Game Variations Based on Castle Risk [Edited OP: chap]

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Uberwald
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Post by Uberwald »

I like it! I like it alot!

now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!

Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here :)
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Soloman
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Post by Soloman »

Uberwald wrote:I like it! I like it alot!

now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!

Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here :)


YOu know further thinking about it just the card variation would make a huge differencein game play and that portion would probably be the hardest to implement but the different fazes of this would be revolutionary here and attract loads of new recruits
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Soloman
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Post by Soloman »

Soloman wrote:
Uberwald wrote:I like it! I like it alot!

now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!

Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here :)


YOu know further thinking about it just the card variation would make a huge differencein game play and that portion would probably be the hardest to implement but the different fazes of this would be revolutionary here and attract loads of new recruits


Also the troops at the end of turn would make people bolder and more daring in there attacks with more thought given to the turn at hand then on the next turn
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trackersdream
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Post by trackersdream »

I am just now learning to play it on the board would love to play it on c.c.
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IronE.GLE
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Post by IronE.GLE »

I'm on board for this. I've always loved Castle Risk and think it would be a great addition to CC. That said, it would be better as 3 separate options in the game creation menu.

If nothing else, I would like to see Castle/Capitol games where everyone chooses their base in the first turn. No attacks, just fortification and the bases/fortifications are not revealed until everyone has completed their initial round.
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Aries
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Post by Aries »

I've never heard of it, but it sounds great! :D
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risk master2000
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Post by risk master2000 »

I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
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Post by Soloman »

risk master2000 wrote:I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
This is my little brother back to subject lets get a castle risk version even if it must be done as 3 seperate options
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Soloman
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Post by Soloman »

Soloman wrote:
risk master2000 wrote:I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
This is my little brother back to subject lets get a castle risk version even if it must be done as 3 seperate options
I mean it is easily possibly for to part the castl part and the armies at end of turn versus beginning the hardest part would be the new cards sets
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risk master2000
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Post by risk master2000 »

please vote I reall want to see this happen
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Soloman
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Post by Soloman »

show some love for continuing the risk tradition of this site and incorparate what could be vast do game variations equaling loads more fun
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Post by trackersdream »

uppin :wink:
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Soloman
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Post by Soloman »

gotta put this past the lame ideas and keep it on everyones minds
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trackersdream
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Post by trackersdream »

moving this up and hoping to get it more votes it really is a fun game variation =D>
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Soloman
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Post by Soloman »

help make this Idea a reality whether in full or part...
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Soloman
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Post by Soloman »

lets not forget this idea
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Soloman
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Post by Soloman »

since I see more game types is a to do show some supprt and this or possibly some of the options will become a part of the things to be done
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Post by Soloman »

bumping
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Post by RobinJ »

It's a shame nothing is being done about this - it's a fantastic idea. Need to get someone like lack or andy to have a proper look at it
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Soloman
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Post by Soloman »

here is a break down of how it should be implemented if and and when it occurs, as has been posted previously it should be done piece by piece and in doing so you will create a wide variety of game variations

1st- the get reinforcements at end of turn- the dynamics that change will make the game play way more dynamic and change the approach on how you start and end a turn, this will probably be the easiest part as far as change in game engine middleware coding

2nd- would be the capital dynamic it would take some adjusting but the groundwork is there with assassin games and would just have to be further altered to where it was one territory designated by the individual, also creating the ability to select that 1 territory will take some doing in itself. Ontop of that a decision will have to made asto what happens with the enemies troops once he is eliminated whether they will become neutral or go to the conquerer this could be another option onto itself add further choice for gameplay

will post more later...
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Anarchist
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Castle Risk

Post by Anarchist »

Castles represented by a dice
Placed randomly or selective placement(1 each)

Castles could represent;
1) Nothing(just a one dice fort)
2) Cards(loose a castle, loose your cards)
3) The Monarchy(loose a castle, loose your armies)
4) Keep the king(loose a castle, elimination, armies turn neutral)

thoughts?
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Edward
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?

Post by Edward »

Seems kind of confusing, the advantage of using armies is that they can move around, I guess you could place castles or fortifications instead of armies. They could have bonus defense but wouldn't be able to move.
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risk master2000
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Post by risk master2000 »

castle has been suggested before by my bro I will bring it back so you can comment and vote on poll
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risk master2000
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Post by risk master2000 »

since it has been suggested again it was good time to bring it back
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Anarchist
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Post by Anarchist »

I agree it would have to be set as options, ive never played it in that particular way. Some other options;
1) Nothing(just a one dice fort)
2) Cards(loose a castle, loose your cards)
3) The Monarchy(loose a castle, loose your armies)
4) Keep the king(loose a castle, elimination, armies turn neutral)
Anarchy-The Negation Of All Oppressive Structures
http://www.marxist.com
http://www.attackthesystem.com/anarchism2.html
(You have 110 armies left to deploy)
"Si pacem vis, para bellum" - if you want peace, prepare for war.
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