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Posted: Wed Sep 20, 2006 2:10 am
by reverend_kyle
thirded... I also miss the line that had profile etc. in the forum.
Posted: Wed Sep 20, 2006 2:14 am
by Tr0y
http://personal.ecu.edu/tnt1202/sprites/
or
http://personal.ecu.edu/tnt1202/sprites ... ice_25.gif
Are those an okay size?
I don't know what size he is currently using... I think he is using 32x32.
Posted: Wed Sep 20, 2006 4:50 am
by Ishiro
I'd also prefer if the actual number appeared under the die as well. I like the dice, but I'm sure some people would rather just see the number.
Also, why are the dice aligned to the right? Can we get them back over to the left where die rolls used to be displayed?
Posted: Wed Sep 20, 2006 5:03 am
by zip_disk
Yeah, I kind've liked the old way better. It was fast and straightforward with the results.
Posted: Wed Sep 20, 2006 5:07 am
by ZawBanjito
I dunno, Troy... it could be tried with a smaller size, but the more I think about it the less I like them, the more I want them gone.
It sounds a bit silly maybe, but reading a number is different from interpreting a picture. It takes effort to work out the results of the picture dice. When it was just numbers I could click a thousand times a minute and all that info would run into my brain. As much as the dice screw me over, it's at least fun to WATCH them screwing me over. With the dice I'm just clicking and watching the result... the feeling is just all wrong.
It's a cute idea but nothing about it feels pleasing to me. It feels like unneeded clutter, a poor solution to a problem that didn't exist.
[EDIT] Oh, and I second Ishiro... it would at the very least be best on the left again.
no dice
Posted: Wed Sep 20, 2006 6:02 am
by lusi
have to agree the with above - dont like the dice pictures and have lost a few other items on the screen because of it - i.e. who is playing, waiting, played icon! agree with the scrolling which is frustrating.
Posted: Wed Sep 20, 2006 7:17 am
by lackattack
Just want to say that I'm listening to your feedback. I know the dice adds to the scrolling, that's why I'm making the screen jump down to the map when there are rolls. I agree about making the dice smaller and moving them to the left - that should make the rolls less obtrusive - but I don't plan to get rid of them.
lusi wrote:have to agree the with above - dont like the dice pictures and have lost a few other items on the screen because of it - i.e. who is playing, waiting, played icon! agree with the scrolling which is frustrating.
You didn't loose that. Hit refresh (F5)
Marvaddin wrote:I dislike the dice images too. I need scroll to see them, since I use 800 x 600 resolution.
"Screen resolution should be at least 1024x768 or you risk not seeing the whole map." -- Home page
Posted: Wed Sep 20, 2006 7:21 am
by DublinDoogey
If you don't get rid of the dice images, could you make them optional?
Posted: Wed Sep 20, 2006 7:33 am
by lackattack
Maybe if people still complain a month from now.
It takes time for members to adjust to changes and also for me to tweak the changes.
So for now I'll just tweak them a bit.
new dice
Posted: Wed Sep 20, 2006 3:17 pm
by sublime731
it looks alright, but now cc is running SUPER SLOW on my comp- My poker and gin websites are still as quick as ever, so i know it can't be just my computer. anyone else experiencing unusually slow cc since the "upgrade?"
Posted: Wed Sep 20, 2006 4:32 pm
by tals
I thought i'd like them and they do look nice - but I don't

If their is an option to be able to have text or graphics dice that would be nice.
Tals
Posted: Wed Sep 20, 2006 6:23 pm
by billythekid
yeah, just to voice my opinion...I don't really like the dice either. I have noticed things are a little slower now too and the scrolling is not as favorable as without them. I think it would be awesome to have it as an option, because no doubt with so many people here, some are gonna like it and some aren't going to like it. But whether it stays for everyone or is made optional, I agree with making them smaller and to the left like it sounds like lack is planning to do...
Posted: Wed Sep 20, 2006 7:34 pm
by wcaclimbing
if you attacked 1000 on 1000 and hit attack until dead wouldnt that take a very long time to load because of all the dice images it would have to pull up?
Posted: Wed Sep 20, 2006 7:49 pm
by zip_disk
wcaclimbing wrote:if you attacked 1000 on 1000 and hit attack until dead wouldnt that take a very long time to load because of all the dice images it would have to pull up?
There are only 12 picture images, 6 attacker and 6 defender. They're repeated as needed but only need to be downloaded once. The html needed to display so many pics would be relatively long but would still be downloaded fast. The slowdown lack had during iceman's game was just the repeated cycle of calculations needed for so many rolls.
Posted: Wed Sep 20, 2006 8:34 pm
by wcaclimbing
didnt that game crash the entire site when they hit all attack with 15000 armies?
Posted: Wed Sep 20, 2006 9:43 pm
by zip_disk
Don't have enough info from lack to say one way or another, but I assume that the auto-attack simply used up all the server resources on the one game rather than crashed it.
Re: new dice
Posted: Thu Sep 21, 2006 3:01 am
by gavin_sidhu
sublime731 wrote:it looks alright, but now cc is running SUPER SLOW on my comp- My poker and gin websites are still as quick as ever, so i know it can't be just my computer. anyone else experiencing unusually slow cc since the "upgrade?"
CC is usually slow on my computer. Maybe the winning dice should be highlighted in red like greasemonkey does with the buttons and such.
Posted: Thu Sep 21, 2006 6:35 am
by strike wolf
go bak 2 the old dice plz.
Posted: Thu Sep 21, 2006 6:46 am
by Ishiro
Perhaps the do-or-die needs to be ammended to just a multi-attack, with a dropdown letting the user specify attacking from 2 to 5 or 10 times (stopping if he loses down to 3 armies). That way it can be used to do fast attacks, but removes the chance of thrashing the server.
Posted: Thu Sep 21, 2006 7:30 am
by gavin_sidhu
Ishiro wrote:Perhaps the do-or-die needs to be ammended to just a multi-attack, with a dropdown letting the user specify attacking from 2 to 5 or 10 times (stopping if he loses down to 3 armies). That way it can be used to do fast attacks, but removes the chance of thrashing the server.
I suggested that in the do-or-die button thread before it was created, but Lack either didnt notice or didnt like the idea.
Posted: Thu Sep 21, 2006 8:04 am
by spiesr
Ishiro wrote:Perhaps the do-or-die needs to be ammended to just a multi-attack, with a dropdown letting the user specify attacking from 2 to 5 or 10 times (stopping if he loses down to 3 armies). That way it can be used to do fast attacks, but removes the chance of thrashing the server.
Not nessary, all normal attacks of like 30 or 120 or something like that are fune. Problems take 1000s....
Posted: Thu Sep 21, 2006 8:34 am
by Ishiro
Even if it only happens once a month, its too much... at least for me. That's the attitude I have to take as a programmer myself.
Posted: Thu Sep 21, 2006 10:02 am
by D.IsleRealBrown
You are all ghey, the dice are awesome.
You're just afraid of change.
Optional Dice Graphics *Rejected*
Posted: Mon Oct 02, 2006 1:57 pm
by General Mayhem
Call me superstitious but these new dice graphics have jinxed my rolling.
Id like an option to turn 'em off.
What say ye?
Posted: Mon Oct 02, 2006 2:02 pm
by wicked
Oooh, good idea... I'm making this a suggestion. Hope you don't mind, I edited the title a bit to be more descriptive
Hey Lack, has it been a month yet?
==============================
Suggestion Idea: Make dice graphics optional
Specifics: User can pick between graphics and "old style" numbers
Why it is needed: Choice! Better for people with slow connections, and others who just don't like the dice (like us engineer types who'd rather just see numbers)
Priority: 3.9