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Re: The Mod Wars [Round 1]

Posted: Wed Apr 23, 2008 11:15 pm
by Night Strike
Only a couple more games in the MarVal division have finished since my last update. For those who have advanced, keep holding tight.

Re:

Posted: Tue Apr 29, 2008 10:13 pm
by Night Strike
In an extremely tight group, hiddendragon and sergentgforce are advancing from the MarVal division. They had 18 and 15 points, respectively, with 3 players tied with 14.

The other divisions are still being slow.

Night Strike wrote:Congrats to those who are advancing to Round 2:

lackattack: Juls and dexterdexter
Coleman: daydream and JeF
Steelhorse: jnd94 and CarrotKhan
clapper011: Timminz and InkLOsed
Fireside Poet: negoeien and Rumondo
wicked: wicked and Sven Hassel


Here's some more individuals advancing to Round 2:

rebelman: rebelman and littlebrother2k7
James Vazquez: James Vazquez and Lone.prophet
jennifermarie: Gypsys Kiss and Chaimpie
moz976: MrMoody and conquerAce
gimil: killmanic and acores2005
wacicha: banana_hammocks and the2lord

More advancers:
AndyDufresne: Rallyraider and freyme
Optimus Prime: Optimus Prime and brandoncfi

Here are some more advancers:
Twill: hwhrhett and Serbia

Re: The Mod Wars [Round 1]

Posted: Sat May 03, 2008 3:32 pm
by Night Strike
There have been a few more eliminations, but no more completed games. (I'm only recording scores for completed games.)

WidowMakers, make your division hurry up: no one's been eliminated.

Re: The Mod Wars [Round 1]

Posted: Sun May 04, 2008 8:17 am
by Zemljanin
Night Strike wrote:WidowMakers, make your division hurry up: no one's been eliminated.

I have a solution for WidowMakers' group:
Just send WidowMakers and me to next round of tournament :D. This way slowness of our games shouldn't bother you anymore... 8-)

Re: The Mod Wars [Round 1]

Posted: Mon May 05, 2008 3:50 pm
by 69Chevy
2 down, 6 to go :? ;

Image

Re: The Mod Wars [Round 1]

Posted: Tue May 06, 2008 11:52 pm
by Night Strike
One more game completed since last check.

Also, finally 1 elimination in a WidowMakers game.

Re: The Mod Wars [Round 1]

Posted: Sat May 10, 2008 12:02 am
by Night Strike
Another game finished for king achilles. None of the others.

Re: The Mod Wars [Round 1]

Posted: Sun May 11, 2008 3:02 am
by 69Chevy
3 down, a few almost.... :roll:

[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars3.jpg[/bigimg]

Re: The Mod Wars [Round 1]

Posted: Sun May 11, 2008 2:07 pm
by Night Strike
Hey chevy, use the bigimg tag when posting those. It makes the chart fit on the page a whole lot better. You'll just have to change the [Img] tags to say [BigImg]. I've demonstrated it by changing your previous post.

Re: The Mod Wars [Round 1]

Posted: Sun May 11, 2008 3:09 pm
by sully800
The sully group is fighting on! Boo to all these mods who chose really quick settings. One more game just finished up, 4 still running.

1971091
1. ??
2. ??
3. ??
4. ??
5. AtreidesHouse
6. risk it all

1971093
1. sully800
2. KidWhisky
3. AtreidesHouse
4. mwcc
5. splash_x
6. risk it all

1971095
1. ??
2. ??
3. ??
4. ??
5. AtreidesHouse
6. risk it all

1971101
1. ??
2. ??
3. ??
4. risk it all
5. Splash_x
6. AtreidesHouse

1971102
1. sully800
2. mwcc
3. KidWhisky
4. AtreidesHouse
5. Splash_x
6. risk it all

1971104
1. ??
2. ??
3. ??
4. AtreidesHouse
5. mwcc
6. risk it all

Re: The Mod Wars [Round 1]

Posted: Sun May 11, 2008 3:26 pm
by sully800
I also took the liberty of creating my own spreadsheet to see who can and who cannot advance.

