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Re: A little something I doodled a while ago.

Posted: Sun Jan 30, 2011 5:23 pm
by Evil DIMwit
Well, I guess now that we have supersize maps I can go ahead and tack on another five or six references...

Re: A little something I doodled a while ago.

Posted: Tue Feb 01, 2011 6:13 pm
by Victor Sullivan
Evil DIMwit wrote:I'll give a hint: there's a clue in the names of the six different areas.

NSFEAO - do these rearrange to make the 7th map or something?

Re: A little something I doodled a while ago.

Posted: Wed Feb 02, 2011 2:08 am
by Evil DIMwit
Victor Sullivan wrote:
Evil DIMwit wrote:I'll give a hint: there's a clue in the names of the six different areas.

NSFEAO - do these rearrange to make the 7th map or something?


In a manner of speaking, yes.

Re: A little something I doodled a while ago.

Posted: Wed Feb 02, 2011 5:38 am
by MrBenn
Looking at it more closely, I think you'd have to reduce the Oasis bonus a bit so as to not skew the map so much towards that side.

Re: A little something I doodled a while ago.

Posted: Wed Feb 02, 2011 5:53 am
by Teflon Kris
MrBenn wrote:Looking at it more closely, I think you'd have to reduce the Oasis bonus a bit so as to not skew the map so much towards that side.


Yeah, its gonna take some mind-bending work to compare the relative bonus values of different areas, and the connection routes between areas (possibly but not necessaarily) but once we get there this will be a big hit for the gameplay-minded.

Re: A little something I doodled a while ago.

Posted: Wed Feb 02, 2011 3:22 pm
by Victor Sullivan
Evil DIMwit wrote:
Victor Sullivan wrote:
Evil DIMwit wrote:I'll give a hint: there's a clue in the names of the six different areas.

NSFEAO - do these rearrange to make the 7th map or something?


In a manner of speaking, yes.

FNOSA - First Nations of South America? Of course, the "E" is left out

That's all I can think of... So, what exactly are you working on now, ED? I know you mentioned something about maybe adding in some more maps with the larger sizes and all...

P.S. What's with the "icons"? If you look at the top-left of this post there's a blue one that I put.

Re: A little something I doodled a while ago.

Posted: Wed Feb 02, 2011 4:05 pm
by natty dread
North america
South america
aFrica
Europe
Asia
Oceania


classic?

classic shapes?

Re: A little something I doodled a while ago.

Posted: Wed Feb 02, 2011 5:53 pm
by Evil DIMwit
Points for Natty. If you'll notice, the six major zones connect to each other according to the scheme of classic. The six zones are divided into 42 subregions in total; the connections between the subregions mirror the individual territories of Classic. This was a fun map to arrange!

Victor Sullivan wrote:That's all I can think of... So, what exactly are you working on now, ED? I know you mentioned something about maybe adding in some more maps with the larger sizes and all...


Right now I'm not working on anything, because real life has me booked solid for a while, but if you have any ideas, feel free to post them and maybe I'll get bored and feel like doodling one of these days...

Re: A little something I doodled a while ago.

Posted: Wed Feb 02, 2011 5:58 pm
by natty dread
Yay, I got points! :D

I don't think this map really needs any additions. Just because we have the supersizes available now, doesn't mean every new map needs to use them.

Besides, adding new regions would break the classic scheme...

Anyway, this seems like a fun map to make graphics for... ;)

Re: A little something I doodled a while ago.

Posted: Wed Feb 02, 2011 7:16 pm
by carlpgoodrich
Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.

Re: A little something I doodled a while ago.

Posted: Sun Feb 06, 2011 2:23 pm
by Victor Sullivan
carlpgoodrich wrote:Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.

Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.

Re: A little something I doodled a while ago.

Posted: Sun Feb 06, 2011 2:32 pm
by natty dread
Victor Sullivan wrote:
carlpgoodrich wrote:Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.

Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.


How so? Look at world 2.1. Lots of territories, no "teleports". It works fine anyway.

Re: A little something I doodled a while ago.

Posted: Sun Feb 06, 2011 2:34 pm
by Teflon Kris
Victor Sullivan wrote:
carlpgoodrich wrote:Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.

Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.


Yeah, something to get around, airports maybe. Australia is bad enough on classic - on here there's even more bonuses to be had in a blocked-off corner. And, otherwise, it would be hard to get around the rest of the map with the number of regions about (and many of them being stacked for the small bonuses available).

Re: A little something I doodled a while ago.

Posted: Sun Feb 06, 2011 2:36 pm
by Teflon Kris
natty_dread wrote:Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.


How so? Look at world 2.1. Lots of territories, no "teleports". It works fine anyway.[/quote]

You're point suggests that if there are no 'teleports' then the map might need more standard connections between continents (e.g. the antartic adding an extra route into Africa, Australia and South America - plus, of course, the Hawaii connection).

