The term used "officially" on the site is Reinforcements.Fazeem wrote:Interesting option but should it not be called no fortifications?
[GP/UI] No Fortifications / Reinforcements
Moderator: Community Team
Re: ng option Re: No Reinforcements Option
Re: ng option Re: No Reinforcements Option
spiesr wrote:The term used "officially" on the site is Reinforcements.Fazeem wrote:Interesting option but should it not be called no fortifications?
Yup read the tread from the start and don t understand what is unclear about a reinforcement for some of you. On the drop it s deployment or drop, not reinforcements!
Regarding this option, why not. It seemed unplayable on the first thought, but could be interesting. Any new setting makes you think of new strategies and solve new problems. I guess that with those rules a good strategy would be to reduce to 1s territories adjacent to your bonus/ the one you want to take and advance slowly and with patience. I think that with such rule there could be lots of turning points in a given game.

Re: No Reinforcements Option
People who use the timing out to their benefit in games with spoils are no longer punished by not being able to fort.
Re: No Reinforcements Option
The Voice wrote:People who use the timing out to their benefit in games with spoils are no longer punished by not being able to fort.
This is the most relevant point to this not being implemened, as far as I can see.
I think before this is implemented (if it is), then the thread below also needs to be implemented to protect against the situation that The Voice is talking about.
viewtopic.php?f=4&t=188165#p1009545
Re: [GP/UI] No Fortifications / Reinforcements
IMPLEMENTED
Re: [GP/UI] No Fortifications / Reinforcements
sounds interesting, go for it
Re: No Reinforcements Option
when will this be moved to Implemented ?
Re: No Reinforcements Option
chapcrap wrote:The Voice wrote:People who use the timing out to their benefit in games with spoils are no longer punished by not being able to fort.
This is the most relevant point to this not being implemened, as far as I can see.
I think before this is implemented (if it is), then the thread below also needs to be implemented to protect against the situation that The Voice is talking about.
viewtopic.php?f=4&t=188165#p1009545
Now that the no forts option is a reality, the no refusing cards bugfix becomes even more crucial.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: [GP/UI] No Fortifications / Reinforcements
MERGED:
Last edited by spiesr on Mon Dec 30, 2013 8:15 pm, edited 2 times in total.
Reason: Added another.
Reason: Added another.
