Dice Complaints and Various Suggestions to Fix Them
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- insomniacdude
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"I have this quarter in my pocket. I SWEAR it's rigged to always land on heads whenever I flip it. I know it's supposed to be random but I've flipped it 500 times and EVERY TIME it has come up on heads. THIS CANNOT BE RANDOM! The mere fact that the other side of randomness equation has never occurred in so many flips SIMPLY MUST mean that it HAS TO BE RIGGED! And I'm a statistician so I suddenly have a better idea over what make something random then people who don't have the same degree."
Do us a favor chap: log EVERY ROLL ON THE SITE for at least six months and do comprehensive analysis on players, player skills, player color, maps, countries on maps, number of players in games, game types, card types, round numbers, game length. I gurantee you that the numbers end up being roughly even.
Do us a favor chap: log EVERY ROLL ON THE SITE for at least six months and do comprehensive analysis on players, player skills, player color, maps, countries on maps, number of players in games, game types, card types, round numbers, game length. I gurantee you that the numbers end up being roughly even.
What? wrote:freezie wrote:Dice are random. Period.
This happens as much in real as here.
It has been said way too much,. but here it goes again:
The human mind tends to remember the unlucky rolls better than the lucky ones.
As much as real my ass. and I don't believe that, i find that when attacking one color it is really hard, and if i switch to attacking a different color it is easy, if i come back to that original color it is hard again. I think the color that will be hard for you in that particular round is random not the dice rolls. And don't give me that human mind tendency crap. I have a degree in psychology, I know that the human mind picks up on the negative and forgets the positive, but that is not whats happening here I have been logging and categorizing my rolls and they are FAR from random.
mate, no-one cares if you got some bad dice. Go play a game.... log off.... never comeback. No-one will care about that either.
Rocketry
- cena-rules
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Guys, there is really no need to post abuse eh.
Just because mr what? hasn't used the search button and doesn't know we've gone through this a lot before doesn't mean he should be told to f*ck off.
If you think his post is pointless, don't reply
What?:
Our dice are as random as computer generated numbers can be, as far as we know. There have been millions of test rolls using a dice analyzer plugin that back up the fact that they are over all random. If you can come up with a better way to generate more random-seeming dice, please do let us know.
Have a good one
Twill
Just because mr what? hasn't used the search button and doesn't know we've gone through this a lot before doesn't mean he should be told to f*ck off.
If you think his post is pointless, don't reply
What?:
Our dice are as random as computer generated numbers can be, as far as we know. There have been millions of test rolls using a dice analyzer plugin that back up the fact that they are over all random. If you can come up with a better way to generate more random-seeming dice, please do let us know.
Have a good one
Twill
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deathscythe30
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- Herakilla
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deathscythe30 wrote:How about we guarantee that if you have a 4 to 1 advantage on the armies that you win? That would be random, wouldn't it?
HECK NO! losing 20 armies to a 1 (happened to me today) is part of the game! live and learn!
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- hecter
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What? wrote:As much as real my ass. and I don't believe that, i find that when attacking one color it is really hard, and if i switch to attacking a different color it is easy, if i come back to that original color it is hard again. I think the color that will be hard for you in that particular round is random not the dice rolls. And don't give me that human mind tendency crap. I have a degree in psychology, I know that the human mind picks up on the negative and forgets the positive, but that is not whats happening here I have been logging and categorizing my rolls and they are FAR from random.
You have a (supposed) degree in psychology, so please, tel me this:
Why has lack gone and programmed somebody having an disadvantage against a random player each and every turn, programmed the dice to work this all out so that it appears to be relatively random when people are bound to catch onto such a scheme, then getting pissed at him, and losing him money, as well as all the time that would go into programming such a thing (which is more than you'd think). That doesn't make sense now, does it? Unless he has one of those self destructive disorders, but those are usually a bit more below the surface, rather than right out there blatantly and knowingly ruining a company one's set up, aren't they? So please doctor, explain.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


- moomaster2000
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- insomniacdude
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moomaster2000 wrote:Now, not to be a pain in the ass but its not completely random. If its on the internet, it has some sort of pattern, but im sure that goes on for trillions and no1 here has the time or the attention spand to crack it. In your case, that was just bad luck
Random.org Homepage wrote:The randomness comes from atmospheric noise, which for many purposes is better than the pseudo-random number algorithms typically used in computer programs.
It has a pattern, but nothing "created" by a computer program or algorithm.
But yeah, either way it's just the luck of the draw really.
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PLAYER57832
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learn what "random" REALLY means!!!!!!!!!
Actually, you need to learn what "random" really means.
"Random" does NOT mean that each and every game or any group of games will come out "even" (besides the fact that "even" in this case is not quite 50/50 because of the game rules -- that is, attackers get to use more dice, defenders automatically win ties ).
If you roll dice by hand many times, it is just possible, for example, that you can get 20 rolls of "6" at one time. It is not LIKELY, but it is POSSIBLE. This is why some folks actually do win in Vegas, even though those are NOT "even" odds. And why OVERALL Vegas rolls in the bucks. The more rolls you do, the less likely it is that this will happen. (i.e. Vegas might lose a few, but wins many, many more).
Given the thousands and thousands of CQ players, some will, at any one given moment, be having extremely BAD luck. I once lost 30 to 1 ... and from now on will almost NEVER use the auto-roll feature again, unless I can afford to lose ALL my dice in one roll. (am clearly winning, or am about to lose and making one last "do or die" effort). Such events are RARE, but NOT impossible. If it were to happen .. that is, if I were to lose 30 more than once, I would definitely ask Lack to check into it, but 9-2 ... ?? That happens .. and a lot!
Finally, despite all the protests about "bad dice", the REAL truth is that skill and not luck is really and truly what matters in the LONG run. In any one game -- no. If you play the standard risk and your partner starts with Europe solidly taken ... well, not much you can do. Play as best you can, hope for a miracle (maybe your opponent will lose 20 to 1 or have some equally strange bad luck) and move on to another game. Such things CAN happen because the game IS random. They are just unlikely and they are as likely to favor your opponent as you -- though it doesn't seem that way sometimes when you are on the losing end.
Finally, remember this basic fact. You are more likely to REMEMBER those times when the "dice" were against you than the times when you got an advantage. And, given human psycology, more likely to credit those wins with "skill". However, if you give an honest (make that educated) appraisal of the DICE rolls (not wins/losses, because those involve skill, but actual rolls themselves), and look separately at attacks and defense rolls (because the game is structured to give different odds for each as noted above), you will find it works out in your favor roughly half the time and against you roughly one-half they time.
"Random" does NOT mean that each and every game or any group of games will come out "even" (besides the fact that "even" in this case is not quite 50/50 because of the game rules -- that is, attackers get to use more dice, defenders automatically win ties ).
If you roll dice by hand many times, it is just possible, for example, that you can get 20 rolls of "6" at one time. It is not LIKELY, but it is POSSIBLE. This is why some folks actually do win in Vegas, even though those are NOT "even" odds. And why OVERALL Vegas rolls in the bucks. The more rolls you do, the less likely it is that this will happen. (i.e. Vegas might lose a few, but wins many, many more).
Given the thousands and thousands of CQ players, some will, at any one given moment, be having extremely BAD luck. I once lost 30 to 1 ... and from now on will almost NEVER use the auto-roll feature again, unless I can afford to lose ALL my dice in one roll. (am clearly winning, or am about to lose and making one last "do or die" effort). Such events are RARE, but NOT impossible. If it were to happen .. that is, if I were to lose 30 more than once, I would definitely ask Lack to check into it, but 9-2 ... ?? That happens .. and a lot!
Finally, despite all the protests about "bad dice", the REAL truth is that skill and not luck is really and truly what matters in the LONG run. In any one game -- no. If you play the standard risk and your partner starts with Europe solidly taken ... well, not much you can do. Play as best you can, hope for a miracle (maybe your opponent will lose 20 to 1 or have some equally strange bad luck) and move on to another game. Such things CAN happen because the game IS random. They are just unlikely and they are as likely to favor your opponent as you -- though it doesn't seem that way sometimes when you are on the losing end.
Finally, remember this basic fact. You are more likely to REMEMBER those times when the "dice" were against you than the times when you got an advantage. And, given human psycology, more likely to credit those wins with "skill". However, if you give an honest (make that educated) appraisal of the DICE rolls (not wins/losses, because those involve skill, but actual rolls themselves), and look separately at attacks and defense rolls (because the game is structured to give different odds for each as noted above), you will find it works out in your favor roughly half the time and against you roughly one-half they time.
Monkey dices
Can someone give those dice monkeys some bananas,
they are quite slow tonight...
(or do i smell them smoking something... ? )

