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Re: Conquer Mart! - Update Page 2
Posted: Fri Dec 12, 2008 9:36 pm
by a.sub
well done but here is what i have to say:
--i reccomend a small parking lot, u can hold cars and earn bonuses for say holding 3 sportscars or 4 for holding 3 SUVs etc.
--its looks really basic, like nothing special to make it stand out.
thats about t from now, if i think of something else ill let ya know
Re: Conquer Mart! - Update Page 2
Posted: Fri Dec 12, 2008 10:25 pm
by a.sub
alright mate, as far as the graphics go i took the time to give u a visual example of what i meant.

Re: Conquer Mart! - Update Page 2
Posted: Fri Dec 12, 2008 11:05 pm
by lzrman
Holy smokes man! that is some inspiration thanks!!!!!
Re: Conquer Mart! - Update Page 2
Posted: Fri Dec 12, 2008 11:08 pm
by a.sub
lzrman wrote:Holy smokes man! that is some inspiration thanks!!!!!
do u want the .psd file?
Re: Conquer Mart! - Update Page 2
Posted: Sat Dec 13, 2008 3:20 pm
by lzrman
sure i'll send you my email
Re: Conquer Mart! - Update Page 2
Posted: Sat Dec 13, 2008 3:37 pm
by a.sub
lzrman wrote:sure i'll send you my email
kk cool
Re: Conquer Mart! - Update Page 2
Posted: Sat Dec 13, 2008 4:26 pm
by lzrman
I would like to Welcome a.sub to this map creation as graphics contributor.
Re: Conquer Mart! - Update Page 2
Posted: Sat Dec 13, 2008 6:55 pm
by lzrman
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart6_leg_title_dec13.jpg[/bigimg]
I Added a working title that can be modified if necessary, along with Department Bonus'
Re: Conquer Mart! - Update on P1 and P3
Posted: Sat Dec 13, 2008 7:31 pm
by the.killing.44
IMO having the army circles over the terit names won't work when there are actually armies on there — probably should move it to the side.
Re: Conquer Mart! - Update on P1 and P3
Posted: Sat Dec 13, 2008 8:43 pm
by lzrman
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart7_skins.jpg[/bigimg]
Next version will have Major Home Fashions and Cosmetics Addressed with the Circles
Re: Conquer Mart! - Update on P1 and P3
Posted: Sun Dec 14, 2008 7:50 am
by Premier2k
Looking forward to this map!
One thing I don't like is where the name (e.g. Sporting) looks like it's just been placed over the top, it is quite blocky. Could you remove the background of the text layer so it's transparent underneath, so the text just lies on top. Not sure if that made any sense though.
Premier2k
Re: Conquer Mart! - Update on P1 and P3
Posted: Sun Dec 14, 2008 1:05 pm
by a.sub
Premier2k wrote:Looking forward to this map!
One thing I don't like is where the name (e.g. Sporting) looks like it's just been placed over the top, it is quite blocky. Could you remove the background of the text layer so it's transparent underneath, so the text just lies on top. Not sure if that made any sense though.
Premier2k
actually that did

but it also means ill hav to start from scatch. ah well, for the better i guess.
Re: Conquer Mart! - Update on P1 and P3
Posted: Sun Dec 14, 2008 1:09 pm
by Premier2k
a.sub wrote:actually that did

