Gunslinger Mafia- Town win

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captainwalrus
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Re: Gunslinger Mafia- Day 2

Post by captainwalrus »

I will too, just to put some pressure on. unvote vote gregwolf121
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strokem1257
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Re: Gunslinger Mafia- Day 2

Post by strokem1257 »

I think I need to be replaced as well. I have a lot coming up in the coming weeks and I haven't had much time as it is to actually be active in the forums. I am sorry for slowing down the game. Hopefully when winter break or summer break at the latest I will be more active. Hopefully everyone will understand. Thanks
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gregwolf121
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Re: Gunslinger Mafia- Day 2

Post by gregwolf121 »

sorry for the confusion i don't want to kill pmc, yes i want to kill someone just not necisarilly pmc, and like i said i would have killed him if you all wanted me to. meaning if the general consincious was to kill off an inactive player i would be happy to do it, if the rest of you didn't want that then i wouldn't.
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cowboyz
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Re: Gunslinger Mafia- Day 2

Post by cowboyz »

can we get update on who is still in game or replaced or whatever?
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Crazyirishman
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Re: Gunslinger Mafia- Day 2

Post by Crazyirishman »

sorry that I haven't been as active, we're playing for a league title, and that's taking a lot of time.
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safariguy5
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Re: Gunslinger Mafia- Day 2

Post by safariguy5 »

I'm trying to find a replacement for strokem, probably will be colton.
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safariguy5
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Re: Gunslinger Mafia- Day 2

Post by safariguy5 »

Also, wercool has replaced pmchugh
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safariguy5
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Re: Gunslinger Mafia- Day 2

Post by safariguy5 »

Announcement

Colton has replaced strokem.
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captainwalrus
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Re: Gunslinger Mafia- Day 2

Post by captainwalrus »

I doubt they would let someone with a cult role replace someone with a town role.
I will kill you colton in 24 hours or less, unless I can be convinced otherwise.
~ CaptainWalrus
spurgistan
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Re: Gunslinger Mafia- Day 2

Post by spurgistan »

Interesting take. I'm for it.
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duday53
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Re: Gunslinger Mafia- Day 2

Post by duday53 »

captainwalrus wrote:I doubt they would let someone with a cult role replace someone with a town role.
I will kill you colton in 24 hours or less, unless I can be convinced otherwise.


Way to catch that captain. I will not vote yet however..

FOS colton
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strike wolf
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Re: Gunslinger Mafia- Day 2

Post by strike wolf »

To be honest putting a person who had a cult role into a new position town or not does not make sense to me...if he's town he could throw off the balance by killing a person who he knows to be a cultist and informing the town of another cultist to be lynched or if he replaces a cult member, since we know his former role was a cult member than he just gets killed quickly anyways...maybe someone could explain some logic that I am missing in all of this.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
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colton24
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Re: Gunslinger Mafia- Day 2

Post by colton24 »

captainwalrus wrote:I doubt they would let someone with a cult role replace someone with a town role.
I will kill you colton in 24 hours or less, unless I can be convinced otherwise.


To tell the truth my original role was a vanilla townie. When I saw senfive's death I was perplexed. I assumed he had been recruited or his role changed for whatever reason. I even told safari when he had doubts. That is about all I got.
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Mr. Squirrel wrote:
pmchugh wrote:BUMP- one more fool needed :mrgreen:

One fool reporting for duty!

Been around for too long...said things that shouldn't have been said...but all that has changed
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safariguy5
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Re: Gunslinger Mafia- Day 2

Post by safariguy5 »

I carefully weighed what colton knew and didn't know relative to everyone else and decided to let him back because like it or not, he is active and I need active posters right now.
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cowboyz
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Re: Gunslinger Mafia- Day 2

Post by cowboyz »

Interesting game....now we have the replacement factor to consider. Def keeps things moving, but also confuses the hell out of me
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safariguy5
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Re: Gunslinger Mafia- Day 2

Post by safariguy5 »

cowboyz wrote:Interesting game....now we have the replacement factor to consider. Def keeps things moving, but also confuses the hell out of me


Yeah, apologies for all the replacements, but I keep losing players and I really can't find the replacements. I've tried to keep things as even as possible.
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colton24
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Re: Gunslinger Mafia- Day 2

Post by colton24 »

The scummy part though is how I'm already being accused of being a mafia player when I just replaced. Like I said my original role was a vanillia townie before I was replaced. After that I don't know what happened with my replacement's role.
Highest Rank: Lieutenant | Highest Score: 1641
Mr. Squirrel wrote:
pmchugh wrote:BUMP- one more fool needed :mrgreen:

One fool reporting for duty!

