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Posted: Tue Dec 04, 2007 10:34 am
by bryguy
the link u give for the xml shows plain old text, doesnt look like xml to me
Posted: Tue Dec 04, 2007 10:53 am
by yeti_c
bryguy wrote:the link u give for the xml shows plain old text, doesnt look like xml to me
Looks like pretty good XML to me...
C.
Posted: Tue Dec 04, 2007 2:48 pm
by paulk
I would appriciate if everybody tried to keep comments concentrated on what can be done to get this cube into play instead.
Posted: Tue Dec 04, 2007 2:49 pm
by Coleman
I think the black background looks the best.
Posted: Tue Dec 04, 2007 5:07 pm
by paulk
Coleman wrote:I think the black background looks the best.
It might LOOK better, but it will be harder to concentrate on than the grey background.
Posted: Tue Dec 04, 2007 7:31 pm
by ParadiceCity9
I like the space background...but I really like space in general so maybe that's why...
Posted: Tue Dec 04, 2007 8:17 pm
by Kaplowitz
this one is best IMO

Posted: Wed Dec 05, 2007 5:31 am
by paulk
I would love to get this one into play.
Any hints on what I need to do?
And since this map is so small, only 500px*500px, does it really need a 2nd larger map?
Can someone check the xml in game mode?
Posted: Wed Dec 05, 2007 9:21 am
by Coleman
Check how maps progress through the foundry.
And quoting that:
3. NOTE: A large map must be noticeably larger than their small map, if you must have specifics 9% larger is required but 33.3% (1/3rd) is recommended.
Posted: Wed Dec 05, 2007 1:09 pm
by Rictus
I prefer the second backdrop. I'm aware there's a general body off feeling against symmetrical maps, but I am intrigued by this one...
Posted: Wed Dec 05, 2007 8:37 pm
by Tisha
why three different threads about it?
Posted: Wed Dec 05, 2007 11:18 pm
by makinamachine
I would like to see the cubes in play as soon as possible.
Posted: Thu Dec 06, 2007 1:35 am
by paulk
New map background is out:

click thumbnail or see my first post.
Posted: Thu Dec 06, 2007 1:48 am
by Ehriggn
me likey map! me likey map! (expecially with the new background)
looks about ready to play, and i think this will be one of my favourite new maps.
Posted: Thu Dec 06, 2007 1:56 am
by whitestazn88
i have a question...
why is this still in map ideas if everything such as xml and bonuses are sorted out and the only thing really holding it back is the fact that we dont know what background we want to use
Posted: Thu Dec 06, 2007 2:25 am
by paulk
Tisha wrote:why three different threads about it?
because there are 3 different maps.
Posted: Thu Dec 06, 2007 2:27 am
by paulk
whitestazn88 wrote:i have a question...
why is this still in map ideas if everything such as xml and bonuses are sorted out and the only thing really holding it back is the fact that we dont know what background we want to use
I kind of have wondered the same....
Posted: Mon Dec 10, 2007 7:19 am
by rebelman
whitestazn88 wrote:i have a question...
why is this still in map ideas if everything such as xml and bonuses are sorted out and the only thing really holding it back is the fact that we dont know what background we want to use
i too agree this map has progressed a lot but is still in ideas
Posted: Sat Dec 15, 2007 3:37 am
by Coleman
paulk wrote:whitestazn88 wrote:i have a question...
why is this still in map ideas if everything such as xml and bonuses are sorted out and the only thing really holding it back is the fact that we dont know what background we want to use
I kind of have wondered the same....
Odd technicality. I'm going to go around it and move this finally.
For anyone who hasn't followed this and is wondering why the hell I'm moving something so early, this was developed in another topic alongside two other maps and then a new one was made so that it could be by itself.
Posted: Sat Dec 15, 2007 1:47 pm
by yeti_c
Cheeky Coleman... I know what you did last... er... move!?
C.
Posted: Sat Dec 15, 2007 3:28 pm
by unriggable
A hypercube is a cube in 4D, so it wouldn't look like that.
Posted: Mon Dec 17, 2007 4:08 am
by paulk
unriggable wrote:A hypercube is a cube in 4D, so it wouldn't look like that.
Eh? So how would it look like then Einstein?
Posted: Mon Dec 17, 2007 4:10 am
by paulk
Coleman wrote:paulk wrote:whitestazn88 wrote:i have a question...
why is this still in map ideas if everything such as xml and bonuses are sorted out and the only thing really holding it back is the fact that we dont know what background we want to use
I kind of have wondered the same....
Odd technicality. I'm going to go around it and move this finally.
For anyone who hasn't followed this and is wondering why the hell I'm moving something so early, this was developed in another topic alongside two other maps and then a new one was made so that it could be by itself.
What about The CUBE? Its kind of done too?
Posted: Mon Dec 17, 2007 10:51 am
by Coleman
paulk wrote:unriggable wrote:A hypercube is a cube in 4D, so it wouldn't look like that.
Eh? So how would it look like then Einstein?
As far as I know the fourth dimension is time.

Posted: Mon Dec 17, 2007 12:56 pm
by mibi
Coleman wrote:paulk wrote:unriggable wrote:A hypercube is a cube in 4D, so it wouldn't look like that.
Eh? So how would it look like then Einstein?
As far as I know the fourth dimension is time.

I say we take it one step further.
