Age of Merchants - [Quenched]
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- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
here is how i'd really want the map to be like.
what do you think?
this one really makes you feel like a merchant and i think the legend is very clear.

what do you think?
this one really makes you feel like a merchant and i think the legend is very clear.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
hulmey wrote:thats quite a good idea......u would have to scroll down but you dont need to be looking at the legend every minute....
I dont like water as a resource....i prefer the cow or something similar
cow + sugar cane does not give you rum
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
mibi wrote:I dont get the third rule, how do you transport a product, and for that matter, whats a product?
actually it's really simple.
you are a merchant and conquer 2 resources (see the resource legend)
those resources can be sold to the factory.
let's say you have water and sugar cane. simply transport them (in order to transport something you need to own the source and the destination) to a factory that makes rum. now you have 2 resources and a factory that give you +2. but you can become a better merchant. take that rum to the market and sell it. so transport the rum (conquer a market) and you get another +2 for a total of +4. but the best merchants don't settle for local markets they like to expand. so transport that rum to a market on another continent. how? own a market and 2 connecting harbours between those continents. now u get an extra +1.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
try putting the legend at the top of the map instead of the bottom. and i think it needs more explanation- i had no idea how the bonuses worked just from looking at the map.
edit:
also, dye needs a better icon
and sorry- but with the amount of information that has to be constantly processed on this map, i think the font is still way too distracting.
edit:
also, dye needs a better icon
and sorry- but with the amount of information that has to be constantly processed on this map, i think the font is still way too distracting.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Terry Pratchet
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
the legend on top?? that's ugly
what didn't you understand from the legend?
tell me the exact problem and i'll fix it.
what could i put for dye? i need suggestions.
i thought the font was agreed to be readable. but if others have the same problem i guess it can be changed.
what didn't you understand from the legend?
tell me the exact problem and i'll fix it.
what could i put for dye? i need suggestions.
i thought the font was agreed to be readable. but if others have the same problem i guess it can be changed.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Lt. Valerian
- Posts: 36
- Joined: Fri Feb 09, 2007 11:24 am
- Location: United States
Um, I think that I now kind of understand how your map works. But that is only because of the paragraph you wrote describing the process. I really don't think this is a playable map because of its extreme complexity. You can't possibly explain how it works to players without an accompanying paragraph, which cannot be placed on the game board. I really think you should think of some way to simplify and streamline your concept.
- Captain Crash
- Posts: 252
- Joined: Thu Feb 01, 2007 7:06 pm
- Location: Melbourne
Rubbish!Lt. Valerian wrote:But that is only because of the paragraph you wrote describing the process. I really don't think this is a playable map because of its extreme complexity. You can't possibly explain how it works to players without an accompanying paragraph, which cannot be placed on the game board.
There is acres of space above the legend for an explanatory line or 3!
Keep it up DiM, not all war is only about land!
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
ok. i camouflaged the instruction in the form of a story. it sort of gives you the right feeling while it also introduces you to the gaming aspects.
here you go.

here you go.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
i inserted an explanation on how transportation works. normally i would not have added this but considering that this is the first map that's about being a merchant i think it needs it. probably if this idea catches and more maps will be made, people will already know the basic functioning and explaining how the transportation works won't be necessary. it's like having to include this text in the current maps: "to conquer a country you must win dice rolls against your opponent" it's a usefull info and clears confusion for people that never played risk but since everybody knows it it is not included.
here:

here:

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Captain Crash
- Posts: 252
- Joined: Thu Feb 01, 2007 7:06 pm
- Location: Melbourne
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
yeti_c wrote:I'll have to rewrite the XML for this... but I'll hang fire for now until the idea's are finalised... I like the new 3 step process though - that works nice...
C.
yep there's no point in rushing until everything is set.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Captain Crash wrote:In the legend, which I think the position and layout of is fine, you probably don't need 'factory/product' just 'product' would be sufficient as there are no factories just the final products.
i put factories to better explain the logical steps resource > factory (which makes a product) > market
here's an update. corrected spelling issues moved the title and signature.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:Captain Crash wrote:In the legend, which I think the position and layout of is fine, you probably don't need 'factory/product' just 'product' would be sufficient as there are no factories just the final products.
i put factories to better explain the logical steps resource > factory (which makes a product) > market
here's an update. corrected spelling issues moved the title and signature.
PS "Design by DiM, Logic by yeti_c" would work better I think?

Highest score : 2297
DiM wrote:boberz wrote:i think sont use the wording explained above just keep it very similar to what it is now tbh it will be hilarious when we get noob posts in the vain of "I dont get it"
i didn't understand one bit of what you just said![]()
sorry must have been half dead but what i tried to say was dont use the explanation on page 17ish as it is too long the one you had before was better. I believe that the explanation on page 17ish would create noob comments not understanding the wording. I hope this is more coherent
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
boberz wrote:DiM wrote:boberz wrote:i think sont use the wording explained above just keep it very similar to what it is now tbh it will be hilarious when we get noob posts in the vain of "I dont get it"
i didn't understand one bit of what you just said![]()
sorry must have been half dead but what i tried to say was dont use the explanation on page 17ish as it is too long the one you had before was better. I believe that the explanation on page 17ish would create noob comments not understanding the wording. I hope this is more coherent
yep it makes sense now but as you can see the legend changed.
here's the update yeti_c:

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

