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Posted: Sun Mar 18, 2007 4:16 pm
by boberz
Posted: Sun Mar 18, 2007 6:16 pm
by Marvaddin
Great map!
Quench it! Soooo thirsty...

Posted: Sun Mar 18, 2007 9:29 pm
by oaktown
qwert wrote:No these not good. Where its my map part of these multiple map

Qwert, I thought about including one of your projects, but they may actually be completed one day... you'll notice that I did put you in charge of army circles, since that is clearly your favorite part of the process.

Posted: Sun Mar 18, 2007 10:06 pm
by Spockers
This is my new favourite map. Brilliant work.
Posted: Sun Mar 18, 2007 10:45 pm
by Unit_2
i know its a "GAG" map but if you work on it it world be a cool map to play.
Posted: Sun Mar 18, 2007 10:48 pm
by I GOT SERVED
Dear. God. Yes.
Re: Plasagna World
Posted: Mon Mar 19, 2007 2:23 am
by EvilOtto
oaktown wrote:I did this in about five minutes. I figured we needed something to lighten up the Foundry a bit.
So on the one hand: you forgot to include a bunch of "squares"! How could you forget the squares?
On the other hand: Conquer Club attracts a wide range of people, all ages and backgrounds. What one person considers their greatest work will seem amateurish to another. Ideally, we'd have a means to design and play a custom map without having to post it publicly... that way a bunch of kids could have fun drawing maps (with crayons or Microsoft Paint or whatever) and playing them with their friends without everyone else having to look at them or sort through them.
As the number of maps grows we need a better interface for managing them when searching for or starting a game. There could be categories (large, kids, political, 3-player, mash-ups, etc.), a "favorites" list, sorting options (by popularity, number of territories, etc.), and so on. We could have different criteria for what qualifies as a good map in each category.
On the 3rd hand: Russian Roulette was a great thought experiment to see how minimal a map could be; I wouldn't play it (much), but I'm glad it's in the foundry. The animal kingdom/zoo idea is a good idea; I bet someone makes a good map out of it some day. Someone will get "human body" right (it might be me). Rubiks Cube could lead to a good idea... eventually... when we have 3D maps... maybe.
On the fourth hand: hmmm... maybe I better not do the human body map.
Re: Plasagna World
Posted: Mon Mar 19, 2007 2:36 am
by Coleman
EvilOtto wrote:oaktown wrote:I did this in about five minutes. I figured we needed something to lighten up the Foundry a bit.
So on the one hand: you forgot to include a bunch of "squares"! How could you forget the squares?
On the other hand: Conquer Club attracts a wide range of people, all ages and backgrounds. What one person considers their greatest work will seem amateurish to another. Ideally, we'd have a means to design and play a custom map without having to post it publicly... that way a bunch of kids could have fun drawing maps (with crayons or Microsoft Paint or whatever) and playing them with their friends without everyone else having to look at them or sort through them.
As the number of maps grows we need a better interface for managing them when searching for or starting a game. There could be categories (large, kids, political, 3-player, mash-ups, etc.), a "favorites" list, sorting options (by popularity, number of territories, etc.), and so on. We could have different criteria for what qualifies as a good map in each category.
On the 3rd hand: Russian Roulette was a great thought experiment to see how minimal a map could be; I wouldn't play it (much), but I'm glad it's in the foundry. The animal kingdom/zoo idea is a good idea; I bet someone makes a good map out of it some day. Someone will get "human body" right (it might be me). Rubiks Cube could lead to a good idea... eventually... when we have 3D maps... maybe.
On the fourth hand: hmmm... maybe I better not do the human body map.
You have four hands.

x
Posted: Mon Mar 19, 2007 3:20 am
by antjo
" a map should be inherent unique in gameplay, locartion and styel"
thats the only thing they ask in "how to make a map", by andy dufresne
so im sure this is a good map
Posted: Mon Mar 19, 2007 3:21 am
by Coleman
You should add capitals and transporters that connect random territories for no apparent reason...
Posted: Mon Mar 19, 2007 3:43 am
by Jedimika
It's pretty good. But can't you make it and animated .gif?
x
Posted: Tue Mar 20, 2007 3:15 am
by antjo
maybe uranuttan west and uranguttan east
x
Posted: Tue Mar 20, 2007 4:11 am
by antjo
damn my yestopic is locked
Posted: Sat Mar 24, 2007 4:51 pm
by pepperonibread
sorry, but i hate it
Posted: Thu Apr 05, 2007 9:49 pm
by mibi
hey this never made it onto the development atlas, what gives!?
Posted: Fri Apr 06, 2007 3:42 am
by DiM
mibi wrote:hey this never made it onto the development atlas, what gives!?
it has already been quenched but it is only playable for mods.

Posted: Tue Apr 10, 2007 12:22 am
by Fircoal
Wow, parts of my old map is in the picture.