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Conquer Club • World War I - The Trenches SOMEONE TAKE OVER - Page 2
Page 2 of 2

Posted: Sun Nov 18, 2007 12:03 pm
by asl80
Good concept - but i suggest making the map run horizontally. Would be much better for keeping the eyes on - could have more of the battle field before you.

+The terrritory sizes should be of the same scale - pointing to the disparity between the trench territory sizes and the middle section territiory sizes.

+ For gameplay - maybe you don't need -1 for the middle territories, as people would just leave them there and they would all reduce to 1 or neutral (depending on how you set it up). Instead, you could have positions within the trenches, that border the middle section, as "firing position" (or somethink of the like) which could attack (or bombard) all the territiories on their respective half of the middle section.
{Though, having them all reduce to neutral would mean that people would probably take a side, build up their armies, and get ready for a charge - though this could just lead to drawn out stalemates, until someone cracks, which could be interesting in intself, but i think people would get over the gameplay setup pretty quick if this happened every time}

Good luck.

Posted: Sun Nov 18, 2007 12:48 pm
by Reel_Big_Fish
Well, I was thinking, since not many people really survived in No Man's Land that would be appropriate, but bombardments would be better, I'll put it in v3... I'll try the horizontal, I didn't even think of that.

Posted: Sun Nov 18, 2007 3:30 pm
by serious_conq
Hey, if you lose armies in No man's land, would you lose terrs to neutrals if you only have 1?

that would be quite dull wouldn't it... xD

Posted: Sun Nov 18, 2007 5:51 pm
by Qwert
serious_conq Posted: 18 Nov 2007 20:30 Post subject:

--------------------------------------------------------------------------------

Hey, if you lose armies in No man's land, would you lose terrs to neutrals if you only have 1?

that would be quite dull wouldn't it... xD

I think that he want to have bouth attacks-regular and bombardment

Posted: Sun Nov 18, 2007 8:27 pm
by Reel_Big_Fish
I think I'm gunna put bombardment in the next version. Just to see what its like.

Posted: Fri Nov 23, 2007 3:04 pm
by Reel_Big_Fish
bump

Posted: Fri Nov 23, 2007 3:08 pm
by AndyDufresne
To get more and better feedback, you'll have to move out of paint (if you are using it) or create a better working draft that you put some time into.


--Andy

Posted: Fri Nov 23, 2007 4:21 pm
by Herakilla
dont use bridges they didnt have them. they "went over the top" which was all the soldiers just vaulting over the top of the trench. so if you want only a few areas to get into no mans land use an impassible like barbed wire itll be more historically accurate

and think about how you have tunnels and counter tunnels, i watched a thing on TV a few months ago about a huge operation that blew a hole in the german line when they made tunnels and planted explosives below the trenches and then blew up a section of the trench

Posted: Mon Nov 26, 2007 5:29 pm
by Reel_Big_Fish
If anyone would like to take this over, that would be very appreciated. I honestly have no better program than paint, as well as the flood of schoolwork that is keeping me from working on the map. I really hope to see this in the future.

Posted: Tue Nov 27, 2007 11:21 pm
by Aspect
I see this being a circular map revolving around the no man's land in the middle
As for bombardments have a ring around the middle that can bombard anywhere in the middle
it would look like this

______________
/ \
/ x \
/ \
| x |
| |
\ x /
\ /
\ /
-----------------

the x would be a crater or something, safe haven's
but not named safe haven because were there really "havens" in battlefields?