[Abandoned] - Conquer Mart!
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
Re: Conquer Mart! - Update Page 2
well done but here is what i have to say:
--i reccomend a small parking lot, u can hold cars and earn bonuses for say holding 3 sportscars or 4 for holding 3 SUVs etc.
--its looks really basic, like nothing special to make it stand out.
thats about t from now, if i think of something else ill let ya know
--i reccomend a small parking lot, u can hold cars and earn bonuses for say holding 3 sportscars or 4 for holding 3 SUVs etc.
--its looks really basic, like nothing special to make it stand out.
thats about t from now, if i think of something else ill let ya know
Re: Conquer Mart! - Update Page 2
alright mate, as far as the graphics go i took the time to give u a visual example of what i meant.


Re: Conquer Mart! - Update Page 2
Holy smokes man! that is some inspiration thanks!!!!!
Re: Conquer Mart! - Update Page 2
lzrman wrote:Holy smokes man! that is some inspiration thanks!!!!!
do u want the .psd file?
Re: Conquer Mart! - Update Page 2
sure i'll send you my email
Re: Conquer Mart! - Update Page 2
lzrman wrote:sure i'll send you my email
kk cool
Re: Conquer Mart! - Update Page 2
I would like to Welcome a.sub to this map creation as graphics contributor.
Last edited by lzrman on Sat Dec 13, 2008 7:24 pm, edited 1 time in total.
Re: Conquer Mart! - Update Page 2
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart6_leg_title_dec13.jpg[/bigimg]
I Added a working title that can be modified if necessary, along with Department Bonus'
I Added a working title that can be modified if necessary, along with Department Bonus'
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: Conquer Mart! - Update on P1 and P3
IMO having the army circles over the terit names won't work when there are actually armies on there — probably should move it to the side.
Re: Conquer Mart! - Update on P1 and P3
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart7_skins.jpg[/bigimg]
Next version will have Major Home Fashions and Cosmetics Addressed with the Circles
Next version will have Major Home Fashions and Cosmetics Addressed with the Circles
Re: Conquer Mart! - Update on P1 and P3
Looking forward to this map!
One thing I don't like is where the name (e.g. Sporting) looks like it's just been placed over the top, it is quite blocky. Could you remove the background of the text layer so it's transparent underneath, so the text just lies on top. Not sure if that made any sense though.
Premier2k
One thing I don't like is where the name (e.g. Sporting) looks like it's just been placed over the top, it is quite blocky. Could you remove the background of the text layer so it's transparent underneath, so the text just lies on top. Not sure if that made any sense though.
Premier2k
Re: Conquer Mart! - Update on P1 and P3
Premier2k wrote:Looking forward to this map!
One thing I don't like is where the name (e.g. Sporting) looks like it's just been placed over the top, it is quite blocky. Could you remove the background of the text layer so it's transparent underneath, so the text just lies on top. Not sure if that made any sense though.![]()
Premier2k
actually that did
Re: Conquer Mart! - Update on P1 and P3
a.sub wrote:actually that didbut it also means ill hav to start from scatch. ah well, for the better i guess.
Does that mean I'm officially on your hate list?
Looking foward to the next version though!
Premier2k
Re: Conquer Mart! - Update on P1 and P3
After talks with MrBenn, the page that was being used for the majority of the skinned images, Conquer Club doesn't fall within there Terms of Use, so the images used will have to be removed and start from scratch.
I thank a.sub for his help with the project here, and have decided to let him go from the project with Thanks. We will be starting from scratch on the bg images for the depts.
Next update will be 100% original on the graphics.
I thank a.sub for his help with the project here, and have decided to let him go from the project with Thanks. We will be starting from scratch on the bg images for the depts.
Next update will be 100% original on the graphics.
Re: Conquer Mart! - Update on P1 and P3
Conquer Mart! Version 8
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart-large-num.jpg[/bigimg]

XML: http://www3.telus.net/lzrman/misc/conqu ... ermart.xml
Large: http://www3.telus.net/lzrman/misc/conqu ... -large.jpg
Small: http://www3.telus.net/lzrman/misc/conqu ... -small.jpg
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart-large-num.jpg[/bigimg]

