Golfe du St. Laurent[FD,G,GP,FF]
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Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
Good Ian, only for the bonus i'm not sure. 
Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
This map is really solid. I'm not sure at what point LP took over the graphics but they are very classy and top notch. Well done to the both of you.
P.S. No more PNG's please. JPEG can accomplish what you want in 1/5 the file size.
P.S. No more PNG's please. JPEG can accomplish what you want in 1/5 the file size.
Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
For the regions the actuel "north Quebec" the right name is "south Quebec"
and the actuel "south Quebec" the right name is "east Quebec". Actually Quebec area and Charlevois are include in "south Quebec" for 7 territories, same bonus for the actual north quebec with 5 territories
.
and the actuel "south Quebec" the right name is "east Quebec". Actually Quebec area and Charlevois are include in "south Quebec" for 7 territories, same bonus for the actual north quebec with 5 territories
Last edited by Gilles#1 on Thu Apr 03, 2008 10:15 am, edited 1 time in total.
Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
mibi wrote:P.S. No more PNG's please. JPEG can accomplish what you want in 1/5 the file size.
I assume you mean for these small basic maps... but for the real version PNG is good as it's not a lossy format...
C.

Highest score : 2297
Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
thanks for the tip on file types. i'm now using jpg for my latest rough draft.

i've renamed some continents as advised by gilles, merged away two blue territories on marvaddin's suggestion and changed some bonuses.
i haven't moved quebec area and charlevoix to south quebec continent (dark brown). this is because dark brown will become too difficult to hold, which was one of oaktown's concerns. the same applies to gaspesie being moved to east quebec continent (light brown).
does anyone with knowledge of new brunswick have any opinion on changing the boundary of fundy coastal so that it is no longer a border territory? i like this idea from marvaddin because the small border with halifax might be difficult to see. should we call it fundy coast? it seems odd for a territory name to end in an adjective. perhaps we can, for the territory names, use the names of the three major cities (moncton, fredericton and saint john - the last is always written in full, unlike like st john's, capital of newfoundland & labrador) instead.
http://www.ent-fundy.ca/content/5641
ian.

i've renamed some continents as advised by gilles, merged away two blue territories on marvaddin's suggestion and changed some bonuses.
i haven't moved quebec area and charlevoix to south quebec continent (dark brown). this is because dark brown will become too difficult to hold, which was one of oaktown's concerns. the same applies to gaspesie being moved to east quebec continent (light brown).
does anyone with knowledge of new brunswick have any opinion on changing the boundary of fundy coastal so that it is no longer a border territory? i like this idea from marvaddin because the small border with halifax might be difficult to see. should we call it fundy coast? it seems odd for a territory name to end in an adjective. perhaps we can, for the territory names, use the names of the three major cities (moncton, fredericton and saint john - the last is always written in full, unlike like st john's, capital of newfoundland & labrador) instead.
http://www.ent-fundy.ca/content/5641
ian.
- pepperonibread
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Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
Unit, I think he's just trying to help... ian was a great help getting Soviet Union more accurate.
Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
unit_2
these are not official changes that i've made and i haven't asked lone.prophet to update his latest version on page 16. this is because u're still in ultimate charge of approving the changes. my first rough draft was in response to ur request for a sketch to help u to visualise the suggestions in my lengthy post. the later versions add ideas from gilles and marvaddin that correct or improve my first draft. u can take my latest draft as being a summary of the ongoing discussions during ur absence. if u think that draft images are unhelpful by confusing people as to which one is the real map, then i can post links, not images, in future.
i have not given a great deal of thought to the new bonuses, so feel free to improve the bonuses. u'll now liaise with lone.prophet to produce an official update?
ian.
these are not official changes that i've made and i haven't asked lone.prophet to update his latest version on page 16. this is because u're still in ultimate charge of approving the changes. my first rough draft was in response to ur request for a sketch to help u to visualise the suggestions in my lengthy post. the later versions add ideas from gilles and marvaddin that correct or improve my first draft. u can take my latest draft as being a summary of the ongoing discussions during ur absence. if u think that draft images are unhelpful by confusing people as to which one is the real map, then i can post links, not images, in future.
i have not given a great deal of thought to the new bonuses, so feel free to improve the bonuses. u'll now liaise with lone.prophet to produce an official update?
ian.
Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
i don't see anything wrong with ian mocking up suggestions - happens all the time. It's still your baby, Unit. 

