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Re: squares tourney [10/11 of 16]

Posted: Thu Aug 22, 2013 4:54 pm
by plurple
snotrocket5 wrote:in please


sorry you have to be a premium member to join this tournament

Re: squares tourney [10/11 of 16]

Posted: Thu Aug 22, 2013 10:38 pm
by robadrag
In please.

Macedonia, Standard, Automatic, Sequential, Flat Rate, Fog, Trench, Chained

Re: squares tourney [11/12 of 16]

Posted: Fri Aug 23, 2013 3:55 am
by plurple
4 or 5 spots remaining

Re: squares tourney [11/12 of 16]

Posted: Sat Aug 24, 2013 11:06 am
by mubigred
In plz

Feudal Epic, fog, trench, no spoils

Re: squares tourney [12/13 of 16]

Posted: Sat Aug 24, 2013 4:40 pm
by plurple
all in up to here just looking for those last few stragelers.

Re: squares tourney [12/13 of 16]

Posted: Sat Aug 24, 2013 5:04 pm
by emilywink
in please

feudal war, unlimited reinforce, flat rate, no fog, no trench,

Re: squares tourney [12/13 of 16]

Posted: Sun Aug 25, 2013 12:26 am
by pickledmushrooms
in please

Re: squares tourney [14/15 of 16]

Posted: Sun Aug 25, 2013 2:12 pm
by plurple
em and pickled are both in i just need a map and settings from pickled.

only 1 or 2 spots left better grab them quick!

Re: squares tourney [14/15 of 16]

Posted: Sun Aug 25, 2013 9:41 pm
by pickledmushrooms
AOR2, chained, fog, no trench, escalating spoils

Re: squares tourney [14/15 of 16]

Posted: Sun Aug 25, 2013 9:47 pm
by seechster
in plz

das schloss fog trench, unlimited reinforcements, sequential, no spoils, automatic

Re: squares tourney [15/16 of 16]

Posted: Mon Aug 26, 2013 3:53 am
by plurple
thanks pickled and seechester is in! if one more player wishes to join in the fun they are welcome but if they don't then i will run with the 16 i have :)

Re: squares tourney [15/16 of 16]

Posted: Mon Aug 26, 2013 12:19 pm
by mubigred
Like to change my home map if you don't mind:

Map: Chicago, escalating, chained

Re: squares tourney

Posted: Mon Aug 26, 2013 2:51 pm
by Wizz00
plurple wrote:
chapcrap wrote:I understand the concept, but is it fair? I'm trying to decide. How do you determine which square a player starts in? It seems like different squares will play a different tournament because they get more or less chances based on where they start.


this didn't seem to be an issue last time i attempted this idea and the players would be put into the grid via the use of random.org



He's right tho. I played last time and remember thinking the guys in the corners had a crap deal, the centre 4 squares have a massive advantage/disadvantage (depending on whether your glass is half full/empty).

Now if u did it on a 3d shape instead of a flat square, that would be interesting. And fair.

Re: squares tourney [15/16 of 16]

Posted: Tue Aug 27, 2013 12:03 am
by Lensois
in plz

Treasures of Galápagos, auto, sequential, flat rate, trench, fog.

Re: squares tourney

Posted: Tue Aug 27, 2013 12:14 am
by skillfusniper33
Wizz00 wrote:
plurple wrote:
chapcrap wrote:I understand the concept, but is it fair? I'm trying to decide. How do you determine which square a player starts in? It seems like different squares will play a different tournament because they get more or less chances based on where they start.


this didn't seem to be an issue last time i attempted this idea and the players would be put into the grid via the use of random.org



He's right tho. I played last time and remember thinking the guys in the corners had a crap deal, the centre 4 squares have a massive advantage/disadvantage (depending on whether your glass is half full/empty).

Now if u did it on a 3d shape instead of a flat square, that would be interesting. And fair.


Wouldn't that create the same scenario in the corners? to solve this you could have the top left fight the top right and bottom left as well. That would give the same number of attacks per turn. The same thing would happen for the edge pieces as well.

This is a really interesting concept though, hope it works out.

Re: squares tourney

Posted: Tue Aug 27, 2013 8:50 am
by plurple
skillfusniper33 wrote:
Wizz00 wrote:
plurple wrote:
chapcrap wrote:I understand the concept, but is it fair? I'm trying to decide. How do you determine which square a player starts in? It seems like different squares will play a different tournament because they get more or less chances based on where they start.


this didn't seem to be an issue last time i attempted this idea and the players would be put into the grid via the use of random.org



He's right tho. I played last time and remember thinking the guys in the corners had a crap deal, the centre 4 squares have a massive advantage/disadvantage (depending on whether your glass is half full/empty).

Now if u did it on a 3d shape instead of a flat square, that would be interesting. And fair.


Wouldn't that create the same scenario in the corners? to solve this you could have the top left fight the top right and bottom left as well. That would give the same number of attacks per turn. The same thing would happen for the edge pieces as well.

This is a really interesting concept though, hope it works out.


i think what wizz meant was the surface area of a 3d object like a rubik's cube which would indeed mean that each player has 4 matches but is alot harder to visualise and requires far more players but depending on this tournament i may try that in the future :mrgreen: .

Re: squares tourney [FULL]

Posted: Tue Aug 27, 2013 8:52 am
by plurple
ok we have all 16 players now despite the controversy of my tournament structure well as soon as i am grtanted privaleges we will undergo the start of this tournament experiment :twisted:

Re: squares tourney [FULL]

Posted: Fri Aug 30, 2013 1:17 pm
by plurple
have had priviledges for a little while now but need some info off one of the competitiors so i will send invites out tomorrow afternoon

Re: squares tourney [FULL]

Posted: Tue Sep 03, 2013 10:54 am
by mubigred
i have not received an invite yet, just want to make sure this is still going, thanks!

Re: squares tourney [FULL]

Posted: Tue Sep 03, 2013 2:55 pm
by plurple
mubigred wrote:i have not received an invite yet, just want to make sure this is still going, thanks!


it is i just have not had time so the invites will be out tomorrow or thursday sorry about this

Re: squares tourney [FULL]

Posted: Thu Sep 05, 2013 11:31 am
by mubigred
No worries, just wanted to make sure I didn't miss one somehow; thanks for running

Re: squares tourney [round 1]

Posted: Sat Sep 07, 2013 3:16 pm
by plurple
sorry for the delay in making the round 1 games but they are now all out :mrgreen: let me know of any mistakes i may have made and good luck and have fun to you all.

Re: squares tourney [round 1]

Posted: Sat Sep 07, 2013 5:01 pm
by puppydog85
hey plurple, thanks for the tourney it seems like it's going to be fun. Is their any chance we can get an image of the squares? I would like to know where I am.

Re: squares tourney [round 1]

Posted: Sat Sep 07, 2013 5:03 pm
by kizkiz
puppydog85 wrote:hey plurple, thanks for the tourney it seems like it's going to be fun. Is their any chance we can get an image of the squares? I would like to know where I am.


+1
No way we can check mistakes without it

Re: squares tourney [round 1]

Posted: Sat Sep 07, 2013 7:05 pm
by plurple
kizkiz wrote:
puppydog85 wrote:hey plurple, thanks for the tourney it seems like it's going to be fun. Is their any chance we can get an image of the squares? I would like to know where I am.


+1
No way we can check mistakes without it


kool sorry thought i uploaded it earlier must have forgotten will upload now