No way i want to see this implanted. It seems to be hard making also. Real players involves strategy. So play them if u dont have strategie this aint the game for u.
Urs
Koganosi.
Again.. I don't think they should play all five games against AI, but playing one single first game vs AI would give them a chance to learn how the game worked, no points would be switched, and it wouldn't count towards their 5 games to get off new recruit.
or maybe a quick mock up round with instructions on how to play your turn. but a full length game no
When the first Atom bomb test was complete a colleague of Oppenheimer said: "What an Awesome and Foul display of Power." a moment later he added, "Now we are all sons of bitches"
be more specific like this. At first the new recruit will be put through a "training scenario" in a game, obviously there will be rigged dice. So the player can be told the defense and offense dice. however they will also learn how to use the control panel how to pm and how to post in the forum
When the first Atom bomb test was complete a colleague of Oppenheimer said: "What an Awesome and Foul display of Power." a moment later he added, "Now we are all sons of bitches"
When the first Atom bomb test was complete a colleague of Oppenheimer said: "What an Awesome and Foul display of Power." a moment later he added, "Now we are all sons of bitches"
What about a simple map (like 10 territs) that can be played against neutrals so show how the mechanics of the system work? Maybe make one that looks similar to the geography of the earth, and then a few with odd geography and introduce rules like bombardment, one way reinforcement, and other odd map items.
Playing against Neutral is not AI, so simple to implement. You would only have to make a mechanism to allow the game to proceed when there is only one player (victory condition is player must own all territs).
I'm not saying people can't learn for themselves, but lots of other sites/games have the idea of an "incubation room" for new players before releasing them into the wild.
Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed) 2)fewer reports of cheating and abuse made by players who know nothing of clickable maps 3)this would help create a more even playing field for all members
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here. New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty. This will improve the following aspects of the site: 1)player retention, fewer new players would quit out of being taken advantage of(farmed) 2)fewer reports of cheating and abuse made by players who know nothing of clickable maps 3)this would help create a more even playing field for all members
A good idea. There needs to be a place to PUT the tutorial where the new users would see it, however. Perhaps an auto-PM telling them about it?
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed) 2)fewer reports of cheating and abuse made by players who know nothing of clickable maps 3)this would help create a more even playing field for all members
I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.
That is, the template that first appears when you click "new post" in Suggs and Bugs.
I remember awhile ago, a year or so(around the time we had the banner comp.), someone suggested something similar. I believe the result was a few videos by players and someone said they were working on a flash of it. Not sure what happened to that, but it's a great idea indeed.
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed) 2)fewer reports of cheating and abuse made by players who know nothing of clickable maps 3)this would help create a more even playing field for all members
I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.
The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
jefjef wrote:How about non-point tutorial games vs. CC servers?
First, good luck getting a bot that can teach someone the intricacies of CC. Second, before someone suggests that SoC should take in all incoming recruits for a few learning games, they WILL be overloaded if they do.
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed) 2)fewer reports of cheating and abuse made by players who know nothing of clickable maps 3)this would help create a more even playing field for all members
I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.
The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.
I believe all new people are now given pms about this.
At some point, you can offer the spoon, but they have to pick it up themselves.
Woodruff wrote:The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.
I'm pretty sure that when the Society of Cooks went public, lack installed an automatic PM to send to players when they finished their 5th game telling them about the Society. I'd have to go dig through conversations about the changes to find proof, or you could ask a Society Mod.
Woodruff wrote:The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.
I'm pretty sure that when the Society of Cooks went public, lack installed an automatic PM to send to players when they finished their 5th game telling them about the Society. I'd have to go dig through conversations about the changes to find proof, or you could ask a Society Mod.
If so, I would think it should be given when they FIRST join... with perhaps the addendum that they need to play 5 games first.
Actually, the more I think of this particular idea, the more I think it just won't work. I am going to suggest a competing suggestion
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here. New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty. This will improve the following aspects of the site: 1)player retention, fewer new players would quit out of being taken advantage of(farmed) 2)fewer reports of cheating and abuse made by players who know nothing of clickable maps 3)this would help create a more even playing field for all members
A good idea. There needs to be a place to PUT the tutorial where the new users would see it, however. Perhaps an auto-PM telling them about it?
I like this.... especially in conjunction with the auto-PM idea
10:16:35 ‹Ace Rimmer› haven't looked at work in ages 10:42:43 ‹Sackett58› fine, I'll take my panties elsewhere
Long ago we tried to make a tutorial---however it fell flat because of the sheer magnitude of the everything. Perhaps a user-started or user-driven initiative could get off to a better start?
AndyDufresne wrote:Long ago we tried to make a tutorial---however it fell flat because of the sheer magnitude of the everything. Perhaps a user-started or user-driven initiative could get off to a better start?
--Andy
is there some way that you can auto pm new players? because then perhaps you could have someone or some people running the tutorial and then the pm would direct them to it and tell them a couple other basic things about the site.
We already have a few Auto-PMs sent out. If I recall correctly:
Upon first Joining Conquer Club (the user is also brought to an introductory page explaining the website I think) Upon first Promotion Upon Joining a Speed Game
There may be a few others as well. Lack has the info.