- Unit_2
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Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
I like all what you have done but the Labrodor change, also I think that Abitibi Temischamingue should be apart of South Quebec, it might make better gameplay, also we would need to shortin the names a bit so that they fit in the territorys so could you suggest something?
Sorry for making it so mean, i'm not like that...I was just mad that day..
Sorry for making it so mean, i'm not like that...I was just mad that day..

Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
thanks, unit_2. we all have our off-days!
ian.
ian.
Re: Gulf Of St. Lawrence[I](V14 p1 new bonus)
labrador city is restored, so labrador continent now has 3 territories.
abitibi-témiscamingue is now abitibi and has been moved from green (great north) to dark brown (south québec). great north bonus is now 2.
centre-du-québec is now centre.
bas-saint-laurent doesn't look good on three lines. does bas-st-laurent on two lines make sense?

i have also included an idea that i stole from telvannia's dark age britain map. instead of having lots of sea routes from the two small islands, which i thought looked a bit untidy, there is a sea territory called gulf of st lawrence that does not belong to any continent. it surrounds both of the small islands and also borders gaspésie, duplessis, grand falls, cape breton and PEI. to allow for the dangers of sea warfare, there is a decay of -1: each round, the holder of this strategic territory loses 1 army at the start of his or her turn.
ian.
abitibi-témiscamingue is now abitibi and has been moved from green (great north) to dark brown (south québec). great north bonus is now 2.
centre-du-québec is now centre.
bas-saint-laurent doesn't look good on three lines. does bas-st-laurent on two lines make sense?

i have also included an idea that i stole from telvannia's dark age britain map. instead of having lots of sea routes from the two small islands, which i thought looked a bit untidy, there is a sea territory called gulf of st lawrence that does not belong to any continent. it surrounds both of the small islands and also borders gaspésie, duplessis, grand falls, cape breton and PEI. to allow for the dangers of sea warfare, there is a decay of -1: each round, the holder of this strategic territory loses 1 army at the start of his or her turn.
ian.
Re: Gulf Of St. Lawrence[I](Un-official update p 18)
2 questions: the bonus for "east quebec" it's on the other side of the St-Lawrence. The bonus for the great north 
I think it's better to change Charlevoix and Quebec area to the south. More realistic.
I think it's better to change Charlevoix and Quebec area to the south. More realistic.
Last edited by Gilles#1 on Wed Apr 09, 2008 1:44 pm, edited 1 time in total.
- Unit_2
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Re: Gulf Of St. Lawrence[I](Un-official update p 18)
That would make better gameplay, as for the Great north its +3 .
Last edited by Unit_2 on Thu Apr 10, 2008 11:07 am, edited 1 time in total.

Re: Gulf Of St. Lawrence[I](Un-official update p 18)
This has come a long way, eh?
I like the Great North and a bonus of 3 makes sense with it's borders and landspace. I'm not sure how I feel about the Gulf St. Lawrence territory. It definately cleans up the sea routes. Does it add unnecessary complications though? That's what I like about this map from the get-go, there's no weird bonuses, just a map with territorys and borders. Not that it's really that complicated.
*thinking out loud*
I like the Great North and a bonus of 3 makes sense with it's borders and landspace. I'm not sure how I feel about the Gulf St. Lawrence territory. It definately cleans up the sea routes. Does it add unnecessary complications though? That's what I like about this map from the get-go, there's no weird bonuses, just a map with territorys and borders. Not that it's really that complicated.
*thinking out loud*
Re: Gulf Of St. Lawrence[I](Un-official update p 18)
having a combination of sea Tterritories and attack routes that cross non-territory sea is a bit troubling... they'll have to be extremely careful with this on the graphics side to make it absolutely clear.
Another possible solution would be to get rid of the attack routes in general, and just put some ports on the islands and a couple of mainland territories. It would be simple enough to say that any port territory could launch an attack on an other port territories. This may or not be any better, it's just an idea.
Another possible solution would be to get rid of the attack routes in general, and just put some ports on the islands and a couple of mainland territories. It would be simple enough to say that any port territory could launch an attack on an other port territories. This may or not be any better, it's just an idea.

