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Posted: Thu Mar 29, 2007 12:57 am
by Uberwald
I like it! I like it alot!
now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!
Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here

Posted: Thu Mar 29, 2007 1:27 pm
by Soloman
Uberwald wrote:I like it! I like it alot!
now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!
Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here

YOu know further thinking about it just the card variation would make a huge differencein game play and that portion would probably be the hardest to implement but the different fazes of this would be revolutionary here and attract loads of new recruits
Posted: Thu Mar 29, 2007 3:58 pm
by Soloman
Soloman wrote:Uberwald wrote:I like it! I like it alot!
now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!
Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here

YOu know further thinking about it just the card variation would make a huge differencein game play and that portion would probably be the hardest to implement but the different fazes of this would be revolutionary here and attract loads of new recruits
Also the troops at the end of turn would make people bolder and more daring in there attacks with more thought given to the turn at hand then on the next turn
Posted: Sat Mar 31, 2007 12:21 pm
by trackersdream
I am just now learning to play it on the board would love to play it on c.c.
Posted: Sat Mar 31, 2007 4:45 pm
by IronE.GLE
I'm on board for this. I've always loved Castle Risk and think it would be a great addition to CC. That said, it would be better as 3 separate options in the game creation menu.
If nothing else, I would like to see Castle/Capitol games where everyone chooses their base in the first turn. No attacks, just fortification and the bases/fortifications are not revealed until everyone has completed their initial round.
Posted: Sat Mar 31, 2007 4:54 pm
by Aries
I've never heard of it, but it sounds great!

Posted: Sun Apr 01, 2007 4:28 pm
by risk master2000
I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
Posted: Sun Apr 01, 2007 7:20 pm
by Soloman
risk master2000 wrote:I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
This is my little brother back to subject lets get a castle risk version even if it must be done as 3 seperate options
Posted: Mon Apr 02, 2007 12:56 pm
by Soloman
Soloman wrote:risk master2000 wrote:I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
This is my little brother back to subject lets get a castle risk version even if it must be done as 3 seperate options
I mean it is easily possibly for to part the castl part and the armies at end of turn versus beginning the hardest part would be the new cards sets
Posted: Tue Apr 03, 2007 8:13 am
by risk master2000
please vote I reall want to see this happen
Posted: Wed Apr 04, 2007 3:54 pm
by Soloman
show some love for continuing the risk tradition of this site and incorparate what could be vast do game variations equaling loads more fun
Posted: Thu Apr 05, 2007 7:46 pm
by trackersdream
uppin

Posted: Fri Apr 06, 2007 6:16 pm
by Soloman
gotta put this past the lame ideas and keep it on everyones minds
Posted: Sun Apr 08, 2007 5:17 pm
by trackersdream
moving this up and hoping to get it more votes it really is a fun game variation

Posted: Fri Apr 13, 2007 12:59 pm
by Soloman
help make this Idea a reality whether in full or part...
Posted: Sun Apr 15, 2007 5:20 pm
by Soloman
lets not forget this idea
Posted: Fri Apr 27, 2007 4:35 pm
by Soloman
since I see more game types is a to do show some supprt and this or possibly some of the options will become a part of the things to be done
Posted: Thu May 03, 2007 8:30 am
by Soloman
bumping
Posted: Thu May 03, 2007 11:41 am
by RobinJ
It's a shame nothing is being done about this - it's a fantastic idea. Need to get someone like lack or andy to have a proper look at it
Posted: Thu May 03, 2007 12:31 pm
by Soloman
here is a break down of how it should be implemented if and and when it occurs, as has been posted previously it should be done piece by piece and in doing so you will create a wide variety of game variations
1st- the get reinforcements at end of turn- the dynamics that change will make the game play way more dynamic and change the approach on how you start and end a turn, this will probably be the easiest part as far as change in game engine middleware coding
2nd- would be the capital dynamic it would take some adjusting but the groundwork is there with assassin games and would just have to be further altered to where it was one territory designated by the individual, also creating the ability to select that 1 territory will take some doing in itself. Ontop of that a decision will have to made asto what happens with the enemies troops once he is eliminated whether they will become neutral or go to the conquerer this could be another option onto itself add further choice for gameplay
will post more later...
Castle Risk
Posted: Tue Jun 19, 2007 4:32 am
by Anarchist
Castles represented by a dice
Placed randomly or selective placement(1 each)
Castles could represent;
1) Nothing(just a one dice fort)
2) Cards(loose a castle, loose your cards)
3) The Monarchy(loose a castle, loose your armies)
4) Keep the king(loose a castle, elimination, armies turn neutral)
thoughts?
?
Posted: Tue Jun 19, 2007 1:02 pm
by Edward
Seems kind of confusing, the advantage of using armies is that they can move around, I guess you could place castles or fortifications instead of armies. They could have bonus defense but wouldn't be able to move.
Posted: Tue Jun 19, 2007 5:35 pm
by risk master2000
castle has been suggested before by my bro I will bring it back so you can comment and vote on poll
Posted: Tue Jun 19, 2007 5:37 pm
by risk master2000
since it has been suggested again it was good time to bring it back
Posted: Tue Jun 19, 2007 6:51 pm
by Anarchist
I agree it would have to be set as options, ive never played it in that particular way. Some other options;
1) Nothing(just a one dice fort)
2) Cards(loose a castle, loose your cards)
3) The Monarchy(loose a castle, loose your armies)
4) Keep the king(loose a castle, elimination, armies turn neutral)