Australia [Quenched]
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- DublinDoogey
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- Ruben Cassar
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In response to some points:
The numbers are very clear in Northern Territory and Western Australia. Which continent are you refering to, because neither are orange on my monitor.
The Melbourne army shadow is where it is because I wanted to avoid any shadows covering territory borders, I thought that would be confusing. The actual territory was increased in size so an army shadow would fit better. I don't understand how the sea border would change the number, can you elaborate?
Continent/State bonuses were thoroughly discussed, South Australia is a lot harder to hold than New South Wales, thus the extra bonus army.
I will work on that 4-way border for the next update.
The numbers are very clear in Northern Territory and Western Australia. Which continent are you refering to, because neither are orange on my monitor.
The Melbourne army shadow is where it is because I wanted to avoid any shadows covering territory borders, I thought that would be confusing. The actual territory was increased in size so an army shadow would fit better. I don't understand how the sea border would change the number, can you elaborate?
Continent/State bonuses were thoroughly discussed, South Australia is a lot harder to hold than New South Wales, thus the extra bonus army.
I will work on that 4-way border for the next update.
- DublinDoogey
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AndyDufresne wrote:I've been following along, and it seems like the mountains help South Australia, but perhaps hurt some playability in the fact you can make Western Australia down to Two Borders now. Perhaps if others feel the same way, we could adjust the bonus to 5, instead of 6, to compensate. But then you may get some inconsistency due to the fact Queensland is also a 5, and with 1 less border. But I think the fact that you can limit your borders easily in Western Australia compared to Queensland, perhaps is support for a knock down in bonus value.
--Andy
Marvaddin wrote:And in fact I cant remember why that border between Nullarbor and Coober Pedy was added... Isnt W. Astralia already difficult with 4 borders?
Instead of adjusting the bonus, I decided to add an extra border territory to justify the bonus of 6.
- spinwizard
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impassable objects
sorry if it has been said before but i am not keen on impassable borders... are they realy needed???

Re: impassable objects
spinwizard wrote:sorry if it has been said before but i am not keen on impassable borders... are they realy needed???![]()
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It's been discussed at length and was decided they should stay as is.
Marvaddin wrote:Was it necessary? Without that border, it already have 1 more country and 1 more border compared to queensland...
I guess not, I think other things on the map have been changed since that one was made. Currently we have the possibility of Western Australia getting its borders down to four, but that involves taking another four territories.
I think you are right Marv, I will fix this next update. This makes that 4-way border easier to fix as I can just drop the top edge of Cocklebiddy down and make Warbuton able to attack Coober Pedy.
- happysadfun
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no dont have a river keep the map simple with lots of territories to defend so that it is a hard map to dominate from the start
also what is a turquoise number going to look like on a turquoise continent, is it readable.
also what is a turquoise number going to look like on a turquoise continent, is it readable.
Last edited by boberz on Thu Jan 04, 2007 5:11 pm, edited 1 time in total.
- DublinDoogey
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KEYOGI wrote:In response to some points:
The numbers are very clear in Northern Territory and Western Australia. Which continent are you refering to, because neither are orange on my monitor.
I'm curious as to what color you see them as on your's, as I stated above they're both definatly orange, at least the NT, on my monitor.
Last edited by DublinDoogey on Thu Jan 04, 2007 5:29 pm, edited 1 time in total.
- reverend_kyle
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- AndyDufresne
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Alright, it's good to see some care taken on the army coordinate placement. They all look great!
Minor, minor things...
Consider moving Uluru's name slightly away from the mountains, it feels like it is crowding that area.
Also, it seems a few of the country division lines aren't quite the same, thickness or boldness wise. Take for instance, Victoria and New South Wales, compared to Queensland. If possible, make all the lines across the map around the same boldness or such.
Lastly, a few of the edges around the outside of the map, suffer from pixelation. See Perth, Port Lincoln, Hobart, Rockhampton, Cape York, Kimberely...and many others along the edge. Smooth those boxes up a little.
--Andy
Minor, minor things...
Consider moving Uluru's name slightly away from the mountains, it feels like it is crowding that area.
Also, it seems a few of the country division lines aren't quite the same, thickness or boldness wise. Take for instance, Victoria and New South Wales, compared to Queensland. If possible, make all the lines across the map around the same boldness or such.
Lastly, a few of the edges around the outside of the map, suffer from pixelation. See Perth, Port Lincoln, Hobart, Rockhampton, Cape York, Kimberely...and many others along the edge. Smooth those boxes up a little.
--Andy
- Caleb the Cruel
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AndyDufresne wrote:Alright, it's good to see some care taken on the army coordinate placement. They all look great!
Minor, minor things...
Consider moving Uluru's name slightly away from the mountains, it feels like it is crowding that area.
Also, it seems a few of the country division lines aren't quite the same, thickness or boldness wise. Take for instance, Victoria and New South Wales, compared to Queensland. If possible, make all the lines across the map around the same boldness or such.
Lastly, a few of the edges around the outside of the map, suffer from pixelation. See Perth, Port Lincoln, Hobart, Rockhampton, Cape York, Kimberely...and many others along the edge. Smooth those boxes up a little.
--Andy
I would like to keep Uluru as it is because I made the effort to have all territory names and army shadows the same distance apart for every single territory. I could move things a pixel or two, but I really don't see the benefit in doing so.
I will work on those other points though. For me it seems to only be an issue on the large map. Is that the case?
- AndyDufresne
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