Image

since risk it all, atreidshouse, and Splash_x all have a max possible score below the minimum of myself and KidWhisky, they cannot advance to the second round. It is possible for Splash_X to secure third place if he wins his remaining games and mwcc is the next person eliminated in most games.

Between myself, mwcc and KidWhisky it is not yet possible to tell who will advance. No one is guaranteed a spot, and any of the three of us can get one.

Re: The Mod Wars [Round 1]

Posted: Sun May 11, 2008 3:28 pm
by sully800
Oh sorry, found a mistake already. Splash_x can get a maximum of 30 points, not 22 and is therefore still eligible to advance to round 2.

Re: The Mod Wars [Round 1]

Posted: Sun May 11, 2008 3:47 pm
by 69Chevy
Night Strike wrote:Hey chevy, use the bigimg tag when posting those. It makes the chart fit on the page a whole lot better. You'll just have to change the [Img] tags to say [BigImg]. I've demonstrated it by changing your previous post.



ok, thanks for advise, I'll try next time :ugeek:

Re: The Mod Wars [Round 1]

Posted: Sun May 11, 2008 3:51 pm
by MrBenn
The final Oaktown game has just finished.... Here are the scores:

Game 2020848 completed:
1. Oaktown, 7 pts
2. MrBenn, 4 pts
3. fireedud, 3 pts
4. yeti_c, 2 pts
5. militant, 1 pt

Game 2020852 completed:
1. Oaktown, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. militant, 2 points
5. MrBenn, 1 point

Game 2020853 completed:
1. MrBenn, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. Oaktown, 2 points
5. militant, 1 point

Game 2020854 completed:
1. militant, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. Oaktown, 2 points
5. MrBenn, 1 point

Game 2020849 completed:
1. MrBenn, 7 points
2. Oaktown, 4 points
3. militant, 3 points
4. fireedud, 2 points
5. yeti_c, 1 point

And the final standings:

1st - Oaktown (22 pts)
2nd - Mr Benn (20 pts)

3rd - yeti_c (15 pts)
=4th - militant (14 pts)
=4th - fireedud (14 pts)

Re: The Mod Wars [Round 1]

Posted: Sun May 11, 2008 4:02 pm
by MrBenn
Night Strike wrote:Players who advance from Round 1 will be divided based on their character’s role on Conquer Club. Divisions will be as follows:

Admins: AndyDufresne, lackattack, Twill
Cartos: Coleman, gimil, Oaktown
Tournament Directors: Optimus Prime, Steelhorse
Hunters: moz976, king achilles, sully800
Chat Officers: clapper011, Fireside Poet, rebelman, James Vazquez, wicked
Moderation/Shop: jennifermarie, WidowMakers, wacicha, MarVal

All the players from a given division will play in the same games together, except for the Chat Officers, which will be divided into two 5-player sub-divisions. The same settings (except for the number of players) from Round 1 will be used, as well as the same scoring methods. The top finisher from each division (including 2 from the Chat Officers) will advance to the finals.

So what maps are used in round 2? It can't be the same ones from round 1, as we've all been on different maps...

Re: The Mod Wars [Round 1]

Posted: Sun May 11, 2008 5:17 pm
by Night Strike
MrBenn wrote:
Night Strike wrote:Players who advance from Round 1 will be divided based on their character’s role on Conquer Club. Divisions will be as follows:

Admins: AndyDufresne, lackattack, Twill
Cartos: Coleman, gimil, Oaktown
Tournament Directors: Optimus Prime, Steelhorse
Hunters: moz976, king achilles, sully800
Chat Officers: clapper011, Fireside Poet, rebelman, James Vazquez, wicked
Moderation/Shop: jennifermarie, WidowMakers, wacicha, MarVal

All the players from a given division will play in the same games together, except for the Chat Officers, which will be divided into two 5-player sub-divisions. The same settings (except for the number of players) from Round 1 will be used, as well as the same scoring methods. The top finisher from each division (including 2 from the Chat Officers) will advance to the finals.

