AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Moderator: Tech Team
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
arizona wrote:has something changed?
BOB seems to no longer work on my games. I've got two going right now, one on the classic and one on Age of Merchants.
In both it's as if Greasemonkey was turned off. It's not. My other scripts work....
I've tried uninstallign and reinstalling the latest.
Works for all of your games for me...
Can you get the contents of your "error console" please?
C.

Highest score : 2297
deadbeat alert
how about a counter that shows how many games a person has deadbeated on .
buddy list
buddy list - see and communicate with everyone on your list
Re: deadbeat alert
GRAPE APE wrote:how about a counter that shows how many games a person has deadbeated on .
I'm afraid that won't be possible with Greasemonkey.
buddy list - see and communicate with everyone on your list
Strictly this is possible - but not from this script...
C.

Highest score : 2297
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
Do you think you could alter the FoW script to show us how many armies they get per turn? I'm not talking about fancy algebraic calculations here, I just mean something like you take the number of territories they received last turn, subtract any card cash-ins and autodeploys, and then put that in brackets beside their "Armies Due" thing.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


hecter wrote:Do you think you could alter the FoW script to show us how many armies they get per turn? I'm not talking about fancy algebraic calculations here, I just mean something like you take the number of territories they received last turn, subtract any card cash-ins and autodeploys, and then put that in brackets beside their "Armies Due" thing.
The problem with this is that there is no single "you got X" armies... I would have to add them all up - and that might take time and slow it down!?
If there was a "X got 15 armies in total" line in the log - it would be much better!!!
C.

Highest score : 2297
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
yeti_c wrote:hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!
C.
Stop yelling at me! *runs off crying*
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


hecter wrote:yeti_c wrote:hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!
C.
Stop yelling at me! *runs off crying*
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
Hmmm - I'll consider it then!
C.

Highest score : 2297
yeti_c wrote:arizona wrote:has something changed?
BOB seems to no longer work on my games. I've got two going right now, one on the classic and one on Age of Merchants.
In both it's as if Greasemonkey was turned off. It's not. My other scripts work....
I've tried uninstallign and reinstalling the latest.
Works for all of your games for me...
Can you get the contents of your "error console" please?
C.
sure. it's quite full. the bottom have red !'s (in order from bottom)
unsafeWindow.gameArmies has no properties
initialize is not defined
unterminated string literal
if (command == 'Post
And then a bunch of yellow !s mostly "Unknown proprety" or "error in parsing valeu"
arizona wrote:yeti_c wrote:arizona wrote:has something changed?
BOB seems to no longer work on my games. I've got two going right now, one on the classic and one on Age of Merchants.
In both it's as if Greasemonkey was turned off. It's not. My other scripts work....
I've tried uninstallign and reinstalling the latest.
Works for all of your games for me...
Can you get the contents of your "error console" please?
C.
sure. it's quite full. the bottom have red !'s (in order from bottom)
unsafeWindow.gameArmies has no properties
initialize is not defined
unterminated string literal
if (command == 'Post
And then a bunch of yellow !s mostly "Unknown proprety" or "error in parsing valeu"
Hmmm - that sounds like a failed download of a page... i.e. the server failed to spit the page out properly... (The "if (command == 'Post" bit is lacks code but usally carries on more)
Can you Ctrl F5 on the trouble games...
C.

Highest score : 2297
jiminski wrote:yeti_c wrote:jiminski wrote:Thanks mate! will do as soon as i have a go.
You can always upgrade now and look at your scotland game...
C.
yes i did that mate .. but it's not my go.
the problem i had was only apparent in play.
I had to manually refresh at each phase in order to deploy/attack/fort. (the whole thing froze after each time.
If you have a way to check that without it being my go i am more than willing to do that of course.
Scotland appears to be working fine now after the upgrade.
thank you as always Yeti!!
jim
- wrightfan123
- Posts: 601
- Joined: Sat Jan 06, 2007 2:58 pm
- Gender: Male
- Location: Looking over every baseball team's schedule to try to determine who will win the World Series.
- Contact:
How much would it slow the script down? It seems to me that just looking in the log for an opponents most recent turn is not difficult... not like you have to scroll through the whole log. Although, if there was an option to turn it off, then it wouldn't have to slow it down at all, right? Too bad you're not getting paid for this yeti!yeti_c wrote:hecter wrote:yeti_c wrote:hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!
C.
Stop yelling at me! *runs off crying*
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
Hmmm - I'll consider it then!
C.
Score: 1739
Games: 88 Completed, 52 (59%) Won
#1302/21963
Games: 88 Completed, 52 (59%) Won
#1302/21963
Stoney229 wrote:How much would it slow the script down? It seems to me that just looking in the log for an opponents most recent turn is not difficult... not like you have to scroll through the whole log. Although, if there was an option to turn it off, then it wouldn't have to slow it down at all, right? Too bad you're not getting paid for this yeti!yeti_c wrote:hecter wrote:yeti_c wrote:hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!
C.
Stop yelling at me! *runs off crying*
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
Hmmm - I'll consider it then!
C.
I was thinking about this - with this "Last Bonus" data field I can easily work out the "Deferred" armies stuff too...
I was looking for a fix for that... so this will actually be making an appearance soon.
C.

Highest score : 2297
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
yeti_c wrote:Stoney229 wrote:How much would it slow the script down? It seems to me that just looking in the log for an opponents most recent turn is not difficult... not like you have to scroll through the whole log. Although, if there was an option to turn it off, then it wouldn't have to slow it down at all, right? Too bad you're not getting paid for this yeti!yeti_c wrote:hecter wrote:yeti_c wrote:hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!
C.
Stop yelling at me! *runs off crying*
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
Hmmm - I'll consider it then!
C.
I was thinking about this - with this "Last Bonus" data field I can easily work out the "Deferred" armies stuff too...
I was looking for a fix for that... so this will actually be making an appearance soon.
C.
Excellent
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


4 play in Doubles match
Can I get some help, in a game of eight( Doubles) BOB is not reading the 4th team at all. IN fact it Bunches teams three and Four on the same line, You can't even scroll over high lights of the game to see where 4th team armies are?
Kindly
Sooupy
Kindly
Sooupy
Re: 4 play in Doubles match
sooupy wrote:Can I get some help, in a game of eight( Doubles) BOB is not reading the 4th team at all. IN fact it Bunches teams three and Four on the same line, You can't even scroll over high lights of the game to see where 4th team armies are?
Kindly
Sooupy
BOB used to do that - can you ensure you've got the latest version and retest?
C.

Highest score : 2297
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
jiminski wrote:I played a couple of goes for surfingmace on the Conquerman and it would not work.
it kept asking me to either A) turn off script or B) continue.
the only way to play was to chose the turn off script option or the game froze.
(this was after i updated to the latest version)
Ya... The xml for Conquerman is several thousand lines long, I believe, and it's too much for BOB to handle. My recommendation to you is to take all your Conquerman turns first, and before you enter a conquerman game, just click the little monkey in the bottom right corner to make him black and white and frowning. That means that greasemonkey is off.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.

