[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Trying to access array offset on null
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null
Conquer Club • Mirror rorriM - Page 2
Page 2 of 2

Posted: Sat Jan 05, 2008 6:57 pm
by sethcampfall
maybe also split greenland into W Greenland, E Greenland and Central Greenland would diminish the bottleneck.

Posted: Sat Jan 05, 2008 7:54 pm
by Qwert
Maybe we can invert all maps,and get insted 62,124 maps :wink:

Posted: Sat Jan 05, 2008 7:59 pm
by rebelman
was this resurrected for a reason ? and qwert we have 71 maps :wink:

Posted: Sat Jan 05, 2008 8:05 pm
by john9blue
Strange as it may sound, that could be a good idea for a few of the maps... I've thought about having two Circus Maximuses on top of each other, and you can attack the corresponding territory on the other stadium... but one would attack clockwise, and the other would attack counterclockwise... that might be neat. Sure, it would destroy some of the actual Circus Maximus strategy, but that map is mostly luck anyhow. :wink:

Posted: Sat Jan 05, 2008 9:00 pm
by Herakilla
john9blue wrote:Strange as it may sound, that could be a good idea for a few of the maps... I've thought about having two Circus Maximuses on top of each other, and you can attack the corresponding territory on the other stadium... but one would attack clockwise, and the other would attack counterclockwise... that might be neat. Sure, it would destroy some of the actual Circus Maximus strategy, but that map is mostly luck anyhow. :wink:


are you joking me? the games i won are solid strategy that i developed

Posted: Sun Jan 06, 2008 2:18 pm
by Contron13542
Ogrecrusher wrote:Ah classic needs a revamp anyway ;)


definitely.
i have grown up playing on that map and its definitely time for a revamp

Posted: Sun Jan 06, 2008 3:27 pm
by Coleman
Considering the @#$& fit the British Isles revamp is causing I can't wait to see my inbox if we revamp classic...

Posted: Sun Jan 06, 2008 3:51 pm
by Kaplowitz
Coleman wrote:I don't like this much, but one way it could look (pre obviously needed editing):Image


What about like this:
Image
just an example of course...

Posted: Sun Jan 06, 2008 4:29 pm
by Coleman
That's freaking cool. Too bad we can't alter that demonart picture. Someone would need to redraw the whole map.

I'd almost rather do this with 8 thoughts considering we have permission for sure on that.

Could make it Virtues vs Sins and change the whole map. Have each virtue attack it's corresponding sin and surrounding virtues.

Posted: Sun Jan 06, 2008 4:31 pm
by a-person1192
that would be a good idea

Posted: Sun Jan 06, 2008 4:32 pm
by Kaplowitz
that would be cool Coleman!

Posted: Sun Jan 06, 2008 7:12 pm
by Chirondom
I actually think the second version would be better for classic. I never really liked the dull colors of current classic.

Also...perhaps there could be some theme to the mirror world, if you're going to have to completely rework the map? Why not, instead of using an exact copy of classic, you use a map that shows US dominance over the world, and the mirror version has the Soviets dominating the world.