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Conquer Club • Underground Bunker Map. Updated. - Page 2
Page 2 of 2

Re: Underground Bunker Map. Updated.

Posted: Sat Mar 07, 2009 5:58 am
by Joodoo
would increasing the amount of territories be a possible option?

Re: Underground Bunker Map. Updated.

Posted: Sat Mar 07, 2009 4:59 pm
by killerpit4e
Joodoo wrote:would increasing the amount of territories be a possible option?


i am going to work on that thank u

Re: Underground Bunker Map. Updated.

Posted: Sat Mar 14, 2009 4:48 pm
by killerpit4e
could i get some advice or suggs

Re: Underground Bunker Map. Updated.

Posted: Sat Mar 14, 2009 4:51 pm
by miniwally
i told you have poeple like the prison riot map

Re: Underground Bunker Map. Updated.

Posted: Sat Mar 14, 2009 4:52 pm
by killerpit4e
miniwally wrote:i told you have poeple like the prison riot map


so go back to the map i had before and put the people in to that one?

Re: Underground Bunker Map. Updated.

Posted: Sat Mar 14, 2009 5:08 pm
by miniwally
yeh and have the people as the territories not the rooms

Re: Underground Bunker Map. Updated.

Posted: Sat Mar 14, 2009 5:26 pm
by killerpit4e
miniwally wrote:yeh and have the people as the territories not the rooms


would u want to work on this with me since u no alot about maps and all

Re: Underground Bunker Map. Updated.

Posted: Sat Mar 14, 2009 6:53 pm
by Dublanous1
Good atempt, but I think that it is too "crooked" and straight and maybe some curves would be better, it needs a background color; there's too much white, but good so far. Also, maybe make it look a bit more like a bunker and not just a house, add a creative background with different textures, maybe like some "brick" background and then some steel or something that would make it look like an underground bunker. One more thing, you need to start thinking about bonuses.

Re: Underground Bunker Map. Updated.

Posted: Sun Mar 15, 2009 12:59 am
by killerpit4e
Dublanous1 wrote:Good atempt, but I think that it is too "crooked" and straight and maybe some curves would be better, it needs a background color; there's too much white, but good so far. Also, maybe make it look a bit more like a bunker and not just a house, add a creative background with different textures, maybe like some "brick" background and then some steel or something that would make it look like an underground bunker. One more thing, you need to start thinking about bonuses.


still working on that

Re: Underground Bunker Map. Updated.

Posted: Mon Mar 16, 2009 2:47 pm
by miniwally
i was thinking along the lines of this

Image

yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality

Re: Underground Bunker Map. Updated.

Posted: Mon Mar 16, 2009 6:18 pm
by sailorseal
Put my image back, it was better

Re: Underground Bunker Map. Updated.

Posted: Tue Mar 17, 2009 3:10 am
by miniwally
sailorseal wrote:Put my image back, it was better


what image?

Re: Underground Bunker Map. Updated.

Posted: Tue Mar 17, 2009 3:28 pm
by killerpit4e
miniwally wrote:i was thinking along the lines of this

Image

yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality


that looks good and mabey turn the red dots in to people

Re: Underground Bunker Map. Updated.

Posted: Tue Mar 17, 2009 5:03 pm
by miniwally
killerpit4e wrote:
miniwally wrote:i was thinking along the lines of this

Image

yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality


that looks good and mabey turn the red dots in to people


yh it's not finished yet i was going to turn them into dif colours depending on rank like in prison riot

Re: Underground Bunker Map. Updated.

Posted: Tue Mar 17, 2009 11:51 pm
by killerpit4e
miniwally wrote:
killerpit4e wrote:
miniwally wrote:i was thinking along the lines of this

Image

yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality


that looks good and mabey turn the red dots in to people


yh it's not finished yet i was going to turn them into dif colours depending on rank like in prison riot


i like the idea btw u like my sig

Re: Underground Bunker Map. Updated.

Posted: Sat Mar 21, 2009 8:54 pm
by Emperor_Metalman
Are the red circles supposed to represent territories.

Re: Underground Bunker Map. Updated.

Posted: Sun Mar 22, 2009 9:00 am
by miniwally
Emperor_Metalman wrote:Are the red circles supposed to represent territories.


yeh like on prison riot they're the people territories

Re: Underground Bunker Map. Updated.

Posted: Wed Mar 25, 2009 4:45 pm
by killerpit4e
mini we need to work together bro

Re: Underground Bunker Map. Updated.

Posted: Thu Mar 26, 2009 1:30 pm
by miniwally
killerpit4e wrote:mini we need to work together bro


why what you want me to do?

Re: Underground Bunker Map. Updated.

Posted: Sat Apr 11, 2009 2:40 pm
by rjz115dude
seems too plain...the lines aren't even connected some places...i dont get this map...

Re: Underground Bunker Map. Updated.

Posted: Thu Apr 16, 2009 8:42 am
by MrBenn
[Moved]

This map has been moved into the Ideas subforum, as it does not meet the criteria for a Working Draft:

Drafting Room Guidelines

To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
    1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
    2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
    3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
    4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).