First Nations of North America [Quenched]

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Bruceswar
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Re: First Nations of North America Update: pg. 17

Post by Bruceswar »

alstergren wrote:
owenshooter wrote:not to mention the addition of my name in the upper corner is very sweet...


Tunimiur? :D



Look closer!
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Tisha
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Re: First Nations of North America Update: pg. 17

Post by Tisha »

Bruceswar wrote:
alstergren wrote:
owenshooter wrote:not to mention the addition of my name in the upper corner is very sweet...


Tunimiur? :D



Look closer!

:-$

O:)


the xml get figured out yet? I screwed something up.. :?
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Re: First Nations of North America Update: pg. 17

Post by neanderpaul14 »

Hey you forgot the Werthefuqarwes. :P :P

Seriously though loving the look of this one and looking forward to playing it.
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Tisha
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Re: First Nations of North America Update: pg. 17

Post by Tisha »

neanderpaul14 wrote:Hey you forgot the Werthefuqarwes. :P :P

Seriously though loving the look of this one and looking forward to playing it.

Your search - Werthefuqarwes - did not match any documents :o :x
8-[

really though.. I didn't name them

nothing to complain about?
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MrBenn
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Re: First Nations of North America Update: pg. 17

Post by MrBenn »

Tisha wrote:the xml get figured out yet? I screwed something up.. :?


Hmm :-k

It could be that you've omitted this from the top of the XML file:

Code: Select all

<?xml version="1.0"?>

In any case, I've asked Premier2k to have a look at the XML for you and see if there's something else wonky ;-)
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Tisha
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Re: First Nations of North America Update: pg. 17

Post by Tisha »

MrBenn wrote:
Tisha wrote:the xml get figured out yet? I screwed something up.. :?


Hmm :-k

It could be that you've omitted this from the top of the XML file:

Code: Select all

<?xml version="1.0"?>

In any case, I've asked Premier2k to have a look at the XML for you and see if there's something else wonky ;-)

I actually have that in my xml, and I don't know why it isn't showing up..

I hadn't noticed it was cut out before.. :?


I re uploaded it.. and can't make it show up there :|
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the.killing.44
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Re: First Nations of North America Update: pg. 17

Post by the.killing.44 »

It's not supposed to show up when you upload it.
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MrBenn
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Re: First Nations of North America Update: pg. 17

Post by MrBenn »

Ok, I've had a look through the XML and have managed to get it to work - I took out some blank space from the top and bottom of the file, and did a find and replace to check for any trailing spaces on territory names etc.

The updated XML is here: http://www.fileden.com/files/2009/1/9/2259283/FirstNations.xml

While checking it over, I noticed that the continent bonus for 'Plains' is listed as 8 on the map, and 7 in the XML.

Having looked at both maps with 888s on, I think Chugachimiut could do with being made a little bit bigger on the small map - I'd tweak the top edge to remove the overhanging pink bit of Koyukon.

The other thing that might be worth doing, is to add a slight dark-gradient to Tillamook, so that the bottom edge is a shade darker; which will help reinforce that region border.
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Tisha
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Re: First Nations of North America Update: pg. 17

Post by Tisha »

MrBenn wrote:Ok, I've had a look through the XML and have managed to get it to work - I took out some blank space from the top and bottom of the file, and did a find and replace to check for any trailing spaces on territory names etc.

The updated XML is here: http://www.fileden.com/files/2009/1/9/2259283/FirstNations.xml

While checking it over, I noticed that the continent bonus for 'Plains' is listed as 8 on the map, and 7 in the XML.

Having looked at both maps with 888s on, I think Chugachimiut could do with being made a little bit bigger on the small map - I'd tweak the top edge to remove the overhanging pink bit of Koyukon.

The other thing that might be worth doing, is to add a slight dark-gradient to Tillamook, so that the bottom edge is a shade darker; which will help reinforce that region border.

I added the space at the top just recently to see if that would make the part show up, that wasn't suppose to show up :lol:

I'll fix Chuga and Koyukon
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Tisha
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Re: First Nations of North America Update: pg. 17

Post by Tisha »

Image
Image

http://h1.ripway.com/Tisha1276/FirstNat ... merica.xml


thank you very much for figuring out the xml =D>
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Re: First Nations of North America

Post by isaiah40 »

Great looking map! Can't wait to play it :)
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yeti_c
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Re: First Nations of North America Update: pg. 17

Post by yeti_c »

Tisha wrote:
MrBenn wrote:Ok, I've had a look through the XML and have managed to get it to work - I took out some blank space from the top and bottom of the file, and did a find and replace to check for any trailing spaces on territory names etc.