but it also means ill hav to start from scatch. ah well, for the better i guess.
Does that mean I'm officially on your hate list?
Looking foward to the next version though!
Premier2k
Re: Conquer Mart! - Update on P1 and P3
Posted: Sun Dec 14, 2008 2:02 pm
by lzrman
After talks with MrBenn, the page that was being used for the majority of the skinned images, Conquer Club doesn't fall within there Terms of Use, so the images used will have to be removed and start from scratch.
I thank a.sub for his help with the project here, and have decided to let him go from the project with Thanks. We will be starting from scratch on the bg images for the depts.
Next update will be 100% original on the graphics.
Re: Conquer Mart! - Update on P1 and P3
Posted: Sun Dec 14, 2008 7:48 pm
by lzrman
Re: Conquer Mart! - Version 8 Pg1 & 3
Posted: Sun Dec 14, 2008 8:30 pm
by lzrman
Only thing left is ascetics! and skins!
Re: Conquer Mart! - Version 8 Pg1 & 3
Posted: Mon Dec 15, 2008 1:41 am
by lzrman
Version 9: Partial Skin
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart9.jpg[/bigimg]
Thought I would show you what I have partially completed.
Re: Conquer Mart! - Version 9 Pg1 & 3
Posted: Mon Dec 15, 2008 1:49 am
by a.sub
brilliant! well done
Re: Conquer Mart! - Version 9 Pg1 & 3
Posted: Fri Dec 19, 2008 7:26 pm
by lzrman
I 'll have an update in a few days, Christmas is a fun time of year.
Re: Conquer Mart! - Version 9 Pg1 & 3
Posted: Sun Dec 28, 2008 12:13 pm
by LED ZEPPELINER
i would play this map
Re: Conquer Mart! - Version 9 Pg1 & 3
Posted: Sun Dec 28, 2008 2:50 pm
by lzrman
Thanks Led for your interest in the Conquer Mart Map!
Re: Conquer Mart! - Version 9 Pg1 & 3
Posted: Sun Dec 28, 2008 2:56 pm
by LED ZEPPELINER
lzrman wrote:Thanks Led for your interest in the Conquer Mart Map!
'tis a unique idea

Version 10
Posted: Sun Dec 28, 2008 11:13 pm
by lzrman
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart10.jpg[/bigimg]
Version 10
- Complete Skins for All Territories
Re: Conquer Mart! - Version 10 on Page 1 & 4
Posted: Mon Dec 29, 2008 1:28 am
by lzrman
MrBenn/Oaktown: What is required to progress this map to the Final Foundry?
Re: Conquer Mart! - Version 10 on Page 1 & 4
Posted: Mon Dec 29, 2008 4:12 am
by TaCktiX
Whoa, whoa, getting way ahead of yourself there. The Final Forge is a long way off, and it'd be false advertising to say it'll be quick to get there.
So, looking at your map, I would say it DOES have the things required for Advanced Idea, so get in touch with MrBenn about that. The map itself, however...
The graphics are passable for this stage, but you'll need to work on getting them better.
- The backdrop photos, while nice and simple, could be a bit more symbolic of the territory proper. In Home Electronics, that's the right idea, but in the entire "Homemaking" (the one with Hardware) section, that's vaguely similar to the entire department, but not to each.
- The borders are boring. I know you have a floorplan look to things a la Mall Directory, but the little blue lines are rather generic.
Gameplay could use a few tweaks.
- First and foremost, your overall setup is very similar to CC City Mogul. Whilst that map has a conquest-style play and ridiculous reinforcements, which I believe is difference enough, don't be surprised if you get comparisons.
- Region names, you don't have any. Right now it's Pick the Color, and a lot of people like referring to continents by an actual name instead of "The red one."
- Men's Wear is rather ridiculously big. See if you can come up with another territory.
- The Checkouts and the Washroom are both dead-end territories that don't connect to anything else. A lot of other maps have this, and they typically don't help the gameplay of a map. See if you can connect them up to a few other things.
- Jewelry is spelled that way, not jewellery.
- Your territory name locations alternate from above, to below, to the side, or sandwiching your army circle. Since this is a fictitious mall (I hope), switch some names around so that you can make where the title in comparison to the army circle, as the way it is right now is rather distracting.
- The Washroom, if it's a territory, is rather smushed in there and lacks an army circle. Giving it a little more space and justifying it as The Only One In The Place at the expense of the Restaurant would help.
Well, best of luck with future versions, your map got
