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Re: Aarson's Conquer Club GP 2017 [18/??]

Posted: Thu Jan 19, 2017 9:11 pm
by 1/2nuts1/2genius
age of realms 2: magic, fog, no trench, escalating, chained

Re: Aarson's Conquer Club GP 2017 [18/??]

Posted: Fri Jan 20, 2017 4:25 am
by iAmCaffeine
Pot Mosbi. Poly 4. No Spoils, chained, fog. Thx.

Re: Aarson's Conquer Club GP 2017 [22/??]

Posted: Sun Jan 22, 2017 6:45 am
by crbluth
in please. Das Schloss--sequential, chained, no spoils, fog, trench

Re: Aarson's Conquer Club GP 2017 [22/??]

Posted: Sun Jan 22, 2017 6:48 am
by crbluth
standard*

Re: Aarson's Conquer Club GP 2017 [22/??]

Posted: Sun Jan 22, 2017 5:26 pm
by Silly Knig-it
in please
13 Colonies, poly-2, esc, para, fog, trench

Re: Aarson's Conquer Club GP 2017 [22/??]

Posted: Mon Jan 23, 2017 2:55 pm
by blonderic
in please
cricket, no spoils-fog-chained

Re: Aarson's Conquer Club GP 2017 [22/??]

Posted: Tue Jan 24, 2017 8:28 am
by djeris
in please. british isles ,fog, flat rate, trench

Re: Aarson's Conquer Club GP 2017 [22/??]

Posted: Fri Jan 27, 2017 7:10 am
by jfm10
in please...Pearl Harbor.poly 3. no spoils.chained.fog

Re: Aarson's Conquer Club GP 2017 [27/??]

Posted: Fri Jan 27, 2017 8:18 pm
by william tennant
in please. Northwest Passage, poly 4, trench, foggy, chained, no spoils. thanks!

Re: Aarson's Conquer Club GP 2017 [27/??]

Posted: Sat Jan 28, 2017 8:49 pm
by Jeux
in please

Re: Aarson's Conquer Club GP 2017 [27/??]

Posted: Mon Jan 30, 2017 7:55 pm
by buster582
in please 2014 world cup trench flat spoils fog poly 4 and chained reinforcments

Re: Aarson's Conquer Club GP 2017 [27/??]

Posted: Mon Jan 30, 2017 7:57 pm
by buster582
in please 2014 world cup poly 4 trench foggy chained flat for spoils thx

Re: Aarson's Conquer Club GP 2017 [30/??]

Posted: Wed Feb 01, 2017 6:18 am
by Prosvetitelj
Eurasia, poly 4, no fog, no trench, chained, flat.

Btw, this sounds awesome, looking forward to it :)

Re: Aarson's Conquer Club GP 2017 [30/??]

Posted: Thu Feb 02, 2017 8:41 am
by JohnAarson
Prosvetitelj wrote:Eurasia, poly 4, no fog, no trench, chained, flat.

Btw, this sounds awesome, looking forward to it :)


Thank you! Hopefully it will be. :D

31 players in and 3 days left to join the tournament!

Re: Aarson's Conquer Club GP 2017 [31/??]

Posted: Thu Feb 02, 2017 3:23 pm
by shaz2
in plz
Middle East : standard, auto, seq, escalating, No foggy, no trench

Re: Aarson's Conquer Club GP 2017 [31/??]

Posted: Thu Feb 02, 2017 8:29 pm
by Mad777
Seems like you reached the magic number 32...nice 8-)

Re: Aarson's Conquer Club GP 2017 [31/??]

Posted: Fri Feb 03, 2017 8:27 am
by JohnAarson
Mad777 wrote:Seems like you reached the magic number 32...nice 8-)


Haha yeah it does seem like it. But still, we have two extra days until the end of the registration period.

I believe we can reach 64 participants in those 48 hours. :lol:

Re: Aarson's Conquer Club GP 2017 [32/??]

Posted: Mon Feb 06, 2017 7:43 am
by JohnAarson
Well, I guess we're really closing the registrations on 32 players. Cool! :D

I'll be waiting now for the priviliges to run the new tournament.

