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Posted: Tue Jan 16, 2007 8:04 pm
by Guiscard
Are the territories themselves meant to be actual mountains then? If so, having smaller mountains on the edges as impassables makes no sense.
Posted: Wed Jan 17, 2007 1:06 am
by Lt.Mustard
i like the idea of having the territories shaped like mountains, and with some reworking of the graphics it could become a very appealing map. i would focus on making sure the layout will work for gameplay well before adding too much detail. keep up the good work!
Posted: Wed Jan 17, 2007 2:16 am
by KylenPhylar
I just have to say i can't WAIT for a playable version.
Posted: Thu Jan 18, 2007 12:25 pm
by Varjack
Looks cool.
Posted: Mon Feb 05, 2007 10:37 pm
by DublinDoogey
Played with graphics for awhile tonight. The idea I'm trying to do is that it's an old map that's near falling apart, but, like old maps are, fun to look at and whatnot.
I understand graphics need work, with that said...
I'm looking for people to talk about playability, as there has not been any of that yet. I added names quick to make that easier, so lets talk about playability people

Posted: Mon Feb 05, 2007 11:27 pm
by sfhbballnut
for the Beor Mountains, I suggest you use the tunnels, as connections rather than the smaller mountains as dividers. Also some sort of barrier on areas of Du Weldenvarden ( the woods) would help immensly and go along with the story. Iwould also suggest that you furthur divide the spine, it is far to open. I would also toy around with the idea of makeing the Haradac Desert either open entierly, or furthur divide its current state, possibl try having a 4 territory perimeter with some territoris inside. Generally the middle of the map is wide open, some sort of boundry could be used unless you're going for that
Posted: Wed Feb 07, 2007 11:17 pm
by DublinDoogey
The Hadarac isn't able to to be taken, it's like trade routes or sea routes connecting the territories.
As far as dividing the Spine, do you mean into more countries? There isn't really a lot of room where the cities actually are, and I'd rather not do Southern Spine, Middle Spine, etc. I do plan on enlargening Kuasta so that there is more room for the army shadow and whatnot.
The tunnels are a good idea, but they're made to connect various parts of the mountains, not divide them, as far as the story goes. It is not necessary to have them in there, they're more for decoration, so I could simply remove them also.
Du Weldevarden only has three countries borderin other continents, including that of Vroengard, grated, one of those connects to three countries, but it's still just one location to hold. If anything, I'd remove one of the trade routes leading to it, but I'd rather not as I think that between how I've got that set up and the bit with Vroengard, those're what make the map a little more unique.
And to clarify, the countries with the symbols can attack Vroengard and be attacked by Vroengard, not all of the countries with the symbol.
Posted: Thu Feb 08, 2007 12:04 am
by tomatoman25
hey, this old thing's being revived! nice
let's see what you can pull off w/ it doogey
~T
Posted: Thu Feb 08, 2007 1:06 am
by oaktown
You guys remember playing Asteroids? I think that old bitmap spaceship landed and is one of those mountains.
Graphics need a lot of work, but most of all you need to make this NOT look like the middle earth map. I'm sure the books are nothing alike, and that this map may actually play much differently, but at first glance I think 'wow, this looks just like that map I never play.'
Posted: Thu Feb 08, 2007 9:23 am
by Guiscard
What the hell is the big black thing in the midle of the map? Graphics need a lot of work. What program are you using? Start from scratch and make it simpler.
Posted: Mon Feb 19, 2007 2:31 am
by lord twiggy1
i also have an algaesia map heres a link to it
http://www.conquerclub.com/forum/postin ... ly&t=13285
i already have some trritoris in ther but its not very realistic its just kind of a vag outline of the map
Posted: Mon Feb 19, 2007 2:39 am
by lord twiggy1
yours looks great tho
Posted: Mon Feb 19, 2007 3:35 am
by Geographical
DublinDoogey wrote:
Played with graphics for awhile tonight. The idea I'm trying to do is that it's an old map that's near falling apart, but, like old maps are, fun to look at and whatnot.
I understand graphics need work, with that said...
I'm looking for people to talk about playability, as there has not been any of that yet. I added names quick to make that easier, so lets talk about playability people

I think Four is too much for Surda and the Spine. As already mentiond, the graphics need a lot of work. I also think the borders and the country connections shold be more clear. Please consider this.
Posted: Mon Feb 19, 2007 11:38 am
by rtwbarbarian
i like the idea of it and all, but i think theres too many borders here so it would be more about luck than strategy really. maybe you can add mountain ranges or rivers or anything really that counts as "impassible terrain"?
Posted: Mon Feb 19, 2007 11:39 am
by rtwbarbarian
never mind someone just did that
Posted: Mon Feb 19, 2007 1:42 pm
by lord twiggy1
what program are you useing
Posted: Tue Feb 20, 2007 8:34 pm
by z19z4
keep at it i love the series i me and my friend were makin 1 and i saw yours plz keep at it

Posted: Sat Mar 03, 2007 8:23 am
by z19z4
when do think u will haveit done????
Posted: Wed May 02, 2007 4:08 pm
by RobinJ
Bump! Some guy is interested in making a map again so I thought I'd revive this thread - there are some good ideas in here
Posted: Wed May 16, 2007 5:32 pm
by edocsil
Nice start just check ur spelling on some of the cities i think there r a few typos. Keep up the good work

Posted: Tue Jul 17, 2007 11:44 pm
by rocky mountain
great work! I love the series. keep at it!
Posted: Tue Jul 17, 2007 11:59 pm
by DublinDoogey
There were very few comments about playablity (which i wanted to deal with before graphics) so I figured people weren't that interested. I'd be willing to begin work if there were proper comments made. Thanks for the encouragement too.
Posted: Thu Jul 19, 2007 7:49 am
by Kinetic1
i like it too, edit your first post and title and change the title if it really isnt abandoned! Keep up the good work!
Posted: Wed Aug 08, 2007 6:25 pm
by matt_707
man this is a great map. is it going to come to CC anytime soon???
Re:
Posted: Tue May 05, 2009 8:57 pm
by salt 873
Surda needs more areas if u ask me but it looks amazing and cant wait to play
DublinDoogey wrote:Update: Version 2.0

Obviously I did a lot of work. Names still need to be added and a few boundaries will need to be adjusted, particularily in The Spine. Mountains and Rivers will be prettied up.
Impassable boundaries, trails and waves are tenative, as are bonuses. The Wind symbols all connect at the White Island in the corner, which will be more clear when names are added.
At this point I'm just looking for any disscusion on whichever parts of the map. I'll frequent the discussion, but I can't guarentee any updates within the next two weeks as my semester is finishing.
P.S. the lower legend is all words because the font I'm using doesn't have numbers.