[Rules] Reset Deadbeat Armies to 3 Neutral per Territory
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- KLOBBER
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Re: Reset deadbeat armies
I am no longer "lobbying" for this idea. I improved on it, and submitted a separate proposal.
The things you say about me above are lies.
The things you say about me above are lies.
Last edited by KLOBBER on Sat Jun 28, 2008 8:57 pm, edited 2 times in total.
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- Simon Viavant
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Re: Reset deadbeat armies
Exactly. He wins and everyone else is screwed. The decay, I think, does make it more interesting, and it doesn't really benefit one person nearly as much as leaving the neutrals there does.
- KLOBBER
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Re: Reset deadbeat armies
I took the neutral "decay" idea and improved on it. I call the new idea neutral erosion, and I think it will have the same benefits of the "decay" idea, but it will work more smoothly, and it also has a nicer image associated with its name:
viewtopic.php?f=4&t=54886
viewtopic.php?f=4&t=54886
KLOBBER's Highest Score: 3642 (General)
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For info about winning, click here.
KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.
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Re: Reset deadbeat armies
Simon Viavant wrote:Exactly. He wins and everyone else is screwed. The decay, I think, does make it more interesting, and it doesn't really benefit one person nearly as much as leaving the neutrals there does.
Com'n mate... One player is holding Asia, while another is holding Europe. How often do you see that? I played 700+ games here and two times someone had Asia and it was too late for anyone else anyway...
[modedit][/modedit]
The following bit explaining why a brigadier would support this proposal was deleted by a moder. I reinstate this as it is relevant: "The more real situation is that Klobber's multi whom he created (1) to see the map, (2) to get free points is blocking his access to the only real player. "
Last edited by kletka on Sun Jun 29, 2008 5:21 am, edited 2 times in total.
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Re: Reset deadbeat armies
[modedit][/modedit]
Last edited by cicero on Sat Jun 28, 2008 6:30 pm, edited 1 time in total.
Reason: trolling
Reason: trolling
- Simon Viavant
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Re: Reset deadbeat armies
[quote="kletka"] I played 700+ games here and two times someone had Asia and it was too late for anyone else anyway
It wasn't too late, he was stoppable... untill that other guy deadbeated. And he didn't really have Europe all the way, but he was trying. And it turned out he came back for a turn, then missed 2, then came back again, but it was too late.
It wasn't too late, he was stoppable... untill that other guy deadbeated. And he didn't really have Europe all the way, but he was trying. And it turned out he came back for a turn, then missed 2, then came back again, but it was too late.
- cicero
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Re: Reset deadbeat armies
OK guys ...
We've gotta get this thread back on topic. So that means:
ie generally giving me a break in my role as a mod and letting us all get back to the business of making Conquer Club even better
OK ?
We've gotta get this thread back on topic. So that means:
- discussing only this deadbeat RESET suggestion here
- discussing the similar, but distinct Neutral Erosion Option in its own thread
- holding back our urges to troll or flame ...
ie generally giving me a break in my role as a mod and letting us all get back to the business of making Conquer Club even better
OK ?
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random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
zero out armies for 3 x missed turn dropouts
Concise description:
Specifics:
- zero out or return to some smaller number (the original 3?) armies for people who are dropped from games for missing 3 x turns in a row.
Specifics:
- I have been in games where people miss enough turns to get booted from a game and their armies end up plugging up the game play. i.e. someone can shift their armies because a player was dropped and they no longer have to guard a border because the left over neutral armies do it for them
Re: zero out armies for 3 x missed turn dropouts
I have 390 neutral armies in a world 2.1 game. all in one territory....blocking access to south america....(also blocks access to north america). There is a thread to have the neutral be a zombie and attack in a very strange way...that is pretty damn interesting/cool...
- max is gr8
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Re: zero out armies for 3 x missed turn dropouts
It would be unfair to players, if one persons border went from 600 opponents to 100 1s then it would be unfair they could take a whole continent handing them the game
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
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crazycoders
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Re: zero out armies for 3 x missed turn dropouts
agree with max, if the game could not evolve in the last turn due to an opponent massing why change the odds of it when the player drops. The only thing that can happen from that point on is that the stack will not get bigger so eventually, you should be able to smash it although it is not necessary to do so anymore.
Re: zero out armies for 3 x missed turn dropouts
I don't think the deadbeat armies should be changed in number . . .
that would completely change the existing game. Neutrals are the most fair to all remaining players.
that would completely change the existing game. Neutrals are the most fair to all remaining players.