Jack0827 wrote:there are plenty of other abstract ideas that you could use. I would not be apposed to say a tatoo map with the tatoos being the nations but if you put in blood and gore just for the heck of it I don't think it would be axepted. but if you did somthing like a battle field map with an image in the backround of someone getting stabed through with a speer it might pass(think anything more than what was in the movie 300 as to much or mabey even somthing like lotr as to much) but horror most likely won't get exepted
I whole heartedly agree that dead bodys are fine in a war setting, but like I said above dead bodys for the sake of having dead bodys laying around or just body parts most likely will not be made
What's the point of any of it though? I can't see how a soldiers dead body in a background is appropriate either. That soldier was someones family, I'm sure they wouldn't want it as background for a map.
I'd just forget it DiM, you're going to have a hard time getting any sort of gore theme through the foundry. I for one find it pointless and inappropriate.
yeah i get the picture. topic closed. i'll go document for my tree of evolution map and forget about blood and guts
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
KEYOGI wrote:What's the point of any of it though? I can't see how a soldiers dead body in a background is appropriate either. That soldier was someones family, I'm sure they wouldn't want it as background for a map.
I'd just forget it DiM, you're going to have a hard time getting any sort of gore theme through the foundry. I for one find it pointless and inappropriate.
I agree completly with what you are saying. i think that you can go as abstract as you want just don't bring in any blood and gore
seriously this is what i mean, i don't find that image disturbing and i'm sure others don't but there are people that won't consider playing on such a map.
i can take it, but i don't like it... i don't like the people that put that on the internet
i have a xml question and i don't want to start yet another thread so here it goes.
you can code a location to border another one in any side of the map, but can you code it so it connects to 5 other spots randomly?
i want to do a map with an element of surprise. let's say you have territory A that connects randomly to 1 of 5 locations. you don't know where you attack you just hope it all goes well.
is it possible?
edit// and another one. is it possible to define a one way border that can only be crossed 3 times in a game??
edit2// max map sizes are 450*800 & 350*600? can maps be a bit larger?? i have an idea but it has around 150 territories and i need a much larger work space.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
does anybody know the answers to the above questions??
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:i have a xml question and i don't want to start yet another thread so here it goes.
you can code a location to border another one in any side of the map, but can you code it so it connects to 5 other spots randomly? i want to do a map with an element of surprise. let's say you have territory A that connects randomly to 1 of 5 locations. you don't know where you attack you just hope it all goes well.
is it possible?
edit// and another one. is it possible to define a one way border that can only be crossed 3 times in a game??
edit2// max map sizes are 450*800 & 350*600? can maps be a bit larger?? i have an idea but it has around 150 territories and i need a much larger work space.
a) random borders - Sadly not... you could create a map that has no visible borders and no-one knows what happens but the borders would be fixed...
If you wanted you could create an XSLT that randomised the borders each time you generated the file... then you could ask Lack very nicely if he'll run the process every now and then - say every 24 hours...
This would then change the XML for new games and current games... which would make it viciously hard and pure luck to win!!
b) No - unless Lack coded a field into the XML for number of attacks allowed and then his code would have to read this and abide by it - also what constitutes crossing? Conquering the territory? Fortifying across? Attacking across (but not conquering)?
c) Ask Andy - for exceptionally large maps (i.e. world 2.0) I think the sizes can be bent.
DiM wrote:i have a xml question and i don't want to start yet another thread so here it goes.
you can code a location to border another one in any side of the map, but can you code it so it connects to 5 other spots randomly? i want to do a map with an element of surprise. let's say you have territory A that connects randomly to 1 of 5 locations. you don't know where you attack you just hope it all goes well.
is it possible?
edit// and another one. is it possible to define a one way border that can only be crossed 3 times in a game??
edit2// max map sizes are 450*800 & 350*600? can maps be a bit larger?? i have an idea but it has around 150 territories and i need a much larger work space.
a) random borders - Sadly not... you could create a map that has no visible borders and no-one knows what happens but the borders would be fixed...
If you wanted you could create an XSLT that randomised the borders each time you generated the file... then you could ask Lack very nicely if he'll run the process every now and then - say every 24 hours...
This would then change the XML for new games and current games... which would make it viciously hard and pure luck to win!!
b) No - unless Lack coded a field into the XML for number of attacks allowed and then his code would have to read this and abide by it - also what constitutes crossing? Conquering the territory? Fortifying across? Attacking across (but not conquering)?
c) Ask Andy - for exceptionally large maps (i.e. world 2.0) I think the sizes can be bent.
C.
ok. thanks yeti_c for the answers. i'll do a new topic to present my overall ideas and i'll ask andy to take a look.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku