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Posted: Sat Dec 08, 2007 12:13 pm
by WidowMakers
mibi wrote:
WidowMakers wrote:I just noticed a major problem. Once a player is removed from one of teh countries, they have no way to actually attack back. They can bombard with teh spy or missile but not actually reclaim and territories. And since the missile can only bombard cities and the spy can only bombard presidents, scientists and target acquisitions, a player can just sit back in the bunkers and uranium and the game will never end.

To solve this I think teh spices should be able to attack, not bombard. That way there is a link back and fort between the USA and USSR.

Thoughts

WM


The missile launch can attack every territory, problem solved. Making the spies able to attack opens up a whole new can of worms, people invading via the pies and leaving the missile rather useless.

If the missile can attack any of the other territories then there is only one issue left, after you have defeated your opponent from your own land, you wont be able to get any more cards, since its bombard only from there on out, and you dont get cards for bombardment. But this is not really a central issue anyways.
I think you do get a card. There was a thread discussing this earlier. I can't find it.

But other than the card thing, US missile can attack any USSR territory (and vice versa) does solve the problem.

WM

Posted: Sat Dec 08, 2007 12:13 pm
by rebelman
mibi wrote:
The missile launch can attack every territory, problem solved. Making the spies able to attack opens up a whole new can of worms, people invading via the pies and leaving the missile rather useless.

If the missile can attack any of the other territories then there is only one issue left, after you have defeated your opponent from your own land, you wont be able to get any more cards, since its bombard only from there on out, and you dont get cards for bombardment. But this is not really a central issue anyways.


if the above part highlighted in bold happens, this game could really suit cooks :P

Posted: Sat Dec 08, 2007 12:14 pm
by WidowMakers
rebelman wrote:
mibi wrote:
The missile launch can attack every territory, problem solved. Making the spies able to attack opens up a whole new can of worms, people invading via the pies and leaving the missile rather useless.

If the missile can attack any of the other territories then there is only one issue left, after you have defeated your opponent from your own land, you wont be able to get any more cards, since its bombard only from there on out, and you dont get cards for bombardment. But this is not really a central issue anyways.


if the above part highlighted in bold happens, this game could really suit cooks :P
Thats right I forgot to show the pie territories. They border Chicago and Moscow and you can attack anything if you hold both. :D :D :D

Posted: Sat Dec 08, 2007 12:15 pm
by rebelman
you get a car when you bombard - i have often got cards this way in pearl harbour

Posted: Sat Dec 08, 2007 1:18 pm
by mibi
WidowMakers wrote:I just noticed a major problem. Once a player is removed from one of teh countries, they have no way to actually attack back. They can bombard with teh spy or missile but not actually reclaim and territories. And since the missile can only bombard cities and the spy can only bombard presidents, scientists and target acquisitions, a player can just sit back in the bunkers and uranium and the game will never end.

To solve this I think teh spices should be able to attack, not bombard. That way there is a link back and fort between the USA and USSR.

Thoughts

WM


he started it.

Posted: Sat Dec 08, 2007 1:32 pm
by WidowMakers
mibi wrote:
WidowMakers wrote:I just noticed a major problem. Once a player is removed from one of teh countries, they have no way to actually attack back. They can bombard with teh spy or missile but not actually reclaim and territories. And since the missile can only bombard cities and the spy can only bombard presidents, scientists and target acquisitions, a player can just sit back in the bunkers and uranium and the game will never end.

To solve this I think teh spices should be able to attack, not bombard. That way there is a link back and fort between the USA and USSR.

Thoughts

WM


he started it.
HAHA :D

Posted: Sat Dec 08, 2007 1:46 pm
by mibi
jasnostj wrote:That map is the Russian Federation, not USSR. And what about Alaska?


your right, its russia, thats my fault. if you are more of an expert maybe you can suggest some better cities. I just went by top population and tried to space them out geographically.

also alaska wont be included because it would distort the map size, c'est la view.

