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Posted: Mon Nov 05, 2007 7:22 am
by rebelman
yeti_c wrote:PS Rebelman -> Can you get the latest version retest and let me know what happens?
loaded
tested
problem solved

Posted: Mon Nov 05, 2007 8:28 am
by yeti_c
rebelman wrote:yeti_c wrote:PS Rebelman -> Can you get the latest version retest and let me know what happens?
loaded
tested
problem solved

Cheers -> I uploaded a broken version about 10 mins after my first fix - I hoped that no-one had gotten it in that time -> you 2 guys obviously did!!!
Do you like the new Map Inspect code?
C.
Posted: Mon Nov 05, 2007 8:34 am
by rebelman
yeti_c wrote:rebelman wrote:yeti_c wrote:PS Rebelman -> Can you get the latest version retest and let me know what happens?
loaded
tested
problem solved

Cheers -> I uploaded a broken version about 10 mins after my first fix - I hoped that no-one had gotten it in that time -> you 2 guys obviously did!!!
Do you like the new Map Inspect code?
C.
very nice Yeti, i like the dark background when you highlight - makes it very easy to see
regarding the broken version as a matter of course i am checking if you have updated a few times every day as I then post that in our clan forum as most of our members wouldn't visit this thread in a month of Sundays.
Posted: Mon Nov 05, 2007 8:37 am
by yeti_c
Actually what I meant was that I uploaded a broken version for my first fix then ten minutes later uploaded a fixed version!?!?
Anyways -> Glad you like the colour highlight... is there anything else you think is needed for it? (Perhaps highlight the number for the one you're hoevering over?)
C.
Posted: Mon Nov 05, 2007 8:53 am
by rebelman
yeti_c wrote:Actually what I meant was that I uploaded a broken version for my first fix then ten minutes later uploaded a fixed version!?!?
Anyways -> Glad you like the colour highlight... is there anything else you think is needed for it? (Perhaps highlight the number for the one you're hoevering over?)
C.
no need IMHO, it looks class as is - only possible problem is now when you highlight where army circles are close together they will overlap now when you look at them and the country you are pointing at will dissapear, this doesn't bother me but may bug some people.
eg in canada v2 if I point at ottowa it gets covered over by toronto's frame
on the same map if I point at Sudbury, Ottawa covers Toronto and Montreal - examples of this can probably found on most maps where army circles are relatively close to each other.
Posted: Mon Nov 05, 2007 8:58 am
by benjikat
it all good for me.
With Berlin and Midkemia quenched, it is time for coding the territory bonuses.
Posted: Mon Nov 05, 2007 9:37 am
by Qyu
When the time is less than 1 minute, hours indicate NaN
edit : in fact, hours indicate NaN, and minutes start to 59 insteed of 00
Posted: Mon Nov 05, 2007 11:03 am
by yeti_c
OK - I've just uploaded the latest version...
FIXED :
Territory Bonuses
Territory bonuses are shown in [Square brackets] in the stats displays and on the Text Map & Map Inspect layers.
The Territory bonuses are also added into the "Expected army" number too... Do you like this?
TODO :
Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)
WISHLIST :
Objectives <- Added once first map with this in Quenched (AoR?)
Territory counter for FOW games.
Coloured Drop Downs <- possibly
Anything else that needs to be added?
C.
Posted: Mon Nov 05, 2007 12:13 pm
by xmaveric
Colored drop downs that show army count when attacking and fortifying, please.
idear
Posted: Mon Nov 05, 2007 4:04 pm
by Marshall Law
I dont know if this should be in this thread, the main BOB one, or one on its own, but here goes anyway. Now with FOW I find that I am constantly go back to someones last turn, finding how many territories they start with, count and add how many they gained, and count and subtract how many they lost all in order to find out how many territories they have. Is there anyway that it can be programed into BOB to do this all for me. Even though you wont know how many armies someone has you can always find out how many territories they have.
Just a thought. It would make my life a LOT easier.
Re: idear
Posted: Tue Nov 06, 2007 4:17 am
by yeti_c
Marshall Law wrote:I dont know if this should be in this thread, the main BOB one, or one on its own, but here goes anyway. Now with FOW I find that I am constantly go back to someones last turn, finding how many territories they start with, count and add how many they gained, and count and subtract how many they lost all in order to find out how many territories they have. Is there anyway that it can be programed into BOB to do this all for me. Even though you wont know how many armies someone has you can always find out how many territories they have.
Just a thought. It would make my life a LOT easier.
You pose an interesting question... (In the correct thread)
BOB could do this... with some log processing...
This would probably slow down initial load of the game...
Also -> For a Freestyle game this would be trickier!!
The other point is this -> Some people might think that this is unfair... What's the consensus on this? Would people like this?
C.
Posted: Tue Nov 06, 2007 4:18 am
by yeti_c
xmaveric wrote:Colored drop downs that show army count when attacking and fortifying, please.
These work on first load -> however since the "Smart" drop downs were introduced they stopped working as soon as you changed something...
I might be able to recreate these -> however I'm concerned that the slow down of the script may be too much...
