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Posted: Tue Nov 14, 2006 3:34 pm
by tals
I think part of the problem is that new players don't appretiate that games are not generally real time. As soon as they realise this they loose interest.
Some solutions could be:
* make it clearer when they sign up and when they join games as a new player
* have an email advising they are missing a turn and allowing them to reply to it to say they are no longer interested.
* less tolerance on new players - so deadbeating new players quicker
Tals
Posted: Tue Nov 14, 2006 3:36 pm
by mandalorian2298
ekiss wrote:this has a simple and "free will based" solution.
as I wrote earlier on:
This could be done by having an option for "short or long games", where the "short"-option for example could have as a rule to kick people out after one missed turn, and the "long" 3 or 4 turns (maybe even have the "normal" as well, with 3 turns).
so if this was the case, you and everybody else would be able to choose the type of game that suits you, and no one will find this a problem anymore - everybody happy!
The only problem I can see with this additional option is that the number of players might be reduced due to one more "specialized option" for creating a new game.
...ain´t an easy life we´re living....lets ski some more!:)
That is a great idea. It should be called "Hardcore game"
As opposeded to "Soft, deadbeat tolerating game"

Posted: Tue Nov 14, 2006 3:37 pm
by Megatron
tals wrote:I think part of the problem is that new players don't appretiate that games are not generally real time. As soon as they realise this they loose interest.
Some solutions could be:
* make it clearer when they sign up and when they join games as a new player
* have an email advising they are missing a turn and allowing them to reply to it to say they are no longer interested.
* less tolerance on new players - so deadbeating new players quicker
Tals
i would say less tolerance on older players, they have been here and are well aware of the situation. most people i get annoyed at for missing turns are not newbs.
Posted: Thu Nov 16, 2006 10:48 am
by ekiss
but one way to create as close to "real time" as you can get, could as I wrote, be to decrease the number of allowed missed turns. This would get a more fast-paced game for all the players who would like that.
Posted: Tue Dec 12, 2006 12:12 pm
by bfunny27
I'm ok with the 3 turns thing because of weekends.
I like the short/normal game options idea.
I think there should be some penalty for repeat offenders. The one I'm currently playing will be ignored but if someone deadbeats in multiple games it would be cool if they were let go or a deadbeat symbol was attached to there name.
Posted: Tue Dec 12, 2006 2:27 pm
by ekiss
that would be great!
Posted: Tue Dec 12, 2006 2:37 pm
by Wisse
1 thing, i think we can't make it 1 turn
because of this:
you are winning a game and your move is finishd so you have to w8 till your openend takes a turn because you can't play 2 times after eachother (i mean freestyle) now you oppenent takes 23hours to start, then you left with 1 hour playing and are out of the game if you are sleeping then
Posted: Tue Dec 12, 2006 5:33 pm
by LazarusLong
I like making this a game option.
I posted this a while ago as an automated way of rewarding good playing behavior:
Have each member have a setting that would display in their profile from 1 to 3 that would be the number of turns for them to skip to get kicked out of a game.
Each new member would start with a setting of 2. Two skipped turns in a row and they are out.
Every member can improve their deadbeat limit by completing 20 games in a row without missing a turn. Each time they do this it would increase their deadbeat limit by 1 up to a max of 3.
Every member could have their deadbeat limit decreased by 1 by deadbeating, down to a minimum of 1.
Players who deadbeat a lot would wind up with a deadbeat limit of 1 and then if they missed just 1 turn they would get kicked out. Any player can increase their deadbeat limit up to the current level of 3 by completing enough games in a row without missing a turn.
If keeping track of all the turns in all the games is too complicated it could be based on time. If you don't skip a turn in 30 days your deadbeat limit goes up by 1. If you deadbeat it goes down by 1.
Idea for missed turns (combination with others possible)
Posted: Thu Dec 14, 2006 7:45 am
by joeblade
Perhaps it would be helpful to make the game move along / filter out people who don't end up playing to do the following:
any player who has not gotten a rank (so is ? instead of ^ )
is dropped from the game if he/she missed a turn.
So far, most of the time it is those new players that miss a turn and the rest suffers at a result. Ok it's not suffering in a big way but if you can't log on once a day even for the first game(s) you start, you have to ask yourself how serious you are / what the chances are you will actually end up playing.
and ofcourse once a player gets rank, missing a turn is just something that can happen and it is handled in the usual way.
I think this should catch 80% of all missed turns.
Cheers,
Joeblade
Posted: Thu Dec 14, 2006 6:49 pm
by AndyDufresne
The idea behind allowing for missed turns, especially regarding new recruits...is to try to get them come back to the game. We are working on many things to help alleviate the deadbeat issue...look for them in the next coming weeks and months.
--Andy
Posted: Sun Feb 04, 2007 7:52 pm
by billval3
* have an email advising they are missing a turn and allowing them to reply to it to say they are no longer interested.
That's a great idea. Hopefully, a lot of people would either:
a. come back and end up staying around once they figure out the timing of games at CC
b. be decent enough to click on a link that automatically eliminates them from the game
Posted: Tue Feb 06, 2007 2:29 am
by tals
Megatron wrote:tals wrote:I think part of the problem is that new players don't appretiate that games are not generally real time. As soon as they realise this they loose interest.
Some solutions could be:
* make it clearer when they sign up and when they join games as a new player
* have an email advising they are missing a turn and allowing them to reply to it to say they are no longer interested.
* less tolerance on new players - so deadbeating new players quicker
Tals
i would say less tolerance on older players, they have been here and are well aware of the situation. most people i get annoyed at for missing turns are not newbs.
I don't think I have ever seen a more experienced player miss more than one turn and when they have its usually for genuine reasons. New players when they miss a turn 9/10 it will go onto dead beating.
Tals
Posted: Tue Feb 06, 2007 4:38 pm
by yorkiepeter
tals wrote:* less tolerance on new players - so deadbeating new players quicker
Tals
Yes I think this is the answer. If you have not completed any games and u miss a turn then you are out. After 5 completed games u are out on your second missed turn and once u have got to 10 completed games as it is now. Everyone knows that a new recruit who has missed 2 games ain't coming back.
Posted: Thu Feb 08, 2007 8:11 am
by Lapse
I see people have run with the idea of making a dynamic deadbeating kick out thingamajig, but i am thinking that it would require a bit more database space to be run.
From what I've seen in my short period here, if someone misses their first turn, they will dead beat, so from this:
If a player misses their turn in round 1, they are out.
If they miss a turn later than round 1, the normal rules apply.
It would be far more simple for the admin to code in and implement and I am guessing would get rid of a reasonable amount of deadbeaters.
An idea for deadbeats
Posted: Mon Feb 26, 2007 8:31 pm
by nmhunate
Its been mentioned before that many people who sign up for new accounts just leave right away. (If I recall correctly the number was around 35%) So I propose that we boot new recruits after only a single missed turn. Still keep privates and above around for three missed turns in a row, but new players must stick around. This way if you get a deadbeat noob in your game, he will be gone after one turn.
I under stand that we should treat new players just the same as veterans, but this way you won't have many games being slowed down by people who are just going to quit anyway.
Posted: Mon Feb 26, 2007 9:19 pm
by sfhbballnut
decent idea, I like at least puttiing up some idea to deal with noobs
Posted: Mon Feb 26, 2007 9:22 pm
by AndyDufresne
We are working on something, and we hope to see it done in a short a while.
Most likely they will not be kicked after missing 1 turn, due to the fact the whole idea behind the turns is to get people to come back (Which quite a few do mind you) if they've forgotten about the site after they made games.
--Andy
Deadbeat Rules
Posted: Fri Aug 03, 2007 7:43 pm
by joon
I've just counted that in all of my games with ? New Recruits, at least one of them has gone deadbeat in 64% of those games.
Why are they allowed 3 turns? New recruits should be booted after one missed turn, and have that upped to three only after they don't deadbeat 5 consecutive games.
Prove you're going to be a player first.
Posted: Fri Aug 03, 2007 7:49 pm
by BeastofBurson
lackattack wrote:If you notice that someone has a continent and has missed a couple turns, then you have to consider the possibility that this player may come back and kick your butt.
If you don't pay attention or gamble that the person will be auto-kicked, that's your perogative but you are taking on a risk.
I think it is fair as is. Some members are busy in real life and can't come to a computer every single day. Getting the armies you missed encourages people to come back and continue playing their game.
this is from that site owner.....

