Classic Cities :Pot Mosbi [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [12.10.11] V4

Post by cairnswk »

greenoaks wrote:...
not at all. the place was named by an englishman after his father, Admiral Moresby

That being so, it doesn't mean it cannot be changed, afterall it is not an english country inhabited by naturally speaking english people.
Anyways, back on topic ....Pot Mosbi (in tok pisin) is the name of the map.
Let's move on eh? :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [13.10.11] V5

Post by cairnswk »

Version 5.
Changed 95% of text in coreldraw....to try to make it more legible.

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Pot%20Mosbi/PM_V5cd.jpg[/bigimg]
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Pot Mosbi [13.10.11] V4 - new text

Post by Victor Sullivan »

I like the new text. The texture on the land territories makes the map as a whole look cluttered, though. I'd either try a different one or ditch it entirely.

At any rate, could we get a sticky/draft stamp? :mrgreen:

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Pot Mosbi [13.10.11] V4 - new text

Post by isaiah40 »

I think this can get the ole sticky for now.
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Pot Mosbi [13.10.11] V4 - new text

Post by Victor Sullivan »

isaiah40 wrote:I think this can get the ole sticky for now.

Thanks, isaiah! :D

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Pot Mosbi [13.10.11] V4 - new text

Post by isaiah40 »

Here is your shiny new stamp!!
Image
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: Pot Mosbi [13.10.11] V4 - new text

Post by Seamus76 »

Congrats! =D>
ImageImageImage
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Pot Mosbi [13.10.11] V4 - new text

Post by DiM »

fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs


PS: congrats on the stamp
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: Pot Mosbi [13.10.11] V4 - new text

Post by Seamus76 »

2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs


Yeah, it looks like you had it as Karabosea in the first version.
ImageImageImage
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [13.10.11] V4 - new text

Post by cairnswk »

isaiah40 wrote:Here is your shiny new stamp!!...

Thanks isaiah40
Seamus76 wrote:Congrats! =D>

thanks seamus76

DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp

thanks DiM.
1. yes i'll have to re-do the legend continents with those same colours and remove the inner glows on them
2. i knew i had missed one. thanks for the pickup - Karabosea is back in next version.

Seamus76 wrote:Yeah, it looks like you had it as Karabosea in the first version.

yep sure did Seamus76
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Gillipig
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Pot Mosbi [13.10.11] V4 - new text

Post by Gillipig »

Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [13.10.11] V4 - new text

Post by cairnswk »

Gillipig wrote:Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.

thanks Gillipig :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [18.10.11] V5 - legend adjustment

Post by cairnswk »

DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp

thanks DiM.
1. yes i'll have to re-do the legend continents with those same colours and remove the inner glows on them
2. i knew i had missed one. thanks for the pickup - Karabosea is back in next version.

Those issues are addressed in this adjusted V5
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Pot%20Mosbi/PM_V5cd.jpg[/bigimg]
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Pot Mosbi [18.10.11] V5 - legend adjustments

Post by DiM »

i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?

one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.

edit// the little ship is blurry

edit2// waters solwara doesn't connect to anything
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [18.10.11] V5 - legend adjustments

Post by cairnswk »

DiM wrote:i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?

one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.

edit// the little ship is blurry

edit2// waters solwara doesn't connect to anything


Thanks for those DiM, i'll get onto them for next version.

In the meantime, GAMEPLAY...
i know there are a lot linear regions and this is a product of creating regions as well as geographics...but are there any other gameplay issues
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: Pot Mosbi [18.10.11] V5 - legend adjustments

Post by TaCktiX »

I really don't like the continent explanation. As the continents are presently arranged in the legend, they don't match up with where they are on the map. Would it be possible to move the legend's continents so they are roughly below the continents in question? I realize this isn't possible with the parks and utilities, but for the rest it should be.

On an unrelated note (to gameplay), your tribesmen are the weakest graphical elements on the map.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [18.10.11] V5 - legend adjustments

Post by cairnswk »

TaCktiX wrote:I really don't like the continent explanation. As the continents are presently arranged in the legend, they don't match up with where they are on the map. Would it be possible to move the legend's continents so they are roughly below the continents in question? I realize this isn't possible with the parks and utilities, but for the rest it should be.

On an unrelated note (to gameplay), your tribesmen are the weakest graphical elements on the map.


no the rearragnment of continents below where they are on the map is not possible, since that would place most of them over on the right hand side on fo the map.I will however look to see if a better arranngement of where thay are now can be made.

on the tribesmen...yes that's what happens when bit maps are reduced from large to small versions. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [22.10.11] V6 - legend adjustments

Post by cairnswk »

Version 6....movement of legend to hopefully more logical progression for identifcation

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Pot%20Mosbi/PM_V6Scd.jpg[/bigimg]
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: Pot Mosbi [22.10.11] V6 - legend adjustments

Post by TaCktiX »

Inland Saut and Gerehu should switch places. The rest follow a fairly logical North-South-West-East approach.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [22.10.11] V6 - legend adjustments

Post by cairnswk »

TaCktiX wrote:Inland Saut and Gerehu should switch places. The rest follow a fairly logical North-South-West-East approach.

Please f5 TaCktiX, that is done in V6 above. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Pot Mosbi [22.10.11] V6 - legend adjustments

Post by AndyDufresne »

It might be worthwhile to adjust the color of the Viles so it doesn't correspond to the Waigani Ponds. For a bit I thought those were a part of the bonus, since it took me a bit to locate all of the vile territories, and I noticed the larger blue areas over the smaller ones.


--Andy
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [25.10.11] V6 - legend adjustments

Post by cairnswk »

AndyDufresne wrote:It might be worthwhile to adjust the color of the Viles so it doesn't correspond to the Waigani Ponds. For a bit I thought those were a part of the bonus, since it took me a bit to locate all of the vile territories, and I noticed the larger blue areas over the smaller ones.
--Andy

Ah, Andy, to me those 2 colours are miles apart. But i will adjust something so they can't be mistaken.

Andy, please f5 to see that adjustment in v6 below
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Pot%20Mosbi/PM_V6Scd.jpg[/bigimg]
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Gillipig
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Pot Mosbi [25.10.11] V6 - legend adjustments

Post by Gillipig »

I love the impassables in this map! Most mapmakers have a hard time with the trees, but I must say they look brilliant already.
AoG for President of the World!!
I promise he will put George W. Bush to shame!
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Pot Mosbi [25.10.11] V6 - legend adjustments

Post by cairnswk »

Gillipig wrote:I love the impassables in this map! Most mapmakers have a hard time with the trees, but I must say they look brilliant already.

Yeh gillipig, thanks, I'm pretty happy with them also. the mountains around PM around low and flat but not peaked as opposed to mountains in the rest of the country which are still not peaked but much higher.
The trees do look good and indicative of this area.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Pot Mosbi [25.10.11] V6 - legend adjustments

Post by AndyDufresne »

Regarding the impassable legend, the glow or fuzziness around the text is a little hard. Maybe go with the style of text you have in the bonus legend.

The killer neutrals mentioned in the legend are the solawaras and pasis? What does Walters connect to?

The bonus legend takes some getting use to. Some of the continents have recognizable shapes, and others are closer to one another. It might be just that the large map is tall, which means there is a touch of scroll between looking over the legend and looking at the top of the map for corresponding bonus zones. The small map may not have such a problem.

Looking at the game play, it looks like every tribe is set up access to a easy/middle range bonus zone. Highland, Asaro, and Enga might have some of the better expansion possibilities while limiting borders. Motu might fit into that group too.

Hm, best of luck.


---Andy
Post Reply

Return to “The Atlas”