minimum score
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in order to win you got to practice. his practice is not on the winning but on the losing. what does std stand for anyways. i do believe if he every got in a game and started to play no body would let him win nobody would annouce a truce and yet we know he would not live. The really thing funny about it is somebody said he paid premium to do this.

Perhaps the most equitable practice would be to base points on players ranks and not on a points-based formula.
Each rank is worth X points, and at the end of a game you simply add up the number of points for the ranks of all the losers.
For example: You beat a private, a sergeant and two captains and a major, you get (1 x 10) + (1 x 20) + (2 x 40) + (1 x 50).
You can also factor in points directly by simply replacing the straight division component of the current formula with a step formula. (e.g. The winner gets a bonus = (winner's score-loser's score)/50
Each rank is worth X points, and at the end of a game you simply add up the number of points for the ranks of all the losers.
For example: You beat a private, a sergeant and two captains and a major, you get (1 x 10) + (1 x 20) + (2 x 40) + (1 x 50).
You can also factor in points directly by simply replacing the straight division component of the current formula with a step formula. (e.g. The winner gets a bonus = (winner's score-loser's score)/50
- SonicStriker
- Posts: 4
- Joined: Fri May 26, 2006 7:25 pm
std is down to 280 now... we need to do something.
I don't think a 50 points score cap per game isn't high enough though.
Either way I'd like to change the current ranking system as little as possible. It works quite well as it currently is, and probably still would work if it wasn't for stb...
Both methods wll have implications that will have to be looked into for loopholes of exploitation.
I don't think a 50 points score cap per game isn't high enough though.
Either way I'd like to change the current ranking system as little as possible. It works quite well as it currently is, and probably still would work if it wasn't for stb...
Both methods wll have implications that will have to be looked into for loopholes of exploitation.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
- Scitzophrenic
- Posts: 1
- Joined: Thu Jun 08, 2006 2:16 pm
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chris_in_seattle
- Posts: 10
- Joined: Wed May 10, 2006 5:09 pm
- Location: I'll give you three guesses....
very simply just have a point "floor," say 200 points. Once you get there you can't lose anymore points. Of course, the winner wouldn't get any points for beating someone with 200 points, so the system would still be "gameable," that is, if your down to 200 points just play to lose if your starting position sucks.
So once at 200 points you have to win a game within the next 5 or maybe 10 games or your done.
A player with 200 points versus 5 opponents with an average score of 1000 would receive 500 points, so this limits the player's "denominator effect," to 500 points on average.
So once at 200 points you have to win a game within the next 5 or maybe 10 games or your done.
A player with 200 points versus 5 opponents with an average score of 1000 would receive 500 points, so this limits the player's "denominator effect," to 500 points on average.