they are quite slow tonight...
(or do i smell them smoking something... ? )
Optional more realistic, weighted, dice.
* Suggestion Idea: When creating a game, there should be an optional weighted dice generator (you could choose whether to use this one or the original)
* Specifics: the weighted generator would be similar to that in the Risk pc game, where the more armies you are attacking with, the more likely you are to roll a higher number.
* Why it is needed: This creates more realistic battles, because it reduces the likelihood of a situation where a small army defeats a much larger one, because it just happens to roll 5 sixes in a row.
* Specifics: the weighted generator would be similar to that in the Risk pc game, where the more armies you are attacking with, the more likely you are to roll a higher number.
* Why it is needed: This creates more realistic battles, because it reduces the likelihood of a situation where a small army defeats a much larger one, because it just happens to roll 5 sixes in a row.
Last edited by 4V4T4R on Wed Dec 05, 2007 10:52 pm, edited 3 times in total.
- Optimus Prime
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- misterman10
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- freezie
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Don't bother using the form in this case..USe the lack's to-do list. First sticky up there.
Here's for you:
And with a reason. This game is NOT realist to a real battle. You have a single soldier on a country and you officially own it? Not real, and neither is the whole game together.
That's the magic of this game. A small army can beat a bigger one. Screwed up all over, eveyone can be. Live with it, thou must.
Here's for you:
Rejected
Gameplay
1999 Rule Set
AI Players
Alternate Refresh Button
Auto-Kick When Missed Turns Are Not Consecutive
Bring Back 'Surrender' Button
Change Army Randomization
Exchange Countries Between Team Mates
Flexible Alliance
Fortify Through Neutral Countries
Fortify Through Team Members
'Freeze Game' Option
Friendly Fire
House Rules
Minimum Conquer Advancement
Missed Turns: Recouped, Lost Option
Mission Cards Option
New Dice Generator
New Recruits & Team Games Change
Newbie Mode
Optional Dice Graphics
Random/Even Army Deployment On Missed Turn
Rank/Score Limits for Joining Games
Replacements in Real Time Games
Space 'Attack', 'Auto-Attack', 'End Attack' Buttons
Trade Cards
Undo Button
Unlimited Adjacent Fortification
Unranked Games Option
Weekend Pause
And with a reason. This game is NOT realist to a real battle. You have a single soldier on a country and you officially own it? Not real, and neither is the whole game together.
That's the magic of this game. A small army can beat a bigger one. Screwed up all over, eveyone can be. Live with it, thou must.

Wisse wrote:freezie wrote:
And with a reason. This game is NOT realist to a real battle. You have a single soldier on a country and you officially own it? Not real, and neither is the whole game together.
everyone knows that it is not soldiers you deploy, but you deploy armys, an army is not only 1 soldier
And that makes it any more real, why?
freezie wrote:
That's the magic of this game. A small army can beat a bigger one. Screwed up all over, eveyone can be. Live with it, thou must.
And so your logic is that because the problem (dice rape) effects everyone, that it's not a problem? I don't understand this logic. If everyone were sick, you would try to cure them all, not say "oh well, everyone has it, so it doesn't matter"
4V4T4R wrote:freezie wrote:
That's the magic of this game. A small army can beat a bigger one. Screwed up all over, eveyone can be. Live with it, thou must.
And so your logic is that because the problem (dice rape) effects everyone, that it's not a problem? I don't understand this logic. If everyone were sick, you would try to cure them all, not say "oh well, everyone has it, so it doesn't matter"
Perhaps that's not an illness but part of life...
C.

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- Kane of Nod
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Kane of Nod wrote:There is no reason to not like this suggestion unless you are the coder for the game and don't want to do it![]()
I think it's a good idea, it would be a nice option to have.
My 2 cents.
There is actually...
The Dice are random... changing this makes the dice not random... thus breaks the fundamental mechanics of the game...
C.

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- Kane of Nod
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