Been around for too long...said things that shouldn't have been said...but all that has changed
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colton24
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Re: Gunslinger Mafia- Day 2

Post by colton24 »

Seems its been awhile since SFX! posted.Submarining? Or just need to be replace? Just in case vote SFX!
Highest Rank: Lieutenant | Highest Score: 1641
Mr. Squirrel wrote:
pmchugh wrote:BUMP- one more fool needed :mrgreen:

One fool reporting for duty!

Been around for too long...said things that shouldn't have been said...but all that has changed
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safariguy5
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Re: Gunslinger Mafia- Day 2

Post by safariguy5 »

I have prodded Mr. Squirrel and SFX! Anyone else need a prod?
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colton24
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Re: Gunslinger Mafia- Day 2

Post by colton24 »

safariguy5 wrote:I have prodded Mr. Squirrel strike wolf and SFX! Anyone else need a prod?


I think LSU Tiger Josh hasn't posted in awhile either. Oh and unvote I give SFX! 24 hours then I'm voting for her.
Highest Rank: Lieutenant | Highest Score: 1641
Mr. Squirrel wrote:
pmchugh wrote:BUMP- one more fool needed :mrgreen:

One fool reporting for duty!

Been around for too long...said things that shouldn't have been said...but all that has changed
strike wolf
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Re: Gunslinger Mafia- Day 2

Post by strike wolf »

safariguy5 wrote:I have prodded Mr. Squirrel and SFX! Anyone else need a prod?


Yes you sucessfully prodded someone who posted about 3 hours ago. =D>
Maxleod wrote:Not strike, he's the only one with a functioning brain.
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colton24
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Re: Gunslinger Mafia- Day 2

Post by colton24 »

strike wolf wrote:
safariguy5 wrote:I have prodded Mr. Squirrel and SFX! Anyone else need a prod?


Yes you sucessfully prodded someone who posted about 3 hours ago. =D>


Insulting the mod... :roll:
Highest Rank: Lieutenant | Highest Score: 1641
Mr. Squirrel wrote:
pmchugh wrote:BUMP- one more fool needed :mrgreen:

One fool reporting for duty!

Been around for too long...said things that shouldn't have been said...but all that has changed
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safariguy5
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Re: Gunslinger Mafia- Day 2

Post by safariguy5 »

strike wolf wrote:
safariguy5 wrote:I have prodded Mr. Squirrel and SFX! Anyone else need a prod?


Yes you sucessfully prodded someone who posted about 3 hours ago. =D>


Yes, that was my mistake. :oops:
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Re: Gunslinger Mafia- Day 2

Post by / »

Well, it would seem the Cult leader is alone then. I know what I'm about to say will cause a panic, and perhaps get me shot, but I'd like to know what you all think.

An active cult leader makes town way more paranoid each and every night, and since cultist are legit townies with foolproof claims it's exceptionally hard to weed them out, since only the leader is presumably active if colton is telling the truth, would it be smart to nip this in the bud and try to weed him out today with some random fire?
I know this sounds crazy but think of it this way.

If the cult leader can find 4 recruits over the next four days without losing any more he will have 5/16 players, if even one of these townies is lost within the next four days the cult could use their guns to eliminate five players in rapid succession, 5/10 would be cult, an endgame situation presumably. the cult could do this even quicker if we keep mislynching, but right now he's likely alone making it safe to eliminate much more of ourselves than any other day.

Like I said I just want feedback, please don't shoot me yet. ;)
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colton24
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Re: Gunslinger Mafia- Day 2

Post by colton24 »

/ wrote:Well, it would seem the Cult leader is alone then. I know what I'm about to say will cause a panic, and perhaps get me shot, but I'd like to know what you all think.

An active cult leader makes town way more paranoid each and every night, and since cultist are legit townies with foolproof claims it's exceptionally hard to weed them out, since only the leader is presumably active if colton is telling the truth, would it be smart to nip this in the bud and try to weed him out today with some random fire?
I know this sounds crazy but think of it this way.

If the cult leader can find 4 recruits over the next four days without losing any more he will have 5/16 players, if even one of these townies is lost within the next four days the cult could use their guns to eliminate five players in rapid succession, 5/10 would be cult, an endgame situation presumably. the cult could do this even quicker if we keep mislynching, but right now he's likely alone making it safe to eliminate much more of ourselves than any other day.

Like I said I just want feedback, please don't shoot me yet. ;)


That answers my question on how my original role(vanilla townie) was changed. In other words to sum up your statement the cult could win in four days.
Highest Rank: Lieutenant | Highest Score: 1641
Mr. Squirrel wrote:
pmchugh wrote:BUMP- one more fool needed :mrgreen:

One fool reporting for duty!

Been around for too long...said things that shouldn't have been said...but all that has changed
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