So what maps are used in round 2? It can't be the same ones from round 1, as we've all been on different maps...


I suppose I should have been more clear. Every player will be representing their respective mods, so they will be playing on that home map. So instead of every division playing on the same map, there will be 1 "home" map for each player.

Re: The Mod Wars [Round 1]

Posted: Sun May 11, 2008 10:11 pm
by Zemljanin
Night Strike wrote:I suppose I should have been more clear. Every player will be representing their respective mods, so they will be playing on that home map. So instead of every division playing on the same map, there will be 1 "home" map for each player.

OMG!! So whoever started in WidowMakers' group has to play King of the Mountain to the end?

Then my premium is going to expire before second round finishes...

Re: The Mod Wars [Round 1]

Posted: Tue May 13, 2008 2:53 pm
by 69Chevy
4 down, 4 to go :mrgreen:

[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars4-1.jpg[/bigimg]

Re: The Mod Wars [Round 1]

Posted: Tue May 13, 2008 3:15 pm
by Night Strike
Congratulations to Oaktown and MrBenn for advancing from the Oaktown division.

A few other games finished as well.

Please try to get your games finished before June 1st. I'm leaving town for 2 weeks in the middle of June, so I want to get Round 2 going before I leave.

Sorry to all of you who have been waiting patiently. Blame those other mods for your troubles. :twisted:

Re: The Mod Wars [Round 1]

Posted: Wed May 14, 2008 1:59 pm
by 69Chevy
the end is near, 5 finished =D>


[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars5.jpg[/bigimg]

Re: The Mod Wars [Round 1]

Posted: Wed May 14, 2008 6:16 pm
by sully800
NightStrike, our games are not going to be finished by June 1st. We MIGHT be able to declare winners by then but I highly doubt it; The games started 2 months ago, and are at the point where they won't just end in 2 weeks. If you really want them to end, we can institute a rule that you need to end each round with less armies than you started with...it forces attacks and really gets the action going, but it also disrupts the normal flow of the games. If everyone else agrees to it, I'd be willing, but I'm not sure how the other players feel.

Re: The Mod Wars [Round 1]

Posted: Wed May 14, 2008 7:05 pm
by Night Strike
sully800 wrote:NightStrike, our games are not going to be finished by June 1st. We MIGHT be able to declare winners by then but I highly doubt it; The games started 2 months ago, and are at the point where they won't just end in 2 weeks. If you really want them to end, we can institute a rule that you need to end each round with less armies than you started with...it forces attacks and really gets the action going, but it also disrupts the normal flow of the games. If everyone else agrees to it, I'd be willing, but I'm not sure how the other players feel.


Yeah, I figured that would be the case. Actually, your division is much closer than others (WidowMakers). This week I have finals, but next week I'll look into everything and make a determination about when to "call" the games.

Re: The Mod Wars [Round 1]

Posted: Fri May 16, 2008 12:12 pm
by 69Chevy
6 Down, 2 still to finish.

But enough is enough :mrgreen:

[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars61.jpg[/bigimg]

Insomniacdude and 69Chevy will go on to second round =D>

Re: The Mod Wars [Round 1]

Posted: Mon May 19, 2008 4:31 pm
by insomniacdude
69Chevy wrote:6 Down, 2 still to finish.

But enough is enough :mrgreen:

[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars61.jpg[/bigimg]

Insomniacdude and 69Chevy will go on to second round =D>


::heavy exhale:: Some of the best batch of games I've had the fortune of playing on CC. Good job all.

Now moving on to my next targets :twisted:

Re: The Mod Wars [Round 1]

Posted: Wed May 21, 2008 11:43 pm
by Night Strike
The king achilles group is almost finished, but sully800 and WidowMakers are still being slow. ;)