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Posted: Tue Mar 13, 2007 8:06 pm
by Enigma
ya i like otto's legend.
as for texture, im fine w/ clean but i also kinda like the second tank one.

Posted: Tue Mar 13, 2007 10:48 pm
by yeti_c
EvilOtto wrote:
KEYOGI wrote:I hate the new Bonus Guide with a passion, I just thought I'd offer something new to try and clear up the confusion. The saying goes that "a picture is worth a thousand words" and I tend to think that theory worked well for the Bonus Guide.

I agree you should use graphics, but you still need to simplify. You have just two rules: 1) you need four-in-a-row to get a bonus. 2) two bonuses cannot share more than one territory.

I had something like this in mind:
Image
It is important that you show examples of how NOT to get a bonus.

Maybe someone can improve on this further?


Otto - this is sweet - Like it a lot...

I concur - if you don't show what won't get you double bonus then people will winge!! (Brunei can't attack Sumatra esque)

C.

Posted: Tue Mar 13, 2007 11:08 pm
by sully800
Otto's bonus key is great, but I would include an illustration of 7 in a row to show that it recieves a bonus of +4. Perhaps its not necessary, but I think it would clear up any final confusion.

Posted: Tue Mar 13, 2007 11:14 pm
by KEYOGI
I'll work on Otto's concept for the next update. I still don't think it's ideal, but maybe it'll just have to do. My only concern is people getting a +14 or any other high bonus in the game and wondering what the hell is going on.

Posted: Tue Mar 13, 2007 11:17 pm
by Bad Speler
I dont think they would mind that many armies :wink:. Other people not getting the high bonus might wonder but it would be easy to see they would have lots of 4 in a rows, and it shouldnt be a problem

Posted: Wed Mar 14, 2007 12:44 am
by EvilOtto
sully800 wrote:Otto's bonus key is great, but I would include an illustration of 7 in a row to show that it receives a bonus of +4. Perhaps its not necessary, but I think it would clear up any final confusion.

I agree, the only special case is when they are all on the same line, so the bottom section should show a 5-in-a-row, 6-in-a-row and a 7-in-a-row.

KEYOGI wrote:My only concern is people getting a +14 or any other high bonus in the game and wondering what the hell is going on.

Players will be acquiring territory over time, I don't think they will jump from a single 4-in-a-row to a 5x5 block in a single turn. So they'll see the bonuses build up from turn to turn. Maybe slightly different names for the continent groups? "Horizontal Conquer-4s", "Diagonal Conquer-4s", etc. so people can better match the bonus text to the board.

Maybe small changes in wording will clarify: "Every Conquer-4 is worth +2 armies"... "no bonus if Conquer-4s on the same line share more than one territory"... or something else.

Posted: Wed Mar 14, 2007 4:22 am
by Captain Crash
Short and simple...kinda like a Kiss :P

Both keyogi and yeti's ideas work and I really like the simple graphics. Limited texture and no outline.

Looking fine gents.

8)

Posted: Wed Mar 14, 2007 5:36 am
by WidowMakers
I like otto's key. You can't show every combo in the key. If it explains how the overlap system works and how you can attack (otto's does this) I think it is good.

Posted: Mon Mar 19, 2007 1:46 am
by KEYOGI
I'm going to stick this in Vacation for the time being. With two new abstract maps to play and some others in development, I'll let this sit for a while.

Maybe I'll come back to it in September. :wink:

Posted: Mon Mar 19, 2007 2:05 am
by Coleman
KEYOGI wrote:I'm going to stick this in Vacation for the time being. With two new abstract maps to play and some others in development, I'll let this sit for a while.

Maybe I'll come back to it in September. :wink:


Well I won't try to change your mind except that this looks done to me assuming the XML works right.

Posted: Mon Mar 19, 2007 4:36 am
by yeti_c
Coleman wrote:
KEYOGI wrote:I'm going to stick this in Vacation for the time being. With two new abstract maps to play and some others in development, I'll let this sit for a while.

Maybe I'll come back to it in September. :wink:


Well I won't try to change your mind except that this looks done to me assuming the XML works right.


I'm always here to fix the XML - I'm pretty damn sure it works right though!!

Hard to truly tell without play-testing it though.

C.

Posted: Thu Apr 12, 2007 9:28 am
by max is gr8
Come back and finish the map it deserves a good finish :wink:

Posted: Thu Apr 12, 2007 3:44 pm
by sfhbballnut
I want to see this finished :D :)

Posted: Fri Apr 13, 2007 5:21 pm
by yeti_c
I Concur - but then again I've probably got a vested interest!!

C.

Posted: Sat Apr 14, 2007 9:37 am
by Captain Crash
max is gr8 wrote:Come back and finish the map it deserves a good finish :wink:
Absolutely concur with Max...this map yes is abstract ,but is so different in game play to the other maps it deserves to be finished!

8)

Posted: Sat Apr 14, 2007 11:32 am
by max is gr8
This map has had a great start and a great middle but like a book needs a good ending

Posted: Sat Apr 14, 2007 12:00 pm
by Coleman
Unfortunately it seems unlikely Keyogi wants to finish this, and it is his decision.

Posted: Mon Apr 16, 2007 6:59 pm
by yeti_c
Poke... If I keep bringing this topic back to the top will Keyogi decide to finish it?!

Or will it annoy him and make him less likely to finish it?!

Hmmmmmm

C.

Posted: Mon Apr 16, 2007 8:59 pm
by KEYOGI
I've got enough keeping me busy at the moment, but I may come back to it in a distant future when everyone is sick of geography maps and wants something different to play. :wink:

If anybody wants to take it over and make it a project of their own they can. 8)

Posted: Mon Apr 16, 2007 9:50 pm
by Coleman
Well I don't know how anyone could take it over since it looked done to me when I last saw it... :-s

Posted: Fri Apr 20, 2007 5:26 pm
by yeti_c
*cough* *splutter* *sneeze*

Apologies - my hayfever is playing up again!!!

C.

Posted: Fri Apr 20, 2007 6:50 pm
by Coleman
We should start a petition, lol. :roll:

Posted: Fri Apr 20, 2007 6:57 pm
by DiM
i don't think a petition is needed, keyogi will finish this map. not now, but he WILL finish it when the time is right.

probably now wouldn't have been such a good idea with 2 abstract maps recently quenched. patience is important for optimal results. :wink:

Posted: Fri Apr 20, 2007 7:27 pm
by Nikolai
Yeah, I sort of thought this map was basically done. What happened?

Posted: Fri Apr 20, 2007 8:20 pm
by KEYOGI
I just don't have time for making any maps at the moment. If anyone wants to do the finishing touches then they are more than welcome. Just PM me to get permission first.