Page 11 of 15
Re: Charleston, SC (pg. 1 & 16) [I]
Posted: Wed Aug 20, 2008 4:04 pm
by Incandenza
Muuuuch better with the larger font. Otherwise I was having to squint and lean in to read some of the terits...
Re: Charleston, SC (pg. 1 & 16) [I]
Posted: Wed Aug 20, 2008 6:05 pm
by RjBeals
MOST RECENT MAPS
[bigimg]http://www.rjbeals.com/charleston/final/Charleston_Large_Rev_B.jpg[/bigimg]
Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.
Re: Charleston, SC (pg. 1 & 16) [I]
Posted: Thu Aug 21, 2008 10:53 am
by RjBeals
Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.
Here's where I started.
[bigimg]http://www.rjbeals.com/charleston/Original.jpg[/bigimg]
Re: Charleston, SC (pg. 1 & 16) [I]
Posted: Thu Aug 21, 2008 11:02 am
by MrBenn
Wait wait.. those trees and bridges are so pretty... that early version is heaps better; it looks like you've spent a year taking backward steps.
[/sarcasm]
Re: Charleston, SC (pg. 1 & 17) [I]
Posted: Fri Aug 22, 2008 5:20 am
by yeti_c
Quench.
C.
Re: Charleston, SC (pg. 1 & 17) [I]
Posted: Fri Aug 22, 2008 2:57 pm
by AndyDufresne
It's looking good, RJ. The new font is much more readable.
And in regards to the signature, I most always endorse small out of the way signatures.

--Andy
Re: Charleston, SC (pg. 1 & 17) [I]
Posted: Fri Aug 22, 2008 3:04 pm
by RjBeals
Good.. cause I'm pretty much finished with this map
I guess I could start working on xml,
but I would at least like something besides the
IDEA's stamp before going forward.
Re: Charleston, SC (pg. 1 & 17) [I]
Posted: Fri Aug 22, 2008 4:28 pm
by MrBenn
If I could stamp it, I would

Re: Charleston, SC (pg. 1 & 17) [I]
Posted: Fri Aug 22, 2008 4:44 pm
by Bones2484
Just wanted to poke my head in and say I love how this map looks. I can't wait for another large map to play some 4v4 games on

Re: Charleston, SC (pg. 1 & 17) [I]
Posted: Fri Aug 22, 2008 5:57 pm
by Ruben Cassar
Here you go RJ. I think this is ready for gameplay stamping.
Well done!

Re: Charleston, SC (pg. 1 & 17) [I]
Posted: Fri Aug 22, 2008 6:31 pm
by RjBeals
Thanks Ruben.
Re: Charleston, SC (pg. 1 & 17) [I]
Posted: Fri Aug 22, 2008 7:43 pm
by MrBenn
Re: Charleston, SC (pg. 1 & 17) [I]
Posted: Sat Aug 23, 2008 5:16 am
by gimil
And for your troubles:

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Posted: Sun Aug 24, 2008 12:10 pm
by yeti_c
Nice work RJ...
C.
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Posted: Thu Aug 28, 2008 3:34 pm
by lanyards
Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?
--lanyards
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Posted: Thu Aug 28, 2008 3:49 pm
by RjBeals
lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?
--lanyards
Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Posted: Thu Aug 28, 2008 3:51 pm
by lanyards
RjBeals wrote:lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?
--lanyards
Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.
Thats what I thought. It looks fine now, but maybe it would look a little better if they were more spread out? Or is that too late and hard to switch up the colors?
--lanyards
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Posted: Thu Aug 28, 2008 4:00 pm
by RjBeals
Ohhh... i would rather not start fooling with colors now.
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Posted: Thu Aug 28, 2008 4:08 pm
by ZeakCytho
Quench.
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Posted: Thu Aug 28, 2008 5:09 pm
by RjBeals
i haven't started the xml yet though. It shall be done soon i hope.
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Posted: Fri Aug 29, 2008 4:09 pm
by AndyDufresne
---
The Charleston, S.C. Map has reached the
‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in
Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.--Andy
Re: Charleston, SC (pg. 1 & 17) [Final Forge]
Posted: Fri Aug 29, 2008 8:39 pm
by RjBeals
Thanks Andy - I guess I'll focus on this map to get it quenched. !
Re: Charleston, SC (pg. 1 & 17) [Final Forge]
Posted: Sat Aug 30, 2008 2:52 am
by yeti_c
Nice work RJ.
C.
Re: Charleston, SC (pg. 1 & 17) [Final Forge]
Posted: Sat Aug 30, 2008 5:42 am
by MrBenn
Welcome back to the forge...
Re: Charleston, SC (pg. 1 & 17) [Final Forge]
Posted: Tue Sep 09, 2008 4:11 pm
by AndyDufresne
Hm, any updates, RJ?

--Andy