XML: http://www3.telus.net/lzrman/misc/conqu ... ermart.xml
Large: http://www3.telus.net/lzrman/misc/conqu ... -large.jpg
Small: http://www3.telus.net/lzrman/misc/conqu ... -small.jpg
Re: Conquer Mart! - Version 8 Pg1 & 3
Only thing left is ascetics! and skins!
Re: Conquer Mart! - Version 8 Pg1 & 3
Version 9: Partial Skin
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart9.jpg[/bigimg]
Thought I would show you what I have partially completed.
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart9.jpg[/bigimg]
Thought I would show you what I have partially completed.
Re: Conquer Mart! - Version 9 Pg1 & 3
brilliant! well done
Re: Conquer Mart! - Version 9 Pg1 & 3
I 'll have an update in a few days, Christmas is a fun time of year.
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Conquer Mart! - Version 9 Pg1 & 3
i would play this map
Re: Conquer Mart! - Version 9 Pg1 & 3
Thanks Led for your interest in the Conquer Mart Map!
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Conquer Mart! - Version 9 Pg1 & 3
lzrman wrote:Thanks Led for your interest in the Conquer Mart Map!
'tis a unique idea
Version 10
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart10.jpg[/bigimg]
Version 10
- Complete Skins for All Territories
Version 10
- Complete Skins for All Territories
Re: Conquer Mart! - Version 10 on Page 1 & 4
MrBenn/Oaktown: What is required to progress this map to the Final Foundry?
Re: Conquer Mart! - Version 10 on Page 1 & 4
Whoa, whoa, getting way ahead of yourself there. The Final Forge is a long way off, and it'd be false advertising to say it'll be quick to get there.
So, looking at your map, I would say it DOES have the things required for Advanced Idea, so get in touch with MrBenn about that. The map itself, however...
The graphics are passable for this stage, but you'll need to work on getting them better.
- The backdrop photos, while nice and simple, could be a bit more symbolic of the territory proper. In Home Electronics, that's the right idea, but in the entire "Homemaking" (the one with Hardware) section, that's vaguely similar to the entire department, but not to each.
- The borders are boring. I know you have a floorplan look to things a la Mall Directory, but the little blue lines are rather generic.
Gameplay could use a few tweaks.
- First and foremost, your overall setup is very similar to CC City Mogul. Whilst that map has a conquest-style play and ridiculous reinforcements, which I believe is difference enough, don't be surprised if you get comparisons.
- Region names, you don't have any. Right now it's Pick the Color, and a lot of people like referring to continents by an actual name instead of "The red one."
- Men's Wear is rather ridiculously big. See if you can come up with another territory.
- The Checkouts and the Washroom are both dead-end territories that don't connect to anything else. A lot of other maps have this, and they typically don't help the gameplay of a map. See if you can connect them up to a few other things.
- Jewelry is spelled that way, not jewellery.
- Your territory name locations alternate from above, to below, to the side, or sandwiching your army circle. Since this is a fictitious mall (I hope), switch some names around so that you can make where the title in comparison to the army circle, as the way it is right now is rather distracting.
- The Washroom, if it's a territory, is rather smushed in there and lacks an army circle. Giving it a little more space and justifying it as The Only One In The Place at the expense of the Restaurant would help.
Well, best of luck with future versions, your map got

So, looking at your map, I would say it DOES have the things required for Advanced Idea, so get in touch with MrBenn about that. The map itself, however...
The graphics are passable for this stage, but you'll need to work on getting them better.
- The backdrop photos, while nice and simple, could be a bit more symbolic of the territory proper. In Home Electronics, that's the right idea, but in the entire "Homemaking" (the one with Hardware) section, that's vaguely similar to the entire department, but not to each.
- The borders are boring. I know you have a floorplan look to things a la Mall Directory, but the little blue lines are rather generic.
Gameplay could use a few tweaks.
- First and foremost, your overall setup is very similar to CC City Mogul. Whilst that map has a conquest-style play and ridiculous reinforcements, which I believe is difference enough, don't be surprised if you get comparisons.
- Region names, you don't have any. Right now it's Pick the Color, and a lot of people like referring to continents by an actual name instead of "The red one."
- Men's Wear is rather ridiculously big. See if you can come up with another territory.
- The Checkouts and the Washroom are both dead-end territories that don't connect to anything else. A lot of other maps have this, and they typically don't help the gameplay of a map. See if you can connect them up to a few other things.
- Jewelry is spelled that way, not jewellery.
- Your territory name locations alternate from above, to below, to the side, or sandwiching your army circle. Since this is a fictitious mall (I hope), switch some names around so that you can make where the title in comparison to the army circle, as the way it is right now is rather distracting.
- The Washroom, if it's a territory, is rather smushed in there and lacks an army circle. Giving it a little more space and justifying it as The Only One In The Place at the expense of the Restaurant would help.
Well, best of luck with future versions, your map got
