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Conquer Club • Classic map touchup, take three! Live map updated! - Page 11
Page 11 of 15

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 6:04 pm
by OpaqueJack
Rozebud wrote:
OpaqueJack wrote:This discussion is ridiculous: it is about the colour of a circle behind a number for crying out loud... :shock:

CC is about playing and having fun. If the adaptations make the map better, go for it. And if people are so fond of the old map: take a screen shot and save it on your computer... CC is not a museum...

Btw, if the old map used to be a picture of a cow's ass, people would still be romantic about it. So the 'deep feelings of love' for the old map are not due to the old map, but due to the person loving it!

And I guess that if the circles would slowly have been changed to a lighter colour, nobody would have noticed it... 8-) Asking afterwards to change it back to black might have raised the same reactions :D


It's not about colors....it's about changing a map instead of adding a new map and letting people choose freely :)


I can only agree on that one, so let`s see what the poll dictates :)

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 6:08 pm
by Rozebud
Interesting that the poll doesn't include the option: "Make the New Classic a new map choice and keep the Classic Classic map as well" :)

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 6:08 pm
by CaptainMoo
Can we have stupid white circles behind the text on posts cuz its easy too read now and i feel it should be silly and unpractical

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 6:10 pm
by Rozebud
CaptainMoo wrote:Can we have stupid white circles behind the text on posts cuz its easy too read now and i feel it should be silly and unpractical


Wow I like that idea!!

While we're at it can we add the blinding white circles to all the other maps if they are so helpful???

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 6:19 pm
by edbeard
For your information, I skip all posts where people use normal sized lowercase text.



I don't think seeing all the small maps with 88 armies on them helps that much. I'd rather see them with random counts.

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 6:25 pm
by Incandenza
Thanks for getting the small maps up, lack, but I think there's still one step left to go:

edbeard wrote:I don't think seeing all the small maps with 88 armies on them helps that much. I'd rather see them with random counts.


QFT, especially since I recall gimil saying that one of the problems with the original touch-up is that they never tested it with single digits. And since it's quite the rare game for all terits to be occupied by 88's, it would help to see how the circles look when they're not obscured by numbers.

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 6:32 pm
by jiminski
hehe Lack chose the number with the biggest coverage and put it in twice! what you hiding Senor Turtle!? ;)

sorry but any chance of a variety of number .. mainly single digit like on the large maps?

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 7:55 pm
by CaptainMoo
Rozebud wrote:
CaptainMoo wrote:Can we have stupid white circles behind the text on posts cuz its easy too read now and i feel it should be silly and unpractical


Wow I like that idea!!

While we're at it can we add the blinding white circles to all the other maps if they are so helpful???


in fact lets put a really big white circle behind the whole site...that'd be great wouldn't it?

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 7:56 pm
by CaptainMoo
imagine the fun...a whole CC site u cant see or understand....now thats challenging

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 8:15 pm
by charles77
BLACK 30!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 :D :D :D :D :D :D

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 8:24 pm
by joecoolfrog
Why was the old map an issue for those with colour blindness after the introduction of the colour codes ?

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 8:30 pm
by edbeard
joecoolfrog wrote:Why was the old map an issue for those with colour blindness after the introduction of the colour codes ?



colour codes only tell you what the colour of the armies are in that territory.


people were having the problem of not being able to read the number of armies in territories.

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 8:33 pm
by Kaplowitz
Europe is especially bad for everyone. Can you honestly read the blue 88's with no army shadow?

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 8:39 pm
by Rozebud
Kaplowitz wrote:Europe is especially bad for everyone. Can you honestly read the blue 88's with no army shadow?


Banish Blue 88's!!! If Blue places 88 armies...change it to Yellow 77 :)

Also, put a bright yellow circle behind it to make it even more interesting!!

And make sure you change it on maps for current games while you're at it :lol:

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 9:04 pm
by jiminski
If you look closely, every number has a a black border around it (forget the shadow each number has it's own black outline).
The main problem is blue text in Europe. Wouldn't a white outline around the individual blue digits solve all the problems of visibility?

i guess this has been thought of before but what is the reason it won't work?

