Terrs added:

Moderator: Cartographers


So me, Sonic and plurple has all worked on this while chatting on discord, and now its time to see how the testing works, like I have tried to play it in my head to see how it works, but we need the real thing.SoN!c wrote:FEUDAL LEGEND 2.4
First completed version of Feudal Legend!:
and small:

It was Einsteins riddle to get everything right... 3 "bad" ones, 9 "good" ones, 2 with 4 back to back kingdoms, the "bad ones" 2,3 and 4 next to the castle, 4 "districts" with 5 back to back, everything balanced in distance, the "good ones" x3 2, 3 and 4 bordering the castle, all those conditions as "fixed" rule, 2 bridges per district - no more no less -- and little real estate on the map lmao... this could not have been done without your guidance!Kingm wrote:So me, Sonic and plurple has all worked on this while chatting on discord, and now its time to see how the testing works, like I have tried to play it in my head to see how it works, but we need the real thing.SoN!c wrote:FEUDAL LEGEND 2.4
First completed version of Feudal Legend!:
and small:
plurple wanted the numbers for the AD's and neutrals, here you go:
AD's:
AD Castles: 5
AD Villages: 3
Neutrals size:
Castles: 3
Villages: 5
Castle region 1-6: 2
Castle region 7: 10
Village regions: 1
Head of bridges: 3






Ah cool I came here to say the only weird thing I found was that Old Gree'ol 7 and 8 connect to Old Gree'ol 10 but don't look like they are supposed to. Looks like you fixed it.SoN!c wrote:Feudal Legend 2.7 with some bigger terrs for xxx digit troop numbers and detailing on the villages so they are all 6 unique just like the castles + different contrasting colour for black and grey text:


Updated art and XML to this versionSoN!c wrote:Feudal Legend 2.8 make over on Turnbull, Blackadder and Guiscard castle real estate and changed numbering on lots village terrs in a more logic sequence (after all the tweeks):
removed the cobblestone wall on killnut and turnbull and other places, the real wall (the 7th castle terr got a slight black shadow so its more distinguisable) and legend tidy ups
and small:














I agree on the castles so here is version 3.02:Keefie wrote:Feedback from my first turn in Beta. I'm green and it's almost impossible to see my troops on the castles and only slightly better on other territories. imho this needs to change.


I agree on the castles so here is version 3.02:Keefie wrote:Feedback from my first turn in Beta. I'm green and it's almost impossible to see my troops on the castles and only slightly better on other territories. imho this needs to change.





