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Conquer Club • Zombies! Suddenly, thousands of them! [Abandoned] - Page 2
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Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 4:34 pm
by t-o-m
I_AM_RESISTY wrote:I'm triple posting now, am I a bad person?


YES!

nah am only joking, im still finding it hard to visualize, one you have a draft out i will give you some feedback,

why dont you show us how its going so far?
and then i/we can get a picture of what youre creating

--tom

Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 4:59 pm
by I_AM_RESISTY
Well, what I have right now is just a few streets.
And I'm working out some rough details as I go, so i need a little more time.

Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 5:28 pm
by t-o-m
ok,

roughly, how long will it be till your 1st draft?
i wanna see it now!!!
lol

Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 5:37 pm
by I_AM_RESISTY
Image

This is half-done, building connections have not been set up, the streets are incomplete and have not been segmented, building bonuses are undetermined, buildings/streets/rooms have not been named yet, building colors need to be worked on, maybe even positions, and I need a legend.
That's all I can think of now, but there's plenty left to do before it's even a good draft.

Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 6:04 pm
by TaCktiX
That's a good start. I say neutrals on all the roads (keeping in mind the eventuality of infected neutrals), with specific "doors" into buildings. NO teleportation mechanics between buildings. If you want to get another bonus or kill someone else off, you'll need to wade through the zombies. In general all neutral territories (on the streets, because IN ones you can't enforce should they break into a building) should be killer, resetting to 3-4 each turn.

Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 6:12 pm
by bryguy
how about a graveyard?

Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 7:05 pm
by Neoteny
bryguy wrote:how about a graveyard?


Excellent. How could we forget that?

Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 7:54 pm
by bryguy
Neoteny wrote:
bryguy wrote:how about a graveyard?


Excellent. How could we forget that?



cause u were to excited :lol:

also maybe give it a darker tint, making it nightimeish, and maybe add zombies in the street?

Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 9:19 pm
by benny profane
and in the legend it should say:
"they're coming to get you barbara"

Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 9:53 pm
by Neoteny
benny profane wrote:and in the legend it should say:
"they're coming to get you barbara"


:lol: We need to get this done. It'll definitely need more grit, litter, and bodies, methinks. But I suppose we should wait until he gets a complete draft out.

Re: Zombies! Suddenly, thousands of them!

Posted: Mon Apr 07, 2008 10:59 pm
by I_AM_RESISTY
Addressing everything said, in some semblance of order:
1-- The nixing teleportation is a good idea, actually. I was thinking though, if I do that, it''l be unfair to have all the zeds gaining one unit in each area per turn. that one's in the air.

2-- I can make it darker, no problem, I think. That map'sjust the general idea. As far as stuff like bodies and wreckage goes, I can't do too much, since I'm sure little people play this game (not midgets, children/preteens.) I was thinking that the space where the army count is would be scorch marks. Couple that with some wrecked cars (I have no idea where to find those...) and I think that would do well. Also maybe some drabber floors in the buildings.

3-- Graveyard. What would the point of it be? If it has a use, I'd love it.

4-- The barbara line is going in.

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 5:18 am
by greenoaks
the point of the graveyard is that is where the zombies originated from.

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 5:26 am
by t-o-m
and it could have a high bonus, but have a minus autodeploy on it, like dust bowl

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 9:40 am
by benny profane
i have a suggestion, and it requires total overhaul.
i only make it because so little has been done so far.
what if the only continent was a farmhouse?
i'm thinking of basing it off the original "Night of the Living Dead."
all players start in the farmhouse, which is surrounded by infected neutrals, which can't yet get in.
if attacked, they will swarm the house.
players can eliminate each other, but you can only win by achieving the objective, which is to leave the house and reach a certain point, a safe zone on the other side of the map.
there could be bonuses within the house, and so players will have to build up strength to make it through the zombies to the safe zone.
the house would have to be rather large to accommodate 8 players.
copyright issues could be easily avoided by making no clear reference to the film.
thoughts?

Re: Zombies! Suddenly, thousands of them!

Posted: Tue Apr 08, 2008 9:54 am
by bryguy
benny profane wrote:and in the legend it should say:
"they're coming to get you barbara"


maybe there should be a building territory name in the corner named 'barbara' :lol:

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 12:04 pm
by I_AM_RESISTY
The farmhouse would make it more along the lines of Night of the Living Dead, but it would kinda demolish mt Day of the Dead feel. It's just switching off one zombie movie, worked on by Romero and Russo. I like Romero more, and the rest of the "...Of the Dead" movies are made solely by Romero. The "... of the living dead" are by Russo.

All that to say I like Romero more, so I think Ima keep the city map.