The updated XML is here: http://www.fileden.com/files/2009/1/9/2259283/FirstNations.xml

While checking it over, I noticed that the continent bonus for 'Plains' is listed as 8 on the map, and 7 in the XML.

Having looked at both maps with 888s on, I think Chugachimiut could do with being made a little bit bigger on the small map - I'd tweak the top edge to remove the overhanging pink bit of Koyukon.

The other thing that might be worth doing, is to add a slight dark-gradient to Tillamook, so that the bottom edge is a shade darker; which will help reinforce that region border.

I added the space at the top just recently to see if that would make the part show up, that wasn't suppose to show up :lol:

I'll fix Chuga and Koyukon


XML parsers really dislike having white space before the <XML> tag!!!

C.
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MrBenn
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Re: First Nations of North America

Post by MrBenn »

I think this map needs this:
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MrBenn
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Re: First Nations of North America

Post by MrBenn »

          Beta - Quenching

---The Final Forge period has concluded for the First Nations of North America Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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neanderpaul14
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Re: First Nations of North America Update: pg. 17

Post by neanderpaul14 »

Tisha wrote:
neanderpaul14 wrote:Hey you forgot the Werthefuqarwes. :P :P

Seriously though loving the look of this one and looking forward to playing it.

Your search - Werthefuqarwes - did not match any documents :o :x
8-[

really though.. I didn't name them

nothing to complain about?



Sorry it's from a joke.......Werthefuqarwes = where the f*ck are we
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Bruceswar
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Re: First Nations of North America

Post by Bruceswar »

MrBenn wrote:
          Beta - Quenching

---The Final Forge period has concluded for the First Nations of North America Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image



Congrats!! WOOHOO!!
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Tisha
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Re: First Nations of North America

Post by Tisha »

Bruceswar wrote:
MrBenn wrote:
          Beta - Quenching

---The Final Forge period has concluded for the First Nations of North America Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image



Congrats!! WOOHOO!!


thanks.. =D>
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Lindax
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Re: First Nations of North America

Post by Lindax »

Nice map, congrats!

Lx
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Tisha
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Re: First Nations of North America

Post by Tisha »

sometime this month would be fantastic... :|
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azezzo
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Re: First Nations of North America

Post by azezzo »

cool map
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ender516
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Re: First Nations of North America

Post by ender516 »

Tisha wrote:sometime this month would be fantastic... :|

There does seem to be quite a lag for a few maps that have reached this point (England, Austerlitz, Route 66), or that need an update, like Vancouver. I guess that is the price we pay for the Whac-A-Mod weekend.

EDIT: Sorry, my mistake, England and Route 66 have not got their Beta stamps yet. Still, it is hard to wait.
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Tisha
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Re: First Nations of North America

Post by Tisha »

ender516 wrote:
Tisha wrote:sometime this month would be fantastic... :|

There does seem to be quite a lag for a few maps that have reached this point (England, Austerlitz, Route 66), or that need an update, like Vancouver. I guess that is the price we pay for the Whac-A-Mod weekend.

EDIT: Sorry, my mistake, England and Route 66 have not got their Beta stamps yet. Still, it is hard to wait.

they have.. :|

come on lackattack... =D>
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ender516
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Re: First Nations of North America

Post by ender516 »

Tisha wrote:
ender516 wrote:
Tisha wrote:sometime this month would be fantastic... :|

There does seem to be quite a lag for a few maps that have reached this point (England, Austerlitz, Route 66), or that need an update, like Vancouver. I guess that is the price we pay for the Whac-A-Mod weekend.

EDIT: Sorry, my mistake, England and Route 66 have not got their Beta stamps yet. Still, it is hard to wait.

they have.. :|

come on lackattack... =D>

You know, I thought they had, but when I went looking to double check or something, I seemed to only see up to the XML stamps for those maps. I must have been half asleep. Whatever...

Let's go! Time's a-wastin'!
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owenshooter
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Re: First Nations of North America

Post by owenshooter »

about time!!! got some games waiting, can't wait to come back here and drop some opinions...-0
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Re: First Nations of North America

Post by Sackett58 »

Good for me, I get to go on the war path. woo woo woo
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