EDIT: The draw has now been done: https://s24.postimg.org/rsz3y0kud/Sem_T_tulo.png

EDIT2: Full bracket: viewtopic.php?f=90&t=221327&p=4886068#p4886068

Re: Aarson's Conquer Club GP 2017

Posted: Tue Feb 07, 2017 11:28 am
by JohnAarson
Well... this is awkward (great way to start a post):

I've just learned that polymorphic games can't be played by freemiums. That obviously mean that when a freemium and a polymorphic user are drawn together, the game just cannot occur.

As something obviously has to be done, what I'll do is ask individually to each person that uses polymorphic to choose different settings (and a different map if they prefer) WHEN, and ONLY when, playing against freemiums.

I am truly sorry if any inconvenience was caused to anybody.

Re: Aarson's Conquer Club GP 2017

Posted: Tue Feb 07, 2017 12:48 pm
by Mad777
I'm not really a fan to see rule changes like this, because each player are allow to have only 1 home map, you will then ask almost a third of the registered players to have the option for a 2nd Home map if playing against a Freemium player. This is unfair for those who choose Standard type and won't have a "joker" and be able to chose between 2 home maps.

It should be other option to prevent unfair setup like you mentioned. One option could be asking everyone to have a 2nd home map, between those 2 maps & setting one has to be non-Poly.
Other option could be non-Poly game type accross the board.

Please advise...This tournament is pending until fair outcome is found, I won't remove the privileges because I trust you.

Mad777
TD Group Leader

Re: Aarson's Conquer Club GP 2017

Posted: Tue Feb 07, 2017 2:03 pm
by JohnAarson
Mad777 wrote:I'm not really a fan to see rule changes like this, because each player are allow to have only 1 home map, you will then ask almost a third of the registered players to have the option for a 2nd Home map if playing against a Freemium player. This is unfair for those who choose Standard type and won't have a "joker" and be able to chose between 2 home maps.


Neither am I a fan of this sudden change of rules. Unfortunately, some action has to be taken ASAP. I did not see adding the extra map as givin the poly players as a "joker". I saw it as the least bad thing for them, since they couldn't use their initial strategy (poly). That being said, I do understand your point of view and I shall comply.


Mad777 wrote:It should be other option to prevent unfair setup like you mentioned. One option could be asking everyone to have a 2nd home map, between those 2 maps & setting one has to be non-Poly.
Other option could be non-Poly game type accross the board.


Since I feel the "non-poly" game type across the board would by extremely unfair for everybody who chose poly, I guess I will ask everybody to choose a 2nd map and 2nd set of rules.


Mad777 wrote:Please advise...This tournament is pending until fair outcome is found, I won't remove the privileges because I trust you.

Mad777
TD Group Leader


I appreciate the trust and something will be done so we can start this tournament fairly for everyone and as soon as possible.

Re: Aarson's Conquer Club GP 2017

Posted: Tue Feb 07, 2017 6:44 pm
by Mad777
Thanks for your understandings!

Mad777

Re: Aarson's Conquer Club GP 2017

Posted: Wed Feb 08, 2017 12:48 pm
by jfm10
My 2nd home map...Pearl Harbor,chained,fog,no spoils

Re: Aarson's Conquer Club GP 2017

Posted: Tue Feb 14, 2017 2:41 pm
by Prosvetitelj
cursed be my freemiumness! :(
show
No wait, I gotta think about this one a bit further.

Am I allowed to say that on my home map I always play first? :D

Re: Aarson's Conquer Club GP 2017

Posted: Thu Mar 02, 2017 10:24 am
by JohnAarson
jfm10 wrote:My 2nd home map...Pearl Harbor,chained,fog,no spoils


Noted, mate.

Prosvetitelj wrote:cursed be my freemiumness! :(
show
No wait, I gotta think about this one a bit further.

Am I allowed to say that on my home map I always play first? :D


Haha no, you can't say you always play first. :p

I'll send you (and everybody else) a PM asking for a second map in a matter of minutes. You can then confirm if you want that 2nd home map inside the spoiler or not.