XML/C ... _Final.jpg
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edbeard
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by edbeard »

small map legend is different from large (no moon or tree)
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RjBeals
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by RjBeals »

:oops:

K. I must have had that layer off. I'll add it shortly and repost the small image.
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RjBeals
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by RjBeals »

Final Images, Including the revised small map with the state flag palmetto tree / moon in the legend.


note:
all final map images and xml are in the folder:
http://www.rjbeals.com/charleston/XML/


XML:
http://www.rjbeals.com/charleston/XML/CharlestonXML.xml

MAPS
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XML RESULTS
[bigimg]http://www.rjbeals.com/charleston/XML/Large-XML-results.jpg[/bigimg]
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LINKS TO FINAL MAPS(no armies)
http://www.rjbeals.com/charleston/XML/C ... _Final.jpg
http://www.rjbeals.com/charleston/XML/C ... l-Rev1.jpg[/quote]
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Optimus Prime
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by Optimus Prime »

This one has got to be really close now right? I'd love to use it as a headline map in a new tournament of mine. Andy... where are you?
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RjBeals
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by RjBeals »

Optimus Prime wrote:This one has got to be really close now right? I'd love to use it as a headline map in a new tournament of mine. Andy... where are you?


I'm thinking a Christmas Quench will be most likely :cry:
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Optimus Prime
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by Optimus Prime »

RjBeals wrote:
Optimus Prime wrote:This one has got to be really close now right? I'd love to use it as a headline map in a new tournament of mine. Andy... where are you?


I'm thinking a Christmas Quench will be most likely :cry:

I certainly hope not. Especially with the new streamlined system we've got now. That would be ridiculous.
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amazzony
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by amazzony »

This looks so ready... way more ready then many maps that are out for play :lol: RJ, I love your maps, they always look amazing! =D>

Quench! Quench! Quench!
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RjBeals
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by RjBeals »

amazzony wrote:This looks so ready... way more ready then many maps that are out for play :lol: RJ, I love your maps, they always look amazing! =D>

Quench! Quench! Quench!


thanks amazzony..
I'll just keep bumping thread every few days until forza checks the xml.
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TaCktiX
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by TaCktiX »

Check the dang XML and quench in the same post! This thing is DONE.
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Optimus Prime
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by Optimus Prime »

Ah, so that's what is holding it up. FORZA!!!! Where are you!!!!
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RjBeals
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by RjBeals »

Didn't even notice, but this map started Oct-4, 2007. Just over 1 year ago. Seems my maps always take forever.


(edit)


looking back though the pages, check out these colors that i tried...

[bigimg]http://www.rjbeals.com/charleston/Charleston_Rev8a.jpg[/bigimg]
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Optimus Prime
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by Optimus Prime »

I remember those colors. I liked them quite a bit actually. :)
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amazzony
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by amazzony »

I agree with optimus, I like these colors also... so niiiice and greeeen... wish I could of been here to put some pressure to use those colors :lol:

And you're welcome, I'm sure we will help you to bump it. Can't you PM Forza or something? :roll:
"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming)
"amazzony is a beast" (Woodruff)
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