Feudal War [Quenched]
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- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
SS here an animated 1st draft. it seems that the texture isnt showing on my PC compared to my laptop so i will cahnge that 1st.
The dark squares are casltes, the rectangles are villages.
Issues to address:
-legends
-Title
-Gold mine location
-village graphics
-castle names
-water texture
-The remaining terrs layout
-RE DO THE GRASS TEXTURE
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
looks really good.
but i'm not sure about the lighter/darker borders.
maybe think of making all the borders the same shade and add a different border to limit the bombardments. something like this:
of course not that colour. maybe something like a small wall of stones with little outposts.
but i'm not sure about the lighter/darker borders.
maybe think of making all the borders the same shade and add a different border to limit the bombardments. something like this:
of course not that colour. maybe something like a small wall of stones with little outposts.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
here you go a new style and how i did it.
took your image and used a brownish 5px brush.
then using the magic wand i selected the brush and applied a fill and texture.
it was a satin fill with 2 tones of brown and the texture was something with random dots at 36% transparency. you can use any type of texture. preferably something like a brick.

took your image and used a brownish 5px brush.
then using the magic wand i selected the brush and applied a fill and texture.
it was a satin fill with 2 tones of brown and the texture was something with random dots at 36% transparency. you can use any type of texture. preferably something like a brick.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
here's 2 more versions.
use a brush then use marquee to select it. apply texture or pattern then toy with bevel and shade effects:

use a brush then use marquee to select it. apply texture or pattern then toy with bevel and shade effects:

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
it's shaping up nicely. but you need to liven up the landscape. maybe add some plants (bushes trees, etc) also you can add some stone roads.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku


