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Conquer Club • Elemental Conquest #9 [Abandoned] - Page 2
Page 2 of 3

Re: Elemental Conquest #4

Posted: Fri May 25, 2007 11:44 am
by mizzoufan333

      Mod Edit: Please don't quote images like that, especially if you're not going to actually post anything in response.

      Posted: Fri May 25, 2007 6:46 pm
      by Kaplowitz
      Edit #5, more color changes, changed some country names, fixed "Ground"

      Spockers wrote:Seriously, you are wasting your time.

      Compare this to any of the maps out there... there is a massive difference in quality, this one just does not, and will not, cut it.


      No offense, but i really cant listen to you right now, because i dont think ive ever seen you write something positive about a new map.

      Posted: Fri May 25, 2007 7:25 pm
      by plysprtz
      ok how bout this make them all equal at like 4 but if you control fire and water you lose 2 bonues on the fire one.. and if you control fire water and grass you could get minus 2 on fire(because of water) minus 2 on grass(because of fire) and plus 2 on grass(because of water)

      really like the idea dont listen to that idiot........ great idea keep it up and maybe talk to some of the other map creaters to help you out with graphics


      edit:
      grass+fire=-2
      wood+earth=+2
      wind+fire=-2
      water+wind=+1
      wood+fire=-2

      anothe idea is if you have spirit but not a single other army on any other army -2 and that control all armies +1 is stupid take it out

      Posted: Fri May 25, 2007 8:12 pm
      by Spockers
      Perhaps you need to read more of my posts, Kaplowitz. I give credit where it's due... it's just due unfortunately little.

      Posted: Fri May 25, 2007 8:17 pm
      by Gilligan
      All of these bonuses are wayyyyyy to low

      Posted: Sat May 26, 2007 12:29 pm
      by mbs
      I think the map should be redrawn with the empty space between the territories reduced; too much of the "real estate" is taken up by empty "ocean" space. Wood should definitely be bigger.

      Posted: Sat May 26, 2007 2:34 pm
      by civver
      plysprtz wrote:ok how bout this make them all equal at like 4 but if you control fire and water you lose 2 bonues on the fire one.. and if you control fire water and grass you could get minus 2 on fire(because of water) minus 2 on grass(because of fire) and plus 2 on grass(because of water)

      really like the idea dont listen to that idiot........ great idea keep it up and maybe talk to some of the other map creaters to help you out with graphics


      edit:
      grass+fire=-2
      wood+earth=+2
      wind+fire=-2
      water+wind=+1
      wood+fire=-2

      anothe idea is if you have spirit but not a single other army on any other army -2 and that control all armies +1 is stupid take it out

      This works too. :)

      Posted: Sun May 27, 2007 5:05 pm
      by Kaplowitz
      New version based on plysprtz' idea (the only difference is that i change wind+fire).
      Image

      I only changed the bonuses, I didnt really change the graphics or anything else (ill get to it). IM not really sure what to do about the islands, so plz respond.

      THE OTHER CHOICE IS ON THE FIRST POST

      Posted: Tue May 29, 2007 7:04 pm
      by Kaplowitz
      Can someone plz give some feedback, i myself like v6 better than v5, but i want to work on it somemore. PLz respond.

      Posted: Wed May 30, 2007 12:17 am
      by Herakilla
      combine the two sets of bonuses, give every element a bonus based on size and borders then give more bonuses or negatives depending on what you hold.

      example is in eight thoughts if you hold mind you get -1 for every thought you hold as well but thoughts give their own bonus

      Posted: Wed May 30, 2007 12:20 am
      by Herakilla
      also make more territories, 35 means in a six player game there are 5 neutral territories.

      36 is farily ideal, it distributes evenly on 6,4,3 players and only leaves one neutral with 5

      i myself, prefer more territories lol, six player games starting with (assume you make it 36 territories) 6 territories doesnt sound like much fun lol

      Posted: Thu May 31, 2007 7:55 am
      by Spockers
      Kaplowitz wrote:Can someone plz give some feedback, i myself like v6 better than v5, but i want to work on it somemore. PLz respond.



      Mate. let it go. this map is just not going to happen.

      Posted: Thu May 31, 2007 10:13 am
      by The Weird One
      it's coming along

      Posted: Thu May 31, 2007 4:29 pm
      by Sparqs
      The first thing I'll say is that I like the concept. The negative responses here are disappointing - I hope people are a little kinder when I post my first rough drafts. Of course, the initial post needed a lot of work, but I took it as "here's a concept," not "here's a map I think is ready to play."