C.
Re: idear
Posted: Tue Nov 06, 2007 4:28 am
by benjikat
yeti_c wrote:Marshall Law wrote:I dont know if this should be in this thread, the main BOB one, or one on its own, but here goes anyway. Now with FOW I find that I am constantly go back to someones last turn, finding how many territories they start with, count and add how many they gained, and count and subtract how many they lost all in order to find out how many territories they have. Is there anyway that it can be programed into BOB to do this all for me. Even though you wont know how many armies someone has you can always find out how many territories they have.
Just a thought. It would make my life a LOT easier.
Also -> For a Freestyle game this would be trickier!!
The other point is this -> Some people might think that this is unfair... What's the consensus on this? Would people like this?
C.
I don't see why this would be unfair - it reminds me of the situation before the card count was included in the main site. IMO any info that can be deduced by counting things from the log is fair game in terms of a script.
Each FoW turn I do the same as above - look at a player's last turn and the ".... for X territories", then add and subtract territories taken and lost. Why not have that number in the territories owned column rather than just those that can be seen. (and maybe have it as a switchable option in the menu too).
Re: idear
Posted: Tue Nov 06, 2007 4:35 am
by yeti_c
benjikat wrote:yeti_c wrote:Marshall Law wrote:I dont know if this should be in this thread, the main BOB one, or one on its own, but here goes anyway. Now with FOW I find that I am constantly go back to someones last turn, finding how many territories they start with, count and add how many they gained, and count and subtract how many they lost all in order to find out how many territories they have. Is there anyway that it can be programed into BOB to do this all for me. Even though you wont know how many armies someone has you can always find out how many territories they have.
Just a thought. It would make my life a LOT easier.
Also -> For a Freestyle game this would be trickier!!
The other point is this -> Some people might think that this is unfair... What's the consensus on this? Would people like this?
C.
I don't see why this would be unfair - it reminds me of the situation before the card count was included in the main site. IMO any info that can be deduced by counting things from the log is fair game in terms of a script.
Each FoW turn I do the same as above - look at a player's last turn and the ".... for X territories", then add and subtract territories taken and lost. Why not have that number in the territories owned column rather than just those that can be seen. (and maybe have it as a switchable option in the menu too).
OK dokey -> I'll add it to the list...
C.
Posted: Tue Nov 06, 2007 11:09 am
by yeti_c
OK - I've just uploaded the latest version...
VERSION : 2.5
FIXED :
Map Opacity -> I had a flash of genius whilst talking to Optimus Prime and have coded a new version of this... Now numbers do not fade with the map... I've also removed the army number highlight for map inspect (as no longer needed...) -> Feedback required <- does it work as you play a turn? (I can't test as have no games...)
TODO :
Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)
WISHLIST :
Objectives <- Added once first map with this in Quenched (AoR?)
Territory counter for FOW games.
Coloured Drop Downs <- possibly
Anything else that needs to be added?
C.
Posted: Tue Nov 06, 2007 11:30 am
by yeti_c
BTW - there's a slight flaw/caveat - the non number fade relies on Map Inspect being turned on...
Is this OK? Or would people prefer it to be available always?
C.
Posted: Tue Nov 06, 2007 11:34 am
by rebelman
yeti nice work on the map fade - regarding your test query am checking it now
Posted: Tue Nov 06, 2007 11:35 am
by yeti_c
rebelman wrote:yeti nice work on the map fade - regarding your test query am checking it now
Ta...
C.
Posted: Tue Nov 06, 2007 11:35 am
by rebelman
yeti_c wrote:BTW - there's a slight flaw/caveat - the non number fade relies on Map Inspect being turned on...
Is this OK? Or would people prefer it to be available always?
C.
who uses BOB and not map inspect ? that is one of its biggest assets
Posted: Tue Nov 06, 2007 11:38 am
by yeti_c
rebelman wrote:yeti_c wrote:BTW - there's a slight flaw/caveat - the non number fade relies on Map Inspect being turned on...
Is this OK? Or would people prefer it to be available always?
C.
who uses BOB and not map inspect ? that is one of its biggest assets
No matter -> I've coded round that now anyways... new version will be up in a short moment...
C.
Posted: Tue Nov 06, 2007 11:41 am
by rebelman
i think the answer to your question is yes yeti
Posted: Tue Nov 06, 2007 11:43 am
by yeti_c
OK - I've just uploaded the latest version...
VERSION : 2.6
FIXED :
New version of Map Opacity code that doesn't rely on Map Inspect's presence.
TODO :
Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)
WISHLIST :
Objectives <- Added once first map with this in Quenched (AoR?)
Territory counter for FOW games.
Coloured Drop Downs <- possibly
Anything else that needs to be added?
C.
Posted: Tue Nov 06, 2007 11:44 am
by yeti_c
rebelman wrote:i think the answer to your question is yes yeti
I take it you mean the taking turns keeps everything updated?
Good...
C.
Posted: Tue Nov 06, 2007 12:07 pm
by lackattack
You amaze me, yeti_c

Posted: Tue Nov 06, 2007 12:15 pm
by benjikat