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 9:10 pm
by Rozebud
jiminski wrote:If you look closely, every number has a a black border around it (forget the shadow each number has it's own black outline).
The main problem is blue text in Europe. Wouldn't a white outline around the individual blue digits solve all the problems of visibility?

i guess this has been thought of before but what is the reason it won't work?


That's a pretty cool idea!!

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sat Apr 12, 2008 9:11 pm
by bryguy
Rozebud wrote:
jiminski wrote:If you look closely, every number has a a black border around it (forget the shadow each number has it's own black outline).
The main problem is blue text in Europe. Wouldn't a white outline around the individual blue digits solve all the problems of visibility?

i guess this has been thought of before but what is the reason it won't work?


That's a pretty cool idea!!



it wont work cause of the text the numbers are, the text currently being used has black line around it naturally, and i dont think that can be changed

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sun Apr 13, 2008 12:10 am
by IAmLycan
not to sound awkward but my vote is split:
white 30 is by far the most clear on the large version of the map
however when you condense everything either no shadows or black 60 works for the small map, white just makes looking at the map hard as it creates a glare that is uncomfortable to look at (imo)

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sun Apr 13, 2008 1:09 am
by BuckeyeBomber
IAmLycan wrote:not to sound awkward but my vote is split:
white 30 is by far the most clear on the large version of the map
however when you condense everything either no shadows or black 60 works for the small map, white just makes looking at the map hard as it creates a glare that is uncomfortable to look at (imo)


your solution is simple... now you have an excuse to buy a bigger monitor and only use the large map...

Re: Classic map touchup, take three!

Posted: Sun Apr 13, 2008 1:57 am
by Poocho
jiminski wrote:hehe well i hope that bored some of the steam out of you...


It sure did. My brain was already half fried from forcing it to digest all of the [sarcasm]tact and politeness[/sarcasm] being dished out here. I prefer to stay out of it, especially when the solution to all these irrational objections is usually so obvious the original poster should've seen it.

I've said enough already.

Just my thoughts,
Poocho :)

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sun Apr 13, 2008 2:17 am
by Lorne
I don't like any of them, really. I don't play the classic map because I can't stand the colours (sorry).

I prefer maps with softer colours...the classic map's colours are too dark and saturated for me...but that's just me.

I prefer the look of maps like France, Canada, and Middle East myself (although it's a bit hard to match up the territories with the map key on Middle East).

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sun Apr 13, 2008 2:20 am
by dougal4chaos
bryguy wrote:
Rozebud wrote:
jiminski wrote:If you look closely, every number has a a black border around it (forget the shadow each number has it's own black outline).
The main problem is blue text in Europe. Wouldn't a white outline around the individual blue digits solve all the problems of visibility?

i guess this has been thought of before but what is the reason it won't work?


That's a pretty cool idea!!



it wont work cause of the text the numbers are, the text currently being used has black line around it naturally, and i dont think that can be changed


it can be changed and sound slike a nice simple solution

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sun Apr 13, 2008 7:51 am
by IAmLycan
BuckeyeBomber wrote:
IAmLycan wrote:not to sound awkward but my vote is split:
white 30 is by far the most clear on the large version of the map
however when you condense everything either no shadows or black 60 works for the small map, white just makes looking at the map hard as it creates a glare that is uncomfortable to look at (imo)


your solution is simple... now you have an excuse to buy a bigger monitor and only use the large map...



lol, i have a 17" widescreen monitor... as laptops go the screen size is pretty decent....
i just feel that on the small map the condensed-ness of the map (the terret names etc) combined with white shadows make the small map uncomfortable on the eye

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sun Apr 13, 2008 8:44 am
by jiminski
dougal4chaos wrote:
it can be changed and sound slike a nice simple solution


I thought so Dougal,

Also could the Discs be taken off from the main image and added over the of the map image as a separate layer but to sit under the text?

I am certainly no techy but if we could chose the opacity and hue of our 'Number Discs" then this seems like perfection.

Re: Classic map touchup, take three! Small maps now on p.1

Posted: Sun Apr 13, 2008 9:33 am
by Freetymes
I like it! A compromise maybe???
1) GO BACK TO THE ORIGINAL COLORS
2) Use white borders instead of black for the numbers
3) Use the lightest possible little white circle around the numbers

The map as it is now is un-playable unless you are nearly blind to start with and if played often surely will cause seizures!!