Re: A little something I doodled a while ago.

Posted: Sun Feb 06, 2011 2:42 pm
by Victor Sullivan
natty_dread wrote:
Victor Sullivan wrote:
carlpgoodrich wrote:Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.

Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.


How so? Look at world 2.1. Lots of territories, no "teleports". It works fine anyway.

Who's to say we have to have this map follow 2.1 guidelines? Even so, "Ocean" can be held for a 5 troop bonus with just 2 border territories. Implementing a Woodboro station in each "continent" would help to balance at least that area. And besides, the bonus structure and territory connections of World 2.1 is more different from this than you'd think.

Re: A little something I doodled a while ago.

Posted: Sun Feb 06, 2011 2:44 pm
by natty dread
I'm not suggesting this map should follow world 2.1. Who'd even think something like that from what I said.

I'm merely using world 2.1 as an example of a large map that does not have teleporters in every corner that still works fine.

Re: A little something I doodled a while ago.

Posted: Sun Feb 06, 2011 2:51 pm
by Victor Sullivan
natty_dread wrote:I'm not suggesting this map should follow world 2.1. Who'd even think something like that from what I said.

I'm merely using world 2.1 as an example of a large map that does not have teleporters in every corner that still works fine.

Right... And my comments still apply.

Re: A little something I doodled a while ago.

Posted: Sun Feb 06, 2011 3:13 pm
by natty dread
And yet there are other solutions to the issue that do not involve littering the map with teleports. Such as this:

MrBenn wrote:Looking at it more closely, I think you'd have to reduce the Oasis bonus a bit so as to not skew the map so much towards that side.

Re: A little something I doodled a while ago.

Posted: Sun Feb 06, 2011 10:56 pm
by Victor Sullivan
natty_dread wrote:And yet there are other solutions to the issue that do not involve littering the map with teleports. Such as this:

MrBenn wrote:Looking at it more closely, I think you'd have to reduce the Oasis bonus a bit so as to not skew the map so much towards that side.

There is still the pressing matter of movement around the map, that just fixes the bonuses, but movement is still an issue. The Woodboro stations allow for movement, but since they would have a decent neutral count on them, it would be largely used as an alternative route.

Re: A little something I doodled a while ago.

Posted: Mon Feb 07, 2011 4:24 am
by natty dread
And like I said... there's no teleports on World 2.1, yet it works fine. Why should this map need gimmicks like that? Especially if the map starts with a random deployment. Why would you need to be able to jump around the map? What's wrong with moving one territory at a time?

Call me old-fashioned, but adding "radio stations" on a map like this would just be cheesy. Woodboro is a totally different map, it's more a fun, light-hearted map (which is totally not a bad thing, I love Woodboro) and then we have this, a medley of CC classics. I don't think you should mix the two.

Re: A little something I doodled a while ago.

Posted: Mon Feb 07, 2011 1:58 pm
by Teflon Kris
natty_dread wrote:And like I said... there's no teleports on World 2.1, yet it works fine.


As I said, there are more routes around the map in 2.1 than this one, which is why movement might not be much of an issue on 2.1 but would on this.

Re: A little something I doodled a while ago.

Posted: Mon Feb 07, 2011 8:41 pm
by Victor Sullivan
DJ Teflon wrote:
natty_dread wrote:And like I said... there's no teleports on World 2.1, yet it works fine.


As I said, there are more routes around the map in 2.1 than this one, which is why movement might not be much of an issue on 2.1 but would on this.

Thank you!! That's what I've been trying to say! ED said himself the connections are Classic-based, not World 2.1 based. Heck, I'm the old dog, and I think it's time for new tricks. Why teach a new dog old tricks, when the new dog is capable of performing the new tricks?

Re: A little something I doodled a while ago.

Posted: Mon Feb 07, 2011 10:59 pm
by natty dread
Victor Sullivan wrote:ED said himself the connections are Classic-based, not World 2.1 based.


](*,) ](*,) ](*,)

That's. Not. The. Point.

Connections can be added to places where they are needed, but a generic teleport system sprinkled all over the map? I don't think it suits the theme of the map.

Let's try it this way. Why exactly do you people think that movement would be a problem on this map? What are the problem parts?

Re: A little something I doodled a while ago.

Posted: Tue Feb 08, 2011 12:52 pm
by MrBenn
Bonus values should reflect the ease with which an area can be held/defended.

In classic, Oceania is an attractive start because it gives a good place to build an army; however, while South America is harder to hold it offers better opportunities to expand and collect more bonuses.

I'm not convinced that you necessarily need to add more connections (although it may transpire that some more connections would be beneficial) as long as the bonuses even out in such a way to make several strategies viable.

Re: A little something I doodled a while ago.

Posted: Fri Feb 18, 2011 2:23 pm
by lolkittens
This looks awesome