Re: Will CC someday just be turned off?
Posted: Wed May 24, 2023 8:07 pm
Last I heard he was not interested in selling unless it was exhoribant price but that was a few years ago.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
http://www.tools.conquerclub.com/forum2/
http://www.tools.conquerclub.com/forum2/viewtopic.php?t=228768
detlef wrote:everyone else: "There's raw sewage flowing in the streets. Maybe we should repair the main sewer line"
Craig: "That's a great idea, but FIRST we should have a huge tournament."
everyone else: "Everyone is dying from this disease. Maybe we should vaccinate."
Craig: "That's a great idea, but FIRST we should have a huge tournament."
everyone else: "Children are starving. We should feed them."
Craig: "That's a great idea, but FIRST we should have a huge tournament."
Unfortunately CC is pretty old business model -- even back when Lackattack stepped away in the early 2010's or whenever it was. It is definitely a niche product to begin with, but I'm glad it is still around in some capacity. It is definitely relic, but I think not in a terrible way.Nucker wrote:It is pity CC has fallen.
In desparate need of a tech upgrade and a whole lot of feature and map implementations. A decent dice algorithm plus plus.
Wham and his team have not shown enthusiasm in the 10years I have been here. More antagonism than customer management.
No development at all in the past 10 years. The occasional person who joins enthusiastic to make a difference and leaves broken spirited a few years later.
I belive CC was once vibrant. It is not an issue of an aging clientele as strategy will always be popular and risk has the potential to very strategic at a multi-player level.
There is still something that is savable in CC. The maps, the customer base that can be revised. And it's core players.
I do not know what happened in BW's life but he should sell CC to someone with vision while there is still something to sell.
With the new auto snap improvement has been made.AndyDufresne wrote:Unfortunately CC is pretty old business model -- even back when Lackattack stepped away in the early 2010's or whenever it was. It is definitely a niche product to begin with, but I'm glad it is still around in some capacity. It is definitely relic, but I think not in a terrible way.Nucker wrote:It is pity CC has fallen.
In desparate need of a tech upgrade and a whole lot of feature and map implementations. A decent dice algorithm plus plus.
Wham and his team have not shown enthusiasm in the 10years I have been here. More antagonism than customer management.
No development at all in the past 10 years. The occasional person who joins enthusiastic to make a difference and leaves broken spirited a few years later.
I belive CC was once vibrant. It is not an issue of an aging clientele as strategy will always be popular and risk has the potential to very strategic at a multi-player level.
There is still something that is savable in CC. The maps, the customer base that can be revised. And it's core players.
I do not know what happened in BW's life but he should sell CC to someone with vision while there is still something to sell.
--Andy
GoranZ wrote:Currently there are 3631 users... I presume the number of paying users is around 1500. Thus the total revenue is around 45.000$ per year.
If we include all operating expenses and taxes I don't expect Conquer Club to generate more than 15.000$ in profit per year.
I think the threshold probably is around 1000 paying users(revenue of around 30.000$) and I think it will be achieved within few years.
Anyway as is Conquer Club is down to a school/hobby project without any future.
aws ec2 instance, t4gxlarge, 4vpc with 16G ram, $98.11 monthSoN!c wrote:GoranZ wrote:Currently there are 3631 users... I presume the number of paying users is around 1500. Thus the total revenue is around 45.000$ per year.
If we include all operating expenses and taxes I don't expect Conquer Club to generate more than 15.000$ in profit per year.
I think the threshold probably is around 1000 paying users(revenue of around 30.000$) and I think it will be achieved within few years.
Anyway as is Conquer Club is down to a school/hobby project without any future.
You are about right on the numbers if you have american / european staff. But you should be able to run the CC maps and website on as low as 8000 US dollars MAX (yearly)- if you know what your doing on a phillipines/bangladesh based staff operation (and having lots of volunteers without having extra costs to generate a new look). And + some adds income.
As long chrome/edge is basicly compatibel there is zero problem running it for years to come.
The average monthly salary in Bangladesh is estimated to be around 26,000 Bangladeshi taka (BDT) (as of February 2024). This translates to roughly $245 USD based on current exchange rates...i think there is some optimisation to be made with just 1 FTE..GoranZ wrote: aws ec2 instance, t4gxlarge, 4vpc with 16G ram, $98.11 month
aws rds MySQL instance, db.t4gxlarge Singe AZ, 4vpc with 16G ram, $188.34 month
aws ebs general purpose ssd 2T, weekly snapshot delta 2G, $300.20 month
This setup is over $7K per year. Obviously I don't know where the load is greater for more appropriate optimization, so this expense can easily double($14K). I make a calculation with double.
Staff even in phillipines/bangladesh is ~$12K yearly. Support and Accounting.
Taxes ~4K
Total: 30K
yeah, we are trying to guess as best as we can, but I think once we get to 2000-2500 active players it can be a terminating moment for CC.SoN!c wrote:The average monthly salary in Bangladesh is estimated to be around 26,000 Bangladeshi taka (BDT) (as of February 2024). This translates to roughly $245 USD based on current exchange rates...i think there is some optimisation to be made with just 1 FTE..GoranZ wrote: aws ec2 instance, t4gxlarge, 4vpc with 16G ram, $98.11 month
aws rds MySQL instance, db.t4gxlarge Singe AZ, 4vpc with 16G ram, $188.34 month
aws ebs general purpose ssd 2T, weekly snapshot delta 2G, $300.20 month
This setup is over $7K per year. Obviously I don't know where the load is greater for more appropriate optimization, so this expense can easily double($14K). I make a calculation with double.
Staff even in phillipines/bangladesh is ~$12K yearly. Support and Accounting.
Taxes ~4K
Total: 30K
In Bangladesh the same amount 26,000 BDT can also provide a decent standard of living for many people (cost of living)..
12K is over the moon there.. but i like your numbers Goranz..not starting a fight here
Yes, this +1.yeah, we are trying to guess as best as we can, but I think once we get to 2000-2500 active players it can be a terminating moment for CC.
Generally $31 a year is a lot if you are playing against the same enemies(not enough diversity).