Posted: Sat Dec 08, 2007 10:54 pm
by Incandenza
WidowMakers wrote:
yeti_c wrote:
Incandenza wrote:Please continue with this map. I've been hoping for a proper nuclear war map for some time now.


I'm loving this idea too...

Again - I said this in Oaktowns map...

Should be called "Global Thermonuclear War".

C.
Actually since it is partly mibis map it would be called

Global Thermonuclear War!


How about "Eschaton!"?

Posted: Sat Dec 08, 2007 10:57 pm
by edbeard
mibi wrote:1v1:

each player starts with 9 territories randomly on the two countries.


don't forget that in 1v1, 1/3 of the starting territories are neutral. So, each would get 6

Posted: Sun Dec 09, 2007 2:19 am
by yeti_c
WidowMakers wrote:
yeti_c wrote:XML does - but what about the game engine...

There's only one set of dropdowns...

C.
I agree but when you attack the game knows you advance troops and when you bombard the game knows you kill the troops and a neutral replaces them. I am pretty sure.

WM


My point is this - you can't have attack and bombard from the same place to the same place...

As you won't be able to work out which is which...

Obviously you can have attacking and bombarding of different places...

Anyways - why are we talking about attacking and bombarding the same place? I don't think that's even on the map!!

C>

Posted: Sun Dec 09, 2007 9:13 am
by WidowMakers
yeti_c wrote:
WidowMakers wrote:
yeti_c wrote:XML does - but what about the game engine...

There's only one set of dropdowns...

C.
I agree but when you attack the game knows you advance troops and when you bombard the game knows you kill the troops and a neutral replaces them. I am pretty sure.

WM


My point is this - you can't have attack and bombard from the same place to the same place...

As you won't be able to work out which is which...

Obviously you can have attacking and bombarding of different places...

Anyways - why are we talking about attacking and bombarding the same place? I don't think that's even on the map!!

C>
You are correct. We are not talking about attacking and bombarding the same place. I am not sure why you would even want to bombard a territory if you could attack it. Attack would always be better becasue you increase your number of territories.

WM

Posted: Tue Dec 11, 2007 8:48 am
by MrBenn
How about having named American/Russian Nuclear Physicists as the scientists?

For America you could have Albert Einstein / J Robert Oppenheimer
For Russia you could have Dmitry Mendeleyev / Yakov Frenkel

Just an idea..???

Posted: Tue Dec 11, 2007 10:16 am
by yeti_c
MrBenn wrote:How about having named American/Russian Nuclear Physicists as the scientists?

For America you could have Albert Einstein / J Robert Oppenheimer
For Russia you could have Dmitry Mendeleyev / Yakov Frenkel

Just an idea..???


Glenn Seaborg might be better for USA...

http://en.wikipedia.org/wiki/Manhattan_Project

C.

Posted: Tue Dec 11, 2007 10:33 am
by MrBenn
yeti_c wrote:
MrBenn wrote:How about having named American/Russian Nuclear Physicists as the scientists?

For America you could have Albert Einstein / J Robert Oppenheimer
For Russia you could have Dmitry Mendeleyev / Yakov Frenkel

Just an idea..???


Glenn Seaborg might be better for USA...

http://en.wikipedia.org/wiki/Manhattan_Project

C.


I thought of Einstein first, and then spent about 5 mins googling for the others, so have no emotional attachment... :wink: ... I just had the idea :roll:

Posted: Tue Dec 11, 2007 11:37 am
by mibi
MrBenn wrote:
yeti_c wrote:
MrBenn wrote:How about having named American/Russian Nuclear Physicists as the scientists?

For America you could have Albert Einstein / J Robert Oppenheimer
For Russia you could have Dmitry Mendeleyev / Yakov Frenkel

Just an idea..???


Glenn Seaborg might be better for USA...

http://en.wikipedia.org/wiki/Manhattan_Project

C.


I thought of Einstein first, and then spent about 5 mins googling for the others, so have no emotional attachment... :wink: ... I just had the idea :roll:


its a good idea, although I don't want to get too historical on this one.