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Lone.prophet
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Re: Gulf Of St. Lawrence[I](Un-official update p 18)
yo all, ill start updating soon though
i like the gulf territory though being a -1 a turn is
so unit are we going with the gulf territory?
i like the gulf territory though being a -1 a turn is
so unit are we going with the gulf territory?

Re: Gulf Of St. Lawrence[I](Un-official update p 18)
good idea for the ports.
- Unit_2
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Re: Gulf Of St. Lawrence[I](Un-official update p 18)
Try it L.P, and if you can't get it to work then lets try ports. I'll work on the ports to see if its any good or not, thanks for the suggestion.

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Lone.prophet
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Re: Gulf Of St. Lawrence[I](Un-official update p 18)
ok i am working on it, but maybe we should merge the montreal things, andatleast merge centre and estrie thingy they make it to crwoded

Re: Gulf Of St. Lawrence[I](Un-official update p 18)
welcome back, lone.prophet! here is a draft image to help u with ur update.
québec area (i don't like this name much) and charlevoix are now part of south québec. this is geographically more logical than previously, although i personally think that the gameplay doesn't work so well, since south québec will be really hard to hold: someone attacking clockwise through east québec has no choice (he or she must attack south québec after that, while there was a previously a choice to avoid south québec by attacking great north or duplessis). u'll need to swap the bonuses for east and south.
montréal has been increased in size. this is by far the best-known city on the whole map, so i think we'd better leave it in.
centre has been merged into montérégie. the alternative, merging into estrie, makes east québec too linear.
the bonus for great north is meant to be 3, not 2.

an idea for decorating the map: perhaps a polar bear on nunavik, a moose on baie-james, a walrus in the hudson bay near baie-james and a whale below the title?
ian.
québec area (i don't like this name much) and charlevoix are now part of south québec. this is geographically more logical than previously, although i personally think that the gameplay doesn't work so well, since south québec will be really hard to hold: someone attacking clockwise through east québec has no choice (he or she must attack south québec after that, while there was a previously a choice to avoid south québec by attacking great north or duplessis). u'll need to swap the bonuses for east and south.
montréal has been increased in size. this is by far the best-known city on the whole map, so i think we'd better leave it in.
centre has been merged into montérégie. the alternative, merging into estrie, makes east québec too linear.
the bonus for great north is meant to be 3, not 2.

an idea for decorating the map: perhaps a polar bear on nunavik, a moose on baie-james, a walrus in the hudson bay near baie-james and a whale below the title?
ian.
Re: Gulf Of St. Lawrence[I](Un-official update p 18)
it's a good idea to split south Quebec,
Abitibi, Mauricie, Quebec, Charlevoix = Rename to " Center Quebec or Mid Quebec "
Outaouais, Laurentide, Montreal, Lanaudiere = same as "South Quebec"

Abitibi, Mauricie, Quebec, Charlevoix = Rename to " Center Quebec or Mid Quebec "
Outaouais, Laurentide, Montreal, Lanaudiere = same as "South Quebec"
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Lone.prophet
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Re: Gulf Of St. Lawrence[I](Un-official update p 18)
is this cool
the idea is docks can attack the boat and other way around
[bigimg]http://i150.photobucket.com/albums/s113/prophetlone/CC/gulf/newborderaprilcopy.png[/bigimg]
the idea is docks can attack the boat and other way around
[bigimg]http://i150.photobucket.com/albums/s113/prophetlone/CC/gulf/newborderaprilcopy.png[/bigimg]

- Unit_2
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Re: Gulf Of St. Lawrence[I](Un-official update p 18)
Nice but the other colors are better and its hard to see the boat.


