Page 11 of 23

Posted: Sun Dec 09, 2007 6:11 pm
by DiM
Coleman wrote:DiM. I don't understand your logic there. Why are you objecting to making it more clear? How hard would it be to implement something like what edbeard wrote in the legend?

I need a more stable argument than I don't want to on this one.


i told my reason. the current wording has feeling atmosphere. and to say plain and simple conquer hold 1 turn win bla bla simply has no feeling.
but unriggable is on to something there so i will try and fit that.

Posted: Sun Dec 09, 2007 6:18 pm
by Kaplowitz
DiM wrote:
unriggable wrote:Hold the spell the free the realms (feels like a religious text, since it is so open-ended).


how about??

break the spell and hold the sanctuary and the realms shalt be free


I fidn the problem to be "what is the spell? i dont see it on the map!" maybe something like "if one should break the spell which has stolen the sanctuary with an icy grip for years; the realms shall be free, and the kingdom his!"

Posted: Sun Dec 09, 2007 7:02 pm
by DiM
Kaplowitz wrote:
DiM wrote:
unriggable wrote:Hold the spell the free the realms (feels like a religious text, since it is so open-ended).


how about??

break the spell and hold the sanctuary and the realms shalt be free


I fidn the problem to be "what is the spell? i dont see it on the map!" maybe something like "if one should break the spell which has stolen the sanctuary with an icy grip for years; the realms shall be free, and the kingdom his!"


kinda long to squeeze in the legend :(

Posted: Sun Dec 09, 2007 7:02 pm
by DiM
btw demon7896, why are you using my avatar? :roll:

Posted: Sun Dec 09, 2007 9:17 pm
by bryguy
DiM wrote:btw demon7896, why are you using my avatar? :roll:


I was about to ask that!!! Lets pick up pitchforks and chase him out!! or can we only do that in Inteleegent Konversation??

Posted: Mon Dec 10, 2007 12:36 am
by demon7896
bryguy wrote:
DiM wrote:btw demon7896, why are you using my avatar? :roll:


I was about to ask that!!! Lets pick up pitchforks and chase him out!! or can we only do that in Inteleegent Konversation??

oh! i thought it looked cool, and copied and pasted
i'll change it

Posted: Mon Dec 10, 2007 7:46 am
by DiM
demon7896 wrote:
bryguy wrote:
DiM wrote:btw demon7896, why are you using my avatar? :roll:


I was about to ask that!!! Lets pick up pitchforks and chase him out!! or can we only do that in Inteleegent Konversation??

oh! i thought it looked cool, and copied and pasted
i'll change it


thanks. the problem is that's an avatar for xigames members and it is even personalized with my username. :wink:

Posted: Mon Dec 10, 2007 8:24 am
by DiM
V9
DONE
*changed the wining objective explanation in the legend

TO-DO
*xml

Image
Image

Posted: Mon Dec 10, 2007 8:45 am
by lord voldemort
looking cool DiM, just wondering, with the extra declay on the island with the sacntuary if the red glow was extended a bit, i assume the reason for higher decay was closer to the spell, so maybe the red glow gets extended out a bit more. not like a full on glow, but just enough to see.

just my opinion, u can leave it as is though and it would be fine.

looking forward to ff and quench

Posted: Mon Dec 10, 2007 8:50 am
by DiM
lord voldemort wrote:looking cool DiM, just wondering, with the extra declay on the island with the sacntuary if the red glow was extended a bit, i assume the reason for higher decay was closer to the spell, so maybe the red glow gets extended out a bit more. not like a full on glow, but just enough to see.

just my opinion, u can leave it as is though and it would be fine.

looking forward to ff and quench


i can increase the glow range but then it would be too big and it would be the ultimate eye catcher. :?
we have an eveil glow and i think that's enough :D

Posted: Mon Dec 10, 2007 9:02 am
by yeti_c
XML - tom - busy this arvo - sorry...

C.

Posted: Mon Dec 10, 2007 9:41 am
by DiM
yeti_c wrote:XML - tom - busy this arvo - sorry...

C.


don't worry the xml is needed after final forge is reached and in the meantime i still have to do the connections and coordinates for the xml so the bonus part can wait :)

Posted: Mon Dec 10, 2007 9:46 am
by lord voldemort
DiM wrote:
lord voldemort wrote:looking cool DiM, just wondering, with the extra declay on the island with the sacntuary if the red glow was extended a bit, i assume the reason for higher decay was closer to the spell, so maybe the red glow gets extended out a bit more. not like a full on glow, but just enough to see.

just my opinion, u can leave it as is though and it would be fine.

looking forward to ff and quench


i can increase the glow range but then it would be too big and it would be the ultimate eye catcher. :?
we have an eveil glow and i think that's enough :D


fair enuf yer, its yer, it will be enuf without, it mite be too much with.

How long til this is final forged?

Posted: Mon Dec 10, 2007 9:57 am
by DiM
lord voldemort wrote:How long til this is final forged?


no idea. hope it is soon enough though :D

Posted: Mon Dec 10, 2007 10:00 am
by lord voldemort
DiM wrote:
lord voldemort wrote:How long til this is final forged?


no idea. hope it is soon enough though :D


who decides this?? i would love it to get through really quick and quenched with the next lot

Posted: Mon Dec 10, 2007 10:02 am
by DiM
lord voldemort wrote:
DiM wrote:
lord voldemort wrote:How long til this is final forged?


no idea. hope it is soon enough though :D


who decides this?? i would love it to get through really quick and quenched with the next lot

andy and coleman analyze each map and decide if it deserves to be final forged and quenched

Posted: Mon Dec 10, 2007 12:10 pm
by bryguy
DiM wrote:
lord voldemort wrote:
DiM wrote:
lord voldemort wrote:How long til this is final forged?


no idea. hope it is soon enough though :D


who decides this?? i would love it to get through really quick and quenched with the next lot

andy and coleman analyze each map and decide if it deserves to be final forged and quenched


i think they should hurry up

Posted: Mon Dec 10, 2007 5:05 pm
by AndyDufresne
              Final Forge


---The Age of Realms: Age of Magic Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy

Posted: Mon Dec 10, 2007 5:08 pm
by Gilligan
Congrats! Probably the fastest Final Forge ever! =D>

Posted: Mon Dec 10, 2007 5:14 pm
by yeti_c
Dammit - Andy's been busy tonight!!!

C.

Posted: Mon Dec 10, 2007 5:14 pm
by DiM
woohoo :lol:

Posted: Mon Dec 10, 2007 5:48 pm
by rebelman
DiM wrote:woohoo :lol:

Posted: Mon Dec 10, 2007 6:06 pm
by Kaplowitz
that was quick! :shock:

Posted: Mon Dec 10, 2007 6:23 pm
by bryguy
wow almost couldnt find it, i hate it when stuff gets moved (even though its a good thing) cause then i cant find it easily

Posted: Mon Dec 10, 2007 6:46 pm
by Herakilla
congrats on ff, i still think that andy's ff post and quenching posts need an image just to spice it up

and i really like the map! just my one concern is why is the inside of aoria's castle green when the others are snow colored?