Posted: Tue Dec 11, 2007 12:07 pm
by Herakilla
have you considered flipping the US so it makes sense geographically even if canada isnt there?

Posted: Tue Dec 11, 2007 12:33 pm
by Keredrex
WidowMakers wrote:
Keredrex wrote:Awesome idea... You may want to put Some Flag like symbols on the ICBM's to distinguish...Myabe blue for us red for Ussr otherwise looks really cool
I am actually making teh missile look like teh Titan 2 (USA) and teh SS-18 (USSR) the will me profiles of teh actual missile with some of the decorations.

And I am going to try and make the map look like 1960-70 radar screens. But we shall see.

I don't know if color is more important that theme (with radar all text, cities and map will be bright green with a dark green monitor (US and bright amber with dull brown monitor (USSR).

So what would you rather see before I start?:
    1) Cleanup version of this style of map
    2) Same layout as above but mono color radar screens that fit the technology of the period

WM


Try to make it look like the technology of the era.... Have you ever played defcon...or even wargames comes to mind. Good luck

Posted: Tue Dec 11, 2007 1:21 pm
by mibi
Herakilla wrote:have you considered flipping the US so it makes sense geographically even if canada isnt there?


its not a big deal, from what I understand WM is doing some radar screen thing, so the maps will be separated.

Posted: Tue Dec 11, 2007 2:51 pm
by MrBenn
mibi wrote:I don't want to get too historical on this one.


If you wanted to amke it a mega arms race, you could chuck Germany into the mix... after all Einstein fled Germany as he didn't want them to make the a-bomb!

.
.
.

And you could make it that you had to get to Germany and capture Einstein - and you can't launch a bomb without him... he could be attacked by any other scientist in the world, but could not make any attacks himself.... [goes off on a tangent, never to return...] :lol:

Posted: Tue Dec 11, 2007 2:56 pm
by mibi
MrBenn wrote:
mibi wrote:I don't want to get too historical on this one.


If you wanted to amke it a mega arms race, you could chuck Germany into the mix... after all Einstein fled Germany as he didn't want them to make the a-bomb!

.
.
.

And you could make it that you had to get to Germany and capture Einstein - and you can't launch a bomb without him... he could be attacked by any other scientist in the world, but could not make any attacks himself.... [goes off on a tangent, never to return...] :lol:


we are trying to keep it small and uncomplicated.. but good idea for another map.

Posted: Tue Dec 11, 2007 4:41 pm
by Herakilla
i think in chemsitry class my teacher talked about how there are still some theories that a leading german scientist (NOT EINSTEIN) may or may not have sabatoged the german project lol

cant remember exactly

Posted: Fri Dec 14, 2007 6:03 pm
by WidowMakers
OK here is version 2. I only made the small map so that we can work out the size issues and city locations/names better.

Image

WM

Posted: Fri Dec 14, 2007 6:10 pm
by Ogrecrusher
Assuming there's one player on each half, how do you conquer the bunkers if the missle cannot bombard them?

Posted: Fri Dec 14, 2007 6:22 pm
by WidowMakers
Ogrecrusher wrote:Assuming there's one player on each half, how do you conquer the bunkers if the missle cannot bombard them?
I thought about that earlier to day but forgot to post about it. Good catch. One idea is to let spies attack spies.

Plus another thing I forgot was to indicate that a player can only attack up the missile, NOT DOWN.

WM

Posted: Fri Dec 14, 2007 6:54 pm
by mibi
WidowMakers wrote:
Ogrecrusher wrote:Assuming there's one player on each half, how do you conquer the bunkers if the missle cannot bombard them?
I thought about that earlier to day but forgot to post about it. Good catch. One idea is to let spies attack spies.

Plus another thing I forgot was to indicate that a player can only attack up the missile, NOT DOWN.

WM


I think the launch should bombard the bunkers. This way people don't invade via the spies. The bunkers will serve their purpose as they should have extra armies on them due to the deployment bones, this is especially the case with adjacent and chained games. Maybe make them +3 to exaggerate the effect.

Also, the map looks really awesome. Really well done and top notch.