Posted: Fri Aug 03, 2007 8:34 pm
by john1099
BeastofBurson wrote:lackattack wrote:If you notice that someone has a continent and has missed a couple turns, then you have to consider the possibility that this player may come back and kick your butt.
If you don't pay attention or gamble that the person will be auto-kicked, that's your perogative but you are taking on a risk.
I think it is fair as is. Some members are busy in real life and can't come to a computer every single day. Getting the armies you missed encourages people to come back and continue playing their game.
this is from that site owner.....

He's talking about auto kicking a new player after 1 round instead of 3.
No, It's been discussed, and rejected 10234891023012830 thousand times.
Suck it up, and get a premium if you don't like deadbeats

Kick new recruits if they miss a single turn
Posted: Mon Jul 26, 2010 8:21 pm
by GoldDragon678
Kick new recruits if they miss a single turnConcise description:- Some people join the site and a game but never play a single turn.
- This slows down the game for the other players.
- If a new recruit has played less than a certain number of turns (3-5?), kick the new recruit from the game after a single missed turn.
Specifics/Details:Hi, I'm a new recruit. I recently joined my first four games. Two of those games included new recruits who had not completed a single game and had played either 0 or 1 turns in other games. Afterwards, these people never returned to ConquerClub.
I suggest modifying the rules so that a new recruit who has played under a certain number of turns (such as 3 or 5) will get kicked out of a game after missing a single turn. This way, people who join for curiosity but quickly decide the game is not for them are eliminated and the game will progress more quickly rather than waiting three turns for the player to automatically be kicked out. Additionally, if the new recruit missed a turn due to more genuine reasons, it's not a big deal because the person is a new player anyways!
I also want to specifically note that I'm talking about new recruits who have played less than a certain number of turns rather than a certain number of games.
How this will benefit the site and/or other comments:- The benefit is that the games don't become slow as molasses because of people who join the site, and join a game, and then decide they aren't interested.
Re: Kick new recruits if they miss a single turn
Posted: Mon Jul 26, 2010 8:27 pm
by happy2seeyou
I like how much thought and time you put into this ass a new recruit yourself. You filled out a form better than most old vets on this site... Welcome to Conquer Club or as some say "CC" but I'm sure you have already picked up on that as well. kudos to you, new recruit.
Re: Kick new recruits if they miss a single turn
Posted: Mon Jul 26, 2010 8:32 pm
by Army of GOD
What was your old account's name GoldDragon?
Re: Kick new recruits if they miss a single turn
Posted: Mon Jul 26, 2010 8:39 pm
by GoldDragon678
Army of GOD wrote:What was your old account's name GoldDragon?
Excuse me?
Re: Kick new recruits if they miss a single turn
Posted: Mon Jul 26, 2010 8:42 pm
by happy2seeyou
GoldDragon678 wrote:Army of GOD wrote:What was your old account's name GoldDragon?
Excuse me?
Maybe your English is bad because I understood him