Page 2 of 2
Posted: Wed Jan 09, 2008 11:32 pm
by heirware
<_<
Alright well I've got a new style of doors, I might add the double handles in the middle thing later on.
This a bit more defining?
Posted: Thu Jan 10, 2008 2:29 pm
by bryguy
whats that thing in the lower right corner??
Posted: Thu Jan 10, 2008 2:46 pm
by Herakilla
prolly a sig?
Posted: Thu Jan 10, 2008 5:31 pm
by heirware
yeah it is, I'll fix it up a bit later.
So are the designs of the doors good? Because I don't want to make a hundred doors only to have to remove em all.
Posted: Thu Jan 10, 2008 5:37 pm
by militant
I like this idea, but the only critisism i have is that the background doesnt go with the map, also i really dislike the bonus for the entranc and car park. Other than that it is looking really good.
Posted: Thu Jan 10, 2008 5:38 pm
by cena-rules
yeah I like the doors
Posted: Thu Jan 10, 2008 5:42 pm
by heirware
Yeah, the background is just a stopgap measure until I work out the gameplay. Then I can focus on making the graphics a bit better.
Thanks cena.
Posted: Sat Jan 12, 2008 8:21 am
by timme10
when do I get a shop named after me???

Posted: Sat Jan 12, 2008 8:31 am
by bryguy
timme10 wrote:when do I get a shop named after me???

after i get my $100 Store

Posted: Sat Jan 12, 2008 10:47 am
by MPL
no offense but with six continents and with the way they are set I would not play this map, you really neat to change the cont.
Posted: Sat Jan 12, 2008 6:57 pm
by heirware
Alrgithy then. Could you please say what about the continents you don't like, specifically, so I can change them?
Posted: Mon Jan 14, 2008 7:10 am
by timme10
bryguy wrote:timme10 wrote:when do I get a shop named after me???

after i get my $100 Store

haha ive been informed of a Tim's Electronics!
so there

Posted: Tue Jan 22, 2008 5:24 am
by heirware
Uh... bump.
Posted: Tue Jan 22, 2008 5:41 am
by Tieryn
So something that most shopping centres have, especially around food court areas, are back passageways for transporting food etc, and toilets, as well as various other service access corridors. I think these could provide another level of movement and connection.
I like the idea, but I think the gameplay at the moment wouldn't be as great, For impassable borders, perhaps an area in the hallway blocked off for cleaning, janitors etc? "Slippery when wet".
Posted: Tue Jan 22, 2008 6:13 am
by Lone.prophet
i think you should delete the doors between shops so oyu can onlky enter trough the hall
Posted: Tue Jan 22, 2008 11:53 am
by Unit_2
hey, are you still working on this?
Posted: Tue Jan 22, 2008 9:37 pm
by heirware
Unit 2: I would be if people were more interested >_<
Lone Prophet: But then it would just be a huge amount of dead ends, and would be terrible to play. I have to add doors between shops to make the map playable.
Tieryn: Yeah true. the doors between some territories act as the back passageways.
Posted: Tue Jan 22, 2008 10:11 pm
by Unit_2
the yare, though to get them more into it you need to update it.
Posted: Wed Jan 23, 2008 8:10 am
by bryguy
IM interested.....
.....as soon as i wake up
