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Re: Kingm's Termi-Takedown (2000+) (25/32)
Posted: Sat Mar 29, 2025 3:10 am
by raderiba
Inv please,2766
Re: Kingm's Termi-Takedown (2000+) (26/32)
Posted: Sat Mar 29, 2025 10:53 pm
by general cod
In please 3057
Re: Kingm's Termi-Takedown (2000+) (27/32)
Posted: Sun Mar 30, 2025 12:56 pm
by Lo Pan
"You son of bitch, I'm in." 2249
Re: Kingm's Termi-Takedown (2000+) (28/32)
Posted: Sun Mar 30, 2025 10:08 pm
by Dusty21
In please - 2880
Re: Kingm's Termi-Takedown (2000+) (29/32)
Posted: Tue Apr 01, 2025 1:03 pm
by edwatson1971
I'll join. 3703.
Re: Kingm's Termi-Takedown (2000+) (29/32)
Posted: Tue Apr 01, 2025 1:14 pm
by munchkin432
I'm in, how do i join?
Re: Kingm's Termi-Takedown (2000+) (29/32)
Posted: Tue Apr 01, 2025 1:31 pm
by munchkin432
Failed to adequately read all the instructions... my score is 2728
Re: Kingm's Termi-Takedown (2000+) (31/32)
Posted: Tue Apr 01, 2025 3:24 pm
by mikehayes
In pls 2081
Re: Kingm's Termi-Takedown (2000+) (Full)
Posted: Wed Apr 02, 2025 9:50 pm
by munchkin432
when do we start? do i have to do anything to join the tourney?
Re: Kingm's Termi-Takedown (2000+) (Full)
Posted: Fri Apr 04, 2025 2:32 am
by Kingm
munchkin432 wrote:when do we start? do i have to do anything to join the tourney?
I will try to get the games made, and the invites out today, nothing you have to do
Re: Kingm's Termi-Takedown (2000+) (Round 1)
Posted: Fri Apr 04, 2025 4:31 am
by Kingm
Invites are out, gl
Re: Kingm's Termi-Takedown (2000+) (Full)
Posted: Mon Apr 21, 2025 11:42 am
by pjdonald
Thanks King- I'm enjoying this.
Could I make one request for future rounds, regardless of whether I'm fortunate enough to advance? Could you randomize or at least alter the player order for each of the 10 games? I realize that makes it more complicated for you in sending out the invites, but it would make for a more interesting and manageable tournament experience. As is, for round 1, we basically take our turns in all 10 games at once, and then have no turns for a while. The same sequence of players also creates the potential for some competitive advantages/disadvantages- i.e. if a particularly bad player failed on some ill-advised elimination attempts, he/she would set up the players immediately following to reap the benefits.
Not a big deal if you keep doing it the same way, but I thought I'd throw that out there.
Thanks!
Re: Kingm's Termi-Takedown (2000+) (Full)
Posted: Mon Apr 21, 2025 1:03 pm
by Kingm
pjdonald wrote:Thanks King- I'm enjoying this.
Could I make one request for future rounds, regardless of whether I'm fortunate enough to advance? Could you randomize or at least alter the player order for each of the 10 games? I realize that makes it more complicated for you in sending out the invites, but it would make for a more interesting and manageable tournament experience. As is, for round 1, we basically take our turns in all 10 games at once, and then have no turns for a while. The same sequence of players also creates the potential for some competitive advantages/disadvantages- i.e. if a particularly bad player failed on some ill-advised elimination attempts, he/she would set up the players immediately following to reap the benefits.
Not a big deal if you keep doing it the same way, but I thought I'd throw that out there.
Thanks!
Hi pjdonald,
I'm happy hearing that you enjoy the games, I also like this new tournament, and also thanks for the suggestion.
But I'm one of those that love that the games get "synched", that makes it so much faster to play them, and when you have as many games as I have, thats important.
But even more important then that, is the seeding, on my previous terminator tournaments, I used to seed the players in the group in this order:
1 - Red
2 - Green
3 - Blue
4 - Yellow
5 - Pink
6 - Cyan
7 - Orange
8 - Silver
But like V.7 of my FE tourny and V.2 of conquest master, got me realzing that being 2 or 3 seed in a group actually was the worst spot you could be, since the 1 see goes before you.
So like in all 3 of my terminator tournaments that run right now, I am trying out a different order, and so far I feel like its working.
This is now how the seeding in each group works:
1 - Red
6 - Green
7 - Blue
2 - Yellow
4 - Pink
3 - Cyan
5 - Orange
8 - Silver
Its not perfect, but its better then it was, and I really feel that the seeds should matter, thats why I do not want to make it random, and also like you said, it would make sending out invites so much harder.
But I hope you still will enjoy the tournament, and gl in this round and all the rest.
Re: Kingm's Termi-Takedown (2000+) (Round 2)
Posted: Tue May 27, 2025 12:21 pm
by Kingm
invites for round 2 is out GL all!
Re: Kingm's Termi-Takedown (2000+) (Winner = edwatson1971)
Posted: Sat Aug 23, 2025 4:09 pm
by Kingm
Then the tournament is over, thanks everyone for participating and congrats to the winner edwatson1971!!!