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Re: Should we decrease the CC and CL game load?
Posted: Mon Feb 24, 2025 8:07 am
by TrafalgarLaw01
GoranZ wrote:Once again 43 Games for all rounds in CC so we wont have overlapping CC events?
Even with 43 there would be overlaping with RL, CL and CC.
I still think semis and Finals should ahve more games.
1rs and second round 43, semis 49 and final 55 reduces games 18 games
Re: Should we decrease the CC and CL game load?
Posted: Mon Feb 24, 2025 11:17 am
by GoranZ
TrafalgarLaw01 wrote:GoranZ wrote:Once again 43 Games for all rounds in CC so we wont have overlapping CC events?
Even with 43 there would be overlaping with RL, CL and CC.
I still think semis and Finals should ahve more games.
1rs and second round 43, semis 49 and final 59 reduces games 18 games
I was thinking about overlapping CC like we have every year. Example overlapping CC14 and CC15.
Re: Should we decrease the CC and CL game load?
Posted: Mon Feb 24, 2025 12:16 pm
by TrafalgarLaw01
GoranZ wrote:TrafalgarLaw01 wrote:GoranZ wrote:Once again 43 Games for all rounds in CC so we wont have overlapping CC events?
Even with 43 there would be overlaping with RL, CL and CC.
I still think semis and Finals should ahve more games.
1rs and second round 43, semis 49 and final 59 reduces games 18 games
I was thinking about overlapping CC like we have every year. Example overlapping CC14 and CC15.
Ok, that makes sense.
Also I made a mistake i did not meant 59 in the final but 55
Re: Should we decrease the CC and CL game load?
Posted: Wed Mar 12, 2025 2:39 am
by Craig25
16 Clans, 10 Active Members in each would put the number of Active Clan Members on CC at 160
CLEARLY, you could get
DOUBLE that number
EASILY. So why is it not happening?
Figure out the reason for that and change it.
I guess Players are now prioritising playing on different parts of CC or leaving CC entirely. There is a good starting point to whoever is running/will take over responsibility for Clans. The
DEMISE of of
Clans is really sad to watch. But it's not alone, there are very few area's left on
CC that get a lot of buy in from the Players we have left on the site.
I hope somebody can turn things around for you Guys.
.SCuD. wrote:Numbers are clearly going to keep falling off, and even clans like like S&M and TOFU have had to merge in order to keep up the numbers.
We're at a point in time where we risk multiple mergers and the clan scene just turning into 3-4 big clans. And that just seems less fun to me.
Things like CC and CL were designed when the numbers were much higher. Clans had 15-20 active members and recruitment of fresh players was common.
We aren't in that position anymore. These huge multi-game matches are a real stretch when you only have 10 active members.
Rather than watching clans have to merge to survive, at this point in time I'd like to see us recognise the game load problem in our current situation and adapt the competitions accordingly. I would recommend moving most of these competitions to about 70% of the current game volume per match.
If we don't do this we'll probably reduce the game load anyway by force! Because there will just be less rounds as there are less clans to fight against!