I like the Graveyard idea more every time I think about it. It could be a 3 section place, mausoleum, graves, and caretaker's house or somat. Hold all three, and you get a hefty reinforcement bonus, but lose an army apiece in each except the house.

One question I need to bring to bear: If Zombies spawn from the graveyard, we need to have a way to make any holding of the graveyard temporary at best. The zombies are the biggest part of this map.

And another, more question-like question: How much reinforcements should the zeds get for each segment of graveyard?

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 12:16 pm
by t-o-m
benny profane wrote:i have a suggestion, and it requires total overhaul.
i only make it because so little has been done so far.
what if the only continent was a farmhouse?
i'm thinking of basing it off the original "Night of the Living Dead."
all players start in the farmhouse, which is surrounded by infected neutrals, which can't yet get in.
if attacked, they will swarm the house.
players can eliminate each other, but you can only win by achieving the objective, which is to leave the house and reach a certain point, a safe zone on the other side of the map.
there could be bonuses within the house, and so players will have to build up strength to make it through the zombies to the safe zone.
the house would have to be rather large to accommodate 8 players.
copyright issues could be easily avoided by making no clear reference to the film.
thoughts?

benny, that a whole different idea altogether!
but i like it :wink: , i would acctually like to see that map made,
cheers benny

--tom

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 12:35 pm
by bryguy
how about using that advincing idea thingy everyone starts out anywhere, and then the neutrals start advancing out of the graveyard?

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 1:02 pm
by greenoaks
I_AM_RESISTY wrote:The farmhouse would make it more along the lines of Night of the Living Dead, but it would kinda demolish mt Day of the Dead feel. It's just switching off one zombie movie, worked on by Romero and Russo. I like Romero more, and the rest of the "...Of the Dead" movies are made solely by Romero. The "... of the living dead" are by Russo.

All that to say I like Romero more, so I think Ima keep the city map.

I like the Graveyard idea more every time I think about it. It could be a 3 section place, mausoleum, graves, and caretaker's house or somat. Hold all three, and you get a hefty reinforcement bonus, but lose an army apiece in each except the house.

One question I need to bring to bear: If Zombies spawn from the graveyard, we need to have a way to make any holding of the graveyard temporary at best. The zombies are the biggest part of this map.

And another, more question-like question: How much reinforcements should the zeds get for each segment of graveyard?
i think that would depend on the map. put something together and then we can comment more on stuff like that.

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 1:09 pm
by I_AM_RESISTY
I have a rough idea of the map on p2, as the title says.
And i would work on this today, but my grandma-in-law's cats just had kittens, so I'm going to be over there, picking one out and absorbing the cute.

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 1:32 pm
by t-o-m
I_AM_RESISTY wrote:I have a rough idea of the map on p2, as the title says.
And i would work on this today, but my grandma-in-law's cats just had kittens, so I'm going to be over there, picking one out and absorbing the cute.

lol, cute,

i still dont really get how you get from one place to another, or is it a bit like prohibition chicago?

(^with links^)

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 5:28 pm
by I_AM_RESISTY
I like that idea of the zombies starting out in the graveyard and reinforcing and advancing from there...
It makes it more like movies where people start off in the open, as normal, then scramble for cover.

But to get from building to building, you walk on the street.
I just haven't decided how large the segments of street should be...
Fairly small, I imagine.

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 6:22 pm
by t-o-m
I_AM_RESISTY wrote:It makes it more like movies

this is conquer club *cough* *cough* RISK you know?

I_AM_RESISTY wrote:But to get from building to building, you walk on the street.
I just haven't decided how large the segments of street should be...
Fairly small, I imagine.

im guessing that you would have a gameplay twist so that people wouldnt really stay on the streets, to make it "more like the ,movies"

[edit:]
if the street segments were small, why wouldnt you just have links
i.e.
________
|----------|
|----------|
|_______|
---------------*
------------------*
--------------------*
-------------------*
-----------------*
---------------*
________*
|----------|
| ---------|
|_______|

like that lol ^^

d'you link my map! haha :lol:


p.s. sorry i had to use dashes other wise it wouldnt count the spaces..

--tom

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 6:24 pm
by Kaplowitz
go for it, this theme has failed too many times, and its such a great one!

Re: Zombies! Suddenly, thousands of them! map on p2.

Posted: Tue Apr 08, 2008 6:30 pm
by I_AM_RESISTY
The "twist" to keep people off the streets is the overwhelming amount of zombies.
And the "more like the movies" feel was to make it a better zombie-experience.

But the street segments would be like territories that have no bonus for owning them.
I just don't know how big.
I'm out until tomorrow.
With luck I'll work on it then.