      I think the art has made improvements, needs more work: background texture; tone down the colors a little; maybe fire-water-etc. textures for the elements; reduce the territory label text; remove explanation of attack lines, cleaner or more stylized borders, maybe cool element-specific army-display circles.

      As for gameplay, I agree that it is similar to 8 Thoughts, but there are differences. And considering the number of maps that have no "features" but are still interesting, I don't see similarities as a big problem.

      I like the Island bonus. Perhaps they could attack each other, but only in a ring (A->B->C->D->A)?

      I also like the suggestion about having both continent bonuses and synergy bonuses. Maybe something like:
      Element Bonus: hold continent for +2 to +3, size dependent.
      Element Synergy: opposite pairs +2.
      Element Conflict: neighboring pairs -2.
      Spirit Unity: no continent bonus, new territory bonus on center (bonus armies auto-deploy there), neutral start center, large bonus for holding Spirit + any Element.
      Island Bonus: hold Islands for +2.

      Posted: Mon Jun 04, 2007 7:23 pm
      by Kaplowitz
      v7:
      Image

      UPDATE: 6/4/07

      added changes to the graphics, still need some more opinions about gameplay. Sorry, Spockers: im not ready to give up yet. I believe (maybe its just a hope) that all maps can be playable with a lot of tweaking. I mean, its only update 7! aom has 74 updates!

      well, hopefully, with some help, this map may be playable one day. so...plz give some feedback!


      EDIT: :-D

      Posted: Mon Jun 04, 2007 7:30 pm
      by unriggable
      Spockers wrote:
      Kaplowitz wrote:Can someone plz give some feedback, i myself like v6 better than v5, but i want to work on it somemore. PLz respond.



      Mate. let it go. this map is just not going to happen.


      Agree.

      Posted: Mon Jun 04, 2007 7:37 pm
      by edocsil
      keep it up i would say completely redo the colors and make wood BIGGER. People tend to like paler colors im still trying to work on the colors of my map and im having simmilar problems.

      Btw whatever happens !IGNORE SPOCKERS!

      Posted: Mon Jun 04, 2007 7:52 pm
      by pepperonibread
      Maybe try to make the odd glow on the line between water and fire a little less obvious somehow. Anyway, looks a lot better than it did originally.

      Posted: Wed Jun 06, 2007 4:04 pm
      by Kaplowitz
      unriggable wrote:
      Spockers wrote:
      Kaplowitz wrote:Can someone plz give some feedback, i myself like v6 better than v5, but i want to work on it somemore. PLz respond.



      Mate. let it go. this map is just not going to happen.


      Agree.


      Could you plz say why it is not going to happen, that way it can happen. Many maps start off pretty bad, i never said it was finished.

      I have an opinion on this

      Posted: Tue Jun 19, 2007 7:40 am
      by Solus
      It might be great for a normal game, but I kinda don't like the idea of losing armies for holding two opposing elements. If anything it should be you gain defense or are weak against the opposing elements...but with the way this game is played I don't really see it happening. Don't get me wrong, its a good idea I just don't see the concept working out.(Is that a double negative?) The map might make people confused especially newcomers so an rt with a newcomer is out of the question.

      Bottom line I like it but others probably won't because they're babies. :roll:
      Keep working on it you'll eventually get it right

      P.S. I didn't expect to write an essay LOL

      Posted: Fri Jul 06, 2007 2:20 pm
      by Kaplowitz
      I redid a lot!!

      Image

      v9.....

      i redid Wood to make it a lot larger
      added one more place to make 36
      Fooled around with the graphics

      I hope you like it!

      Posted: Fri Jul 06, 2007 3:56 pm
      by unriggable
      Sorry to be mean but...


      This map really needs to be revamped.

      Posted: Fri Jul 06, 2007 6:32 pm
      by fireedud
      You need to have Earth in a negative bonus, possibly with air?

      Posted: Fri Jul 06, 2007 10:06 pm
      by Unit_2
      i think its too much like 8 thoughts

      Posted: Sat Jul 07, 2007 10:17 am
      by Kaplowitz
      Unit_2 wrote:i think its too much like 8 thoughts


      the theme